Yalnizxyz Footman
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Posts
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Posts posted by Yalnizxyz Footman
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1 hour ago, steph Arnott said:
Is the surface fairly level?
Not fairly.
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Hello;
I use llNavigateTo for moving. But Object is not going to te exact target. It's going near the target.
What can i do for go to exact target?
Sorry for my english...
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16 minutes ago, animats said:
If you don't need obstacle avoidance and pathfinding, using keyframe animation (llSetKeyframedMotion) will probably work better. llNavigateTo is powerful and can avoid obstacles, but requires that the parcel be set up for pathfinding.
Thanks for answer
I need pathfinding.
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Thanks for answer...
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I want to move a box to four points respectively with llNavigateTo.
For example: Four points : <20,30,25> <22,30,25> <22,35,25> <20,35,25>
How i can do it?Sorry for my english...
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Animated humans for medieval places, so realistic.
I really liked...http://maps.secondlife.com/secondlife/Endless Love/109/168/3827
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Thanks for answers...
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5 minutes ago, Rolig Loon said:
Study sections in the LSL wiki for llDialog and llSay. The first example in the page for llDialog should be very easy to adapt for your use.
Thanks for answer. But i want know , how i can write a[ i ] array, in LSL?
Sory for english..
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int i=1;
if (i<5);
{
Scanner klavye = new Scanner(System.in);
System.out.println(“Please enter a numbers:”);
a[ i ] = scan.nextInt();
System.out.println(a[ i ]);
i +=1;
}Thanks for answers...
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1 hour ago, Rolig Loon said:
Declare p3 outside both of the blocks of code. A variable is valid only within the scope where it is declared.
vector p3; { .... p3 = llGetPos(); ... } { llSay(0,(string)p3); }
Thank you so much for answer...
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Hello;
I am learning LSL. I want ask
Example:
{
....
vector p3 = llGetPos();
...
}.
.{
llSay(0, (string)p3); (How i can print p3 here. Same value as above block)
}
I hope i can tell. Sory for my english... -
I tried a fitted mesh body in 3ds max. I used skin wrap modifier. I havent a problem in 3ds max. Everything okey. But when upload in sl it seem space body pieces edge. I dont know why that problem?
Sory for my english... -
Ok. Thanks for answer...
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Sorry. My english not good. Yes its not puppeter. But its use bvh files. Its bvh prim animator...
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Hi;
I tried a puppeter animation.
This script call note cards ( Note cards name are a1.bvh, a2.bvh, a3.bvh, a4.bvh, a5.bvh, a6.bvh ). (There are frames and bones hierarchies in note cards)
But when script run, just run a6.bvh
How i can do that : it run order. Example: first run a1.bvh (a1.bvh have 20 frames), after run a2.bvh ( a2.bvh have 15 frames), after a3.bvh, a4.bvh...
If a6.bvh finish again it must back to a1.bvh (Loop)
I hope I could tell it.
Can you help me?Thanks...
Sory for my english..
My script is:
default
{
state_entry()
{
{
llMessageLinked(LINK_THIS, -1, "", "read=" + "a1" + ".bvh");
llMessageLinked(LINK_THIS, -1, "", "read=" + "a2" + ".bvh");
llMessageLinked(LINK_THIS, -1, "", "read=" + "a3" + ".bvh");
llMessageLinked(LINK_THIS, -1, "", "read=" + "a4" + ".bvh");
llMessageLinked(LINK_THIS, -1, "", "read=" + "a5" + ".bvh");
llMessageLinked(LINK_THIS, -1, "", "read=" + "a6" + ".bvh");
}}
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Move with llNavigateTo
in LSL Scripting
Posted
Thanks for answers...