Hello. I wanted to turn an non-pyhs-object smoothly, so not with llSetRotation periodically. which moves the object in steps, but with llTargetOmega which animates the object smoothly. Now llTargetOmega on non-phys-objects is a client effect, that means it doesn't happen on the server but only visually in the client, read: The object is not really turning physically. That means after stopping llTargetOmega, the object's rotation gets updated from the server and thus is rotated back again like it is physically in world. So, the idea was that I calculate the revolutions/angle the object did, get the "visual" angle and use llSetRotation to make the "visual" rotation physical on the sim. This however doesn't seem to work quite well, either my calculation was wrong or llTargetOmega is not reliable and due to client-lag or something and lets say a target omega by TWO_PI after like 1.5 seconds doesn't really mean that the object has turned in the client view that exact angle. Is it even possible to predict the angle an object turned "visually" in the client to set it physically on the server afterwards?