Jump to content

MeesterP

Resident
  • Content Count

    22
  • Joined

  • Last visited

Everything posted by MeesterP

  1. Hello Animats, thank you for your reply and for suggesting the private rez areas in Sanchon, Jinsil and Scandium, which are made available to the public by their respective owners. I support those locations and will keep them in mind. Sanchon and Scandium are great for small leisure crafts like sail and motor boats. Unfortunately, the beautiful piers in Sanchon and Scandium are not so suitable to rez sizable cargo ships for maritime simulations (that's the roleplay that myself and others are into, I have one such ship depicted on my profile picture 🛳️ ). But cargo ships too are used by s
  2. Hello! Below are some proposals/suggestions/ideas for the Moles regarding the great new sea regions near Bellisseria, as well as the now connected Jeogeot Gulf. ☺️ 1) Why not add a rez area in the northeast corner of Joseon sim (or a nearby sea sim) ? Sailors or seaplane pilots would need a rez area to rez their vehicle before crossing the beautiful new channel to Bellisseria, or before sailing/flying south to the Jeogeot Gulf. Same NE corner rez area could be created in Grand Banks sim, for those starting to fly from the north southwards. 2) unfortunately, the current t
  3. Hello! Below are some proposals/suggestions/ideas for the Moles regarding the great new sea regions near Bellisseria, as well as the now connected Jeogeot Gulf. I'm not sure whether they are exactly related to this thread, if not please forgive me and perhaps direct me to the right one. Thanks! ☺️ 1) Why not add a rez area in the northeast corner of Joseon sim (or a nearby sea sim) ? Sailors or seaplane pilots would need a rez area to rez their vehicle before crossing the beautiful new channel to Bellisseria, or before sailing/flying south to the Jeogeot Gulf. Same NE corner re
  4. Hi everybody, there is already an older thread about connecting the continents. Connect the Continents: https://community.secondlife.com/forums/topic/423453-connect-the-continents/?page=8 Why don't we continue there? There is a lot of information in the previous posts in there. 😊
  5. The following information should be provided by LL: Accurate and thorough explanations of the technical and economical reasons why the various solutions proposed in the previous posts would be, or not be, doable. An accurate and thorough estimate of the exact costs of each of the proposed solutions. (Also, some guidance to interested users on how to proceed on what needs to be bought (if any) would help too, but it's not a requirement). If compiling the information at points 1) and 2) requires much time and costly hours of work on LL side, fine, we would perfectly unde
  6. I definitely support the idea of a strip of watery Open Space sims. If you do read the previous posts, I said that I support the idea, totally. Where did I say that I don't? That's a great idea. But it's not the only idea (it is OKAY to put more than one idea on the table). Here at the ConnectTheContinents forum, we consider other solutions as well. In fact, your post came with really good timing, because, these very days, I am trying to buy multiple Open Space sims. LL have just announced a discount from $75 to $60 monthly fee, and I am seriously interested. However, I do not ow
  7. So far there have been many very, very interesting ideas in this forum on how to connect continents... So grateful to all contributors. I think I'll go ahead and start collecting and compiling the ideas exposed in the forum so far, they will come handy in the operational phase. Folks, I believe it's just matter of time and the beautiful continents of SL will be communicating!
  8. I once heard that at some point, many years ago, teleportation of objects was enabled and tested by Linden Lab. However, it was rapidly and permanently disabled because of security reasons. It apparently created unmanageable problems of hacking and griefing. I am not 100% sure if this story is true, but I personally think it is. In fact, LL never brought back such technical solution, or even floated it. And LL have all interest in introducing such technical innovations inworld, as it would increase customer interest and traffic in SL. So, if we still haven't seen region portals in
  9. IceCold made a pretty accurate description of Zindra, I agree. In my modest opinion, all that display of obscenity in Second Life is #deplorable and a stain on the image and the otherwise remarkable work of Linden Lab. But I guess I'm just being backwards, so I'll stop here. Certainly, if all those sims in Zindra were reclaimed and used to build a useful connecting continent between Satori and Heterocera, that would be much better, in my opinion.
  10. I would make that journey, and I know others who would as well... But if the "bridge" was actually made of inhabited clusters of sims, as it's been illustrated in previous posts, people would actually live in the "bridge" as in any other part of mainland. That would provide places to visit for pilots/sailors, or they could just depart from there as their home. I'm not against the hypothetical portal, of course, although it's not as fun to me as actually flying/sailing.
  11. By reading the previous posts, one can easily see that the longest bridge would be at most 90 to 100 sims. And that would not even conflict with any existing sims in it's path. I'm not even keeping into account that individual sims can be easily repositioned, as there are no technical obstacles to that. As for the costs, many great ideas are being thrown in this forum, which would make the costs sustainable. Many such ideas are all listed in previous posts in this forum. About the proposed region portal, well... if that can be built, I am all for that. But until it becomes real
  12. Actually Mainland is not deserted at all, there are lots of people living there. I live on Mainland, and I see a lot of green dots around me all the time. Am I hallucinating?... Maybe lol And there are also lots of people flying or driving inland everyday, not just on the sea sims. None of that would ever be possible in standalone sims.
  13. - Great idea, animats! Placing a string of Linden Homes regions between continents may work. - Moving existing Linden Homes regions to create a bridge may also work. Linden Homes regions should be easy to move because they are simple in structure, with relatively few objects in it, if compared to moving a full mainland continent. - But if one really wanted to move a piece of mainland to create the bridge, I reiterate the idea of moving the Sharp Continent (http://maps.secondlife.com/secondlife/Lewis/27/226/30), which is relatively small and already has an elongated, bridge-
  14. Alwin Alcott, we have the the impression that you are showing contempt for the people in this forum and their ideas. You are insulting contributors of this forum by calling them "nearly nobody". Just because you don't like them personally inworld, you come here to insult. That's uncalled for, and at least, we use our main account's name, not an alt. If this idea of connecting continents is so irritating to you, why don't you leave this forum, instead of trolling? We have not seen any constructive contribution from you so far. The appropriate thing to do is to apologize and
  15. Yes I agree that the Open Space sims would be the best option. We can regard the other option (=rental sims, all region or 50% of it) as a "Plan B" in case the Open Space sim channel doesn't work out. But I would not be that "pessimistic" about renting flyable/sailable regions, it's not that difficult. Keep in mind the example of the Tuarua Fji or Fairchang or Blake Sea estates. They enforce a covenant for which tenants cannot use orbs, and if they stop paying, they get evicted but regions remain flyable/sailable nevertheless. We have to line up all the realistic options. But, as I said,
  16. If I could choose, personally, I would prefer Satori to be linked to northeast Sansara, rather than Heterocera, even just by air route. That's because northeast Sansara gives direct access to the East River scenic sailing regions and thus the East River to Bay City, or East River to Snowlands, interesting routes. By the way, the Lindens in the recent past have made remarkable improvements to the waterways (and airways) to sail and fly within Sansara. We should credit them for that.
  17. Yes, I would imagine that the people supporting this project are eager SL aviators and sailors who like to fly and sail over long distances (that is probably the main thing I do in SL anyway). Those are the very people that led to the remarkable development of both the sailing and aviation communities in Second Life in the last 8 years, by the way.
  18. Yes, the most logical option is for us to buy sims, (or groups of sim) that connect the continents. I would assume that would be the simplest, most welcome solution for Linden Lab too. It is non-developmental, no need to develop new "region portals". I'm not against new technologies of course, but I'm trying and reason based on what's available now and here. Maintenance could be funded through regular tier payment, as in any other cluster of sims. Examples of hypothetical channels (for sake of argument): 1) Sailable channel from Atanua sim (Satori) to Odezia sim (Heter
  19. @Jazzystaples: Not a bad idea, but how would region portals work? I thought LL had disabled object teleporting a long time ago Based on your map, if you use Euxoa sim as Heterocera entry point for sailing, you can't go any further. It's a cul-de-sac, because in the sims west of Euxoa, the narrow canals are excessively shallow, narrow and not pervious, basically. So there is no way to sail through and reach Calleta City + ANWR Channel to Sansara, from Euxoa. Unless you fly, of course, then, yes, you can continue beyond Euxoa sim. To be able to sail to Calleta City and then Sans
  20. @Jazzystaples: how would region portals work? I thought LL had disabled object teleporting a long time ago
  21. Examples of hypothetical channels (for sake of argument): 1) Sailable channel from Atanua sim (Satori) to Odezia sim (Heterocera): about 80 to 90 sims 2) Flyable channel from Graybar sim (South tip of Satori) to Nordica sim (NE Sansara): about 65 to 70 sims
×
×
  • Create New...