Artifacts when loading textures.:matte-motes-crying: Please help. Please help. I'm trying to create the texture of the skin to the mesh. But there is a problem - when I make the skin in Photoshop (do the different tones of color) in Photoshop, everything looks smooth gradient. But when I load this texture into the world of artifacts that appear as rainbow spots! This is especially noticeable on dark colors! I tried to use different file formats (TGA, PNG and jpg) tried to use a different color depth (8, 16, 32 bits) different color spaces, but the result is always the same artifacts. I showed this in the screenshot. I also apply filters such as solidify B, nothing helps. Please help. Here is an example - http://itmages.com/image/view/3388841/ae7b8beb http://itmages.com/image/view/3388841/ae7b8beb