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CrowleyCorp

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Posts posted by CrowleyCorp

  1. HERE IS THE JIRA REPORT FILED ON THIS TOPIC LAST WEEK

    Last week my JIRA report of a major bug affecting many items in Second Life including my Elite Golf System and Battle Karts was 'accepted' by LL which means the problem was reproduced by them and is 'not expected behavior'.  It has also been 'triaged' which means they have put it on their to-do list of things to fix.  As for when well that's anyones guess.  Go to  https://jira.secondlife.com/browse/BUG-228939 and click 'more' then 'watch' for updates.

    The issue is not affected by size of the script, region performance or object owner.  It comes and goes affecting different regions on different days and is completely an LL issue with no work-around.

    • Like 8
  2. Now that my attempt to implement VR into Second Life has flopped I will move on to my next mission, a smart phone Cigarette Lighter app.  Think of the possibility, never needing to carry around a lighter.  My fathers iphone burst into flames once so I know it must be possible.

    • Haha 2
  3. If Second Life had enabled VR functions at the release of the Oculus, then SL would have gotten all of the fame that VR Chat currently has.  Ask a teenager what Second Life is, you will get a blank stare.  Ask them what VR Chat is and you will likely hear how great it is.

    • Haha 2
  4. 1 minute ago, AnyaJurelle said:

    Ok thank you - that's good to know - but with the workload the FS team (which probably mostly consists of Whirly, Whirly and Whirly) already have, wouldn't that be pushing the limits of human endurance a wee bit?

    Perhaps they could fold one of the current SL VR developers from another 3rd party viewer into their ranks.

  5. 5 minutes ago, Solar Legion said:

    perhaps you'll see why it was abandoned.

    If everybody gave up at the first sign of things not going right then everybody would log out of Second Life and never go back.  'Quitters' never seem to innovate much.

    • Haha 2
  6. 5 minutes ago, AnyaJurelle said:

    I like my FS just as it is tyvm

    Any addition of VR functionality would not impact the regular usage of firestorm at all.  If folks don't like VR they don't need to enable it.  It would be like one of the million options that the average user is unaware of, just in a more prominent tab under preferences lol.

    • Like 1
  7. Just now, Bree Giffen said:

    I'm with you @CrowleyCorp. Maybe if Firestorm had VR mode that did everything to increase framerates like dropping detail level, removing shadows, lower draw distance and such. The lighter graphics mode could even segue into a mobile viewer.

    Hey, it worked for Lumiya smartphone app, and even they tried VR functionality though I never tried it.

    • Haha 2
  8. 7 minutes ago, Lyssa Greymoon said:

    I'm running a Xeon workstation with a GTX 970, and still get frame rates dropping into the single digits at times.

    Yet you still play Second Life 😃

    Nobody would expect SLVR to be perfect, SL itself is far from perfect but we all still love it.  Even if VR could only be used in a skybox alone far far away, people would still love being able to use it.  'VR Chat' is extremely popular yet it is complete junk when compared to Second Life.

    • Haha 2
  9. You clicked this for one reason, you are interested in VR functionality for Second Life just like me.  Linden Lab has already announced over a year ago that despite having the Oculus Rift parked on their homepage for many years, they would not be implementing VR functions into their viewer.  This means it is up to 3rd party viewer developers to pick up the torch and make progress into the future, Firestorm.

    Before you say "it can't be done" I will point out that it HAS been done by not one but at least two 3rd party viewers already, but Control-Alt Studio is no longer updated and the other will likely not be a permanent option either.  I know the official excuse, "the frame rate is not high enough in Second Life for VR" but it's not valid.  Anybody with a good enough computer to handle VR to begin with means it is good enough to run SL in decent frames, and even if it didn't, low frames does not stop VR from functioning it would merely be a bit choppy.  (if we didn't do things because they were choppy then most of us wouldn't even play Second Life would we)

    We all have known for some time that Second Life is teetering on the edge of irrelevancy and it appears to me at least that not much is being done to combat this.  Firestorm, where are you?

    I remember a day when Firestorm was at the leading edge of developing new and cool features that were not included in the basic LL viewer package.  This is precisely how Firestorm got to be as popular as it is today, but that cutting edge development seemed to slow down or even stop when Firestorm became ordained as the 'Official' 3rd party viewer with LL oversight.  Granted there may be less cool little tweaks here and there to add but I find it hard to see Firestorm as more than the official viewer with a different skin these days.

    I know there will likely be a legion of loyal Firestorm users wanting to fill my ears with all the 'differences' between Firestorm and the Official and I want those people to understand I do love and use the Firestorm viewer, but my point is this.  It has already been proven by multiple 3rd party viewers that VR capability for Second Life is not only possible but already working fairly well, and Firestorm should be that cutting edge innovator once again and push the viewer into the 21st century.

    I am now braced and ready for your attacks.........lol

    • Like 2
    • Haha 2
  10. With Linden Lab removing region owners access to functions like 'disable scripts in object', shutting off voice and other abilities at social areas such as safe hubs, refusal to live up to their promise of VR support for Second Life, and massive drop in region performance since "improving" the grid by moving servers to the cloud to save money, it would seem they have no interest in keeping Second Life alive.

    • Haha 4
  11. No JIRA ticket is going to reverse this decision.  I will just sit back and watch the acceleration of the mass exodus out of SL.  Fewer and fewer people will play/join/stay because of these diminished rights and freedoms.  The population of the grid has already massively dropped over the last few years and things like this will accelerate the inevitable demise.  People pay A LOT of $$$ including myself for a region and then lose a major region performance management tool?  This will not be a popular decision once sim owners realize what abilities have been ripped away from them.  R.I.P.

    • Haha 2
  12. 11 hours ago, Fionalein said:

    I guess one reason was because people used it to make 5 minute demos permanent...

    Valid point but it seems to me that clothing and attachment makers should learn from their past mistakes and stop relying on scripts to enforce their 'demos'.  If they put in a little extra effort with demo textures on their products or added a demo prim that cannot be removed then this argument would be moot.  If I learned that people were doing this it would be the very last time I ever used that method of demo enforcement.

  13. Here is an example:

    LL:  "People are spamming a billion particles that stay for an hour!"

    EASY NON-SOLUTION: "Lets disable all particles forever"

    REAL SOLUTION: "Lets put limits on particle amount and lifespan"

    Since obviously many people are affected by the disappearance of particles forever, a workaround solution was devised and implemented.  Far fewer people are affected by this removal of sim owner/manager abilities so the easy non-solution route was apparently taken.

  14. 1 minute ago, Miranda Umino said:

    And so  ? what is the interest to permanently desactivate object  you don t own ?

    I own everything in my region, and it would not be permanent if (and I have posted this about a zillion times now) if they would enable 'run scripts' function on no mod objects.

    P.S. If you actually had read my original post you would see exactly what I use the function for.

  15. 3 minutes ago, Willow Wilder said:

    I'm not sure what "real fix" you are referring to, but the Second Life Viewer has the same basic scripts submenu options in the build menu that Firestorm Viewer has. Given that you are the one who is VERY UPSET with Linden Lab, I would suggest you submit any feature improvement requests on LL's bug tracker here https://jira.secondlife.com/

     

    For those confused it's quite simple.  The issue is not that scripts can be shut down.  The issue is that there is no function to re-enable scripts in a no mod object.  If LL would simply enable the function of "Run Scripts" for no mod objects, problem solved.  I guess it is easier to destroy a function then to create a solution.

    Side note: We all understand that this applies to both the SL viewer and the FS viewer. I don't know why people keep nit picking minutia.  To reiterate a previous post I put Firestorm in the title because most people use Firestorm. 

    • Haha 1
  16. So it's no secret that scripts are created and put into objects in order to function.  A scripts entire reason for being is to run.  There would be no point in creating a script to carry out a task, place it into an object, and leave it disabled.  Therefore I see no problem or security concern with simply allowing the pie menu Scripts / Run Scripts ability to function for no mod objects.  The "Run Scripts" ability does not reset scripts, it only checks the run box of scripts that have been disabled.  This would solve the problem of no mod objects breaking when disabled by a region owner/moderator and it wouldn't require the removal of a very handy ability in the toolbox of region owners/managers.

  17. 9 minutes ago, Selene Gregoire said:

    Where is your evidence that LL has done such a thing? Where are all the irate landowners' threads screaming at FS for something LL is supposed to have done?

     

    https://wiki.firestormviewer.org/firestorm_change_log_6.2.4.57588

    Removed “Disable Selected” and “Disable All” Buttons from Top Scripts
    World → Region Details (Region/Estate) → Debug → Top scripts
    Maxim ProductEngine FIXME - removed cos of https://jira.secondlife.com/browse/SVC-4143?

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