Hi; I tried a puppeter animation. This script call note cards ( Note cards name are a1.bvh, a2.bvh, a3.bvh, a4.bvh, a5.bvh, a6.bvh ). (There are frames and bones hierarchies in note cards) But when script run, just run a6.bvh How i can do that : it run order. Example: first run a1.bvh (a1.bvh have 20 frames), after run a2.bvh ( a2.bvh have 15 frames), after a3.bvh, a4.bvh... If a6.bvh finish again it must back to a1.bvh (Loop) I hope I could tell it. Can you help me? Thanks... Sory for my english.. My script is: default { state_entry() { { llMessageLinked(LINK_THIS, -1, "", "read=" + "a1" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a2" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a3" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a4" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a5" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a6" + ".bvh"); } } }