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Phoebe Hazelnut

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Everything posted by Phoebe Hazelnut

  1. Thank you. with Complex Hull set it works on the prim however sadly I can't use that. It seems pretty laggy and the wheel is jumping around like wild, at least on the sandbox sim where I was. Sometime it's just jiggling and sometimes it just turns a few steps and then suddenly jumps to another angle then it's turning smoothly again just to come back to jumping/jiggling. That's actually worse than just having it move in steps with llSetRot.
  2. I seem not to be able to use this feature. I tried to create a script with llSetKeyframedMotion in a box but I keep getting the error "Only linksets which uses the new prim equivalency system may be animated." What ever "prim equivalency system" means.
  3. Hello. I wanted to turn an non-pyhs-object smoothly, so not with llSetRotation periodically. which moves the object in steps, but with llTargetOmega which animates the object smoothly. Now llTargetOmega on non-phys-objects is a client effect, that means it doesn't happen on the server but only visually in the client, read: The object is not really turning physically. That means after stopping llTargetOmega, the object's rotation gets updated from the server and thus is rotated back again like it is physically in world. So, the idea was that I calculate the revolutions/angle the object did, get the "visual" angle and use llSetRotation to make the "visual" rotation physical on the sim. This however doesn't seem to work quite well, either my calculation was wrong or llTargetOmega is not reliable and due to client-lag or something and lets say a target omega by TWO_PI after like 1.5 seconds doesn't really mean that the object has turned in the client view that exact angle. Is it even possible to predict the angle an object turned "visually" in the client to set it physically on the server afterwards?
  4. Great that they won't give any information about how long it might take and what they are doing This feels like 2006 BTW the viewer says that the grid is online...
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