Hey there. I've modelled a Gazebo. Because of all the details, the triangle count is ~47k. When importing to SL, the land impact is HUGE, like 300+. In fact, I have trouble getting the land impact to a reasonable number for any object I've ever made... From a tiny jar, to a gazebo... I've seen plenty of objects in SL that are far more detailed than any of my models (I try to keep the polycount as low as possible without looking ugly), but their land impact is 1-5... How did they achieve this? What's the secret here? What I've tried so far: 1) Make LOD generate with less triangles. So that lets me lower the Land impact to about 100. 2) Simplify the physics mesh by importing simple blocks for collision. That barely helps. What else is there to try? One thing i've tested: If i import a simple sphere that is ~45k polygons, it's easy to get the land impact to "1". The only conclusion I can draw from that is that the polygons have to be connected to one another to reduce the land impact. That is, have no separate model parts for the object. How does that make any sense? If I connected all the loose parts, the polycount will jump up significantly. Also, I've seen plenty of objects in SL that are not only hightly detailed, but their loose parts are not connected either, yet, their land impact is still 1-5. What am I missing? Any suggestions?