Jump to content

KeistasZmogelis

Resident
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. First: Different materials with the same data, is it? Wow, SL is ridiculously backwards in memory saving... Second: I've tried uploading Simple blocky shapes (That I would have used for physics) as a test for lower LOD levels. The impact sky rocketed to 3910+. Also, the triangle counts on the importer show "N/A" either on the lower details or the highest model, depending on which I loaded last. What the hell is going on? I do get a green tick on everything and "Ship it!" though. Third: Will do, when I find out what the problem is with Second point. Fourth: I explained that I tried that. I upload a physics model, that is a simple blocky shape, but that doesn't help. The physics are ~10 though. That's better than 3000
  2. Hey there. I've modelled a Gazebo. Because of all the details, the triangle count is ~47k. When importing to SL, the land impact is HUGE, like 300+. In fact, I have trouble getting the land impact to a reasonable number for any object I've ever made... From a tiny jar, to a gazebo... I've seen plenty of objects in SL that are far more detailed than any of my models (I try to keep the polycount as low as possible without looking ugly), but their land impact is 1-5... How did they achieve this? What's the secret here? What I've tried so far: 1) Make LOD generate with less triangles. So that lets me lower the Land impact to about 100. 2) Simplify the physics mesh by importing simple blocks for collision. That barely helps. What else is there to try? One thing i've tested: If i import a simple sphere that is ~45k polygons, it's easy to get the land impact to "1". The only conclusion I can draw from that is that the polygons have to be connected to one another to reduce the land impact. That is, have no separate model parts for the object. How does that make any sense? If I connected all the loose parts, the polycount will jump up significantly. Also, I've seen plenty of objects in SL that are not only hightly detailed, but their loose parts are not connected either, yet, their land impact is still 1-5. What am I missing? Any suggestions? 
  3. Hi, I am completely new to SL, so bare with me. I am trying to connect to beta grid to test uploading models. In the viewer, next to the password, I type in "Aditi" (That's how you get there, right?) and that transports me to a random town with the error "Your desired location is not currently available, You have been moved into a nearby region" and I can't test any models there. How to do this correctly?
×
×
  • Create New...