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Anggy Rasmuson

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  1. I'm not sure which events you're referring to, Chic, but our experiences have clearly been very different with regard to events. There's always multiple takes on everything, I guess. After doing over 30 events of different sizes over several years, I can't agree at all that mixed events are always better for home and garden creators. I think it depends completely on which event it is as to whether it is better or worse—many/most of my experiences with "mixed" events really just add up to home and garden creators given (1) too small a booth to do anything with, (2) a low prim allowance that hinders any substantial display, and/or (3) shoving us off to a demo area that most shoppers won't visit. I've been in several only H&G events too, in the last couple years. Two of them closed for reasons that had nothing to do with whether they were successful or a great shopping experience for designers and shoppers; it was all a big mess of drama for one of them (Illuminate), and a complex mix of reasons for the other (Blueprint). The third one, the Boardwalk Event, is going strong and is already full with over 50 designers for the 5th round in July. (Full disclosure: I'm part of the organizing team for Boardwalk.) What's more, some H&G designers will find that an event does very well for them while others—even with similar styles/stores—might find that the same round of the same event doesn't meet expectations. My take-away from all of it is: regardless of the size or prominence of the event, and regardless of whether it is "mixed" or an all H&G event, there's no way to accurately conclude that one sort of event setup works better/best for H&G designers across the board. If there were, you can bet that, as both an H&G designer and an event organizer, THAT would be the kind of event I would be striving to put together.
  2. Rolig Loon wrote: No, but then this isn't really the place to ask. The LSL forum is where scripters come to share ideas and gripes about whatever they are working on actively. It's a "How do I make my script do this?" forum, not a "Where do I find a script to do this?" forum. Same thing with each of the other Creation forums. If you want to find an existing script or kit, you'll have better luck if you post in the Wanted forum or do an extensive Google search. I see. I clearly misunderstood; when the title said "Building and Texturing Forum" I was under the impression that, since I was looking for help in texturing, I might actually find some here. Silly me. What I find instead is snobbery and condescension; not a coder? Then you're not welcome in these forums!! In that case, I suggest that you change the name of this forum to "Building Forum—for Scripters Only Please!"
  3. Rolig, thanks for trying to help... but, when you say, "The creation forums, of course, aren't a place to look for completed work" it makes me feel like you are looking for a different set of questions to answer than the ones I'm trying to get answers for. I linked to existing completed work as an example, just like you did in your first reply to my post. If you go and look at the examples I linked to, you might see what I'm talking about regarding how that particular maker has done what I want to do: make multiple HUDs for texture-changing on a single item/object. Also, as I replied to Sassy: both of you are acting like the answer to my question is so simple. It's not to me. I'm not a coder, and I'm not looking to learn scripting for SL at this point; I'm looking for a KIT for creating HUDs. And, again, as I replied to Sassy, clearly not EVERY kit will work the way I want it to, since the kit that I already have will NOT. All I'm asking is if someone knows of such a kit, as the one I describe. Do you? If you don't, then that's fine. Maybe someone else does.
  4. Sassy Romano wrote: Any texture change HUD kit should work. All your additional HUD will do is send a different set of texture UUID's. There's really nothing more to it than that. Ok... I wish that were true. But the texture change HUD kit that I have and know how to use does NOT work in the way you described: instead, it uses a unique ID for each HUD, and the way the scripts are set up (which I can't read or look at, because they came with the kit and are permission-protected) only allows one HUD per item with this kit. Which is why I came here asking for help. Let me ask this another way, because it seems like I'm misunderstood... Does anyone know of an existing KIT—and NOT a completed project or already-built HUD—that can allow for multiple HUDs for a single object/item?
  5. Sort of... but not exactly. What I have in mind is like what these guys did, where you can buy their suit: https://marketplace.secondlife.com/p/Tuxedo-Formal-Suit-Black-Modern-Open-Front-20-Hermitage-Special-Edition-Standard-Sizes-LB-Mens/4325173 ...and then get an "add-on" HUD for additional colors: https://marketplace.secondlife.com/p/LB-Modern-Tuxedo-20-Add-On-Deluxe-Greys-Applier-HUD/4328261 BUT—I want to do it for my pillows. So, I'm looking for a HUD system like the one the Lapointe & Bastchild folks use... or, maybe EXACTLY the one that they use. Does that make sense?
  6. Hello everyone, I'm very new to building, but I have a good group of friends around me to help and I'm learning fast. However, this question has stumped everyone I know in-world... I'm making a pillow, and want to offer multiple HUDs for sale alongside it as "add-ons"—so, one basic set of textures would come with the pillow itself, but people could buy from me additional sets of textures in a separate HUD that they would simply load and apply. I'm sure such systems exist. Could I get recommendations from y'all for which ones are best, and also which ones might be easiest to work with for a new-ish builder? (Ideally those would be the same thing, but I recongize that sometimes that's not the case. :matte-motes-grin:) Thanks for the help!!
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