Yalnizxyz Footman

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About Yalnizxyz Footman

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  1. For Medieval Places

    Animated humans for medieval places, so realistic. I really liked... http://maps.secondlife.com/secondlife/Endless Love/109/168/3827
  2. How can i write it in LSL?

    Thanks for answers...
  3. How can i write it in LSL?

    Thanks for answer. But i want know , how i can write a[ i ] array, in LSL? Sory for english..
  4. How can i write it in LSL?

    int i=1; if (i<5); { Scanner klavye = new Scanner(System.in); System.out.println(“Please enter a numbers:”); a[ i ] = scan.nextInt(); System.out.println(a[ i ]); i +=1; } Thanks for answers...
  5. Same value as above block

    Thank you so much for answer...
  6. Same value as above block

    Hello; I am learning LSL. I want ask Example: { .... vector p3 = llGetPos(); ... } . . { llSay(0, (string)p3); (How i can print p3 here. Same value as above block) } I hope i can tell. Sory for my english...
  7. Mesh Body Problem

    I tried a fitted mesh body in 3ds max. I used skin wrap modifier. I havent a problem in 3ds max. Everything okey. But when upload in sl it seem space body pieces edge. I dont know why that problem? Sory for my english... 
  8. Puppeteer

    Ok. Thanks for answer...
  9. Puppeteer

    Sorry. My english not good. Yes its not puppeter. But its use bvh files. Its bvh prim animator...
  10. Puppeteer

    Hi; I tried a puppeter animation. This script call note cards ( Note cards name are a1.bvh, a2.bvh, a3.bvh, a4.bvh, a5.bvh, a6.bvh ). (There are frames and bones hierarchies in note cards) But when script run, just run a6.bvh How i can do that : it run order. Example: first run a1.bvh (a1.bvh have 20 frames), after run a2.bvh ( a2.bvh have 15 frames), after a3.bvh, a4.bvh... If a6.bvh finish again it must back to a1.bvh (Loop) I hope I could tell it. Can you help me? Thanks... Sory for my english.. My script is: default { state_entry() { { llMessageLinked(LINK_THIS, -1, "", "read=" + "a1" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a2" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a3" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a4" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a5" + ".bvh"); llMessageLinked(LINK_THIS, -1, "", "read=" + "a6" + ".bvh"); } } }
  11. Alpha Hud

    I want make a alpha hud for mesh body. How can I make it ? With Texture changer? Is there a video tutorial? Thanks... Sory for my english...