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About KokaiNe666

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  1. I have a big problem with Retargeting my MOCAP Faces animation on Avastar rig. I do everything as required by the instruction, prepare the skeleton for retargeting (both skeleton). But unfortunately after clicking the “Transfer Motion” button Only the bones that had ONLY the rotation on the Skeleton Source work. (these are the eyes and neck) All other bones have EMPTY keys and do not move. I tried to add different constrines to combine the bones of two skeletons perfectly – BUT it does not help. Bones avastar still do not move. I ask for your help. I am enclosing a Wile Blender, where my skeletons are prepared for Retargeting. Maybe any peaple know athers Program for retarget BVH (Face bones) to SL? Need Help pls.
  2. Bento Face Animation&custom shapes problem

    Oh thank you very much! I have not bothered my post for a long time, but I came to the same opinion. And - YES, it works. Good luck to you.
  3. Project Bento Feedback Thread

    Yes, I meant it. But unfortunately, I have not received a response. Or Simoni says that this is not possible, although it is strange
  4. Project Bento Feedback Thread

    OK. Thank you. Can I do one looped frame animation fixed bones put there as a background animation?
  5. Project Bento Feedback Thread

    Сould you tell us why in this case it's your animation on your video? - (I have poor English, so I ask you to answer written form, perhaps on the video you say it, but I can not figure out unfortunately.)
  6. Project Bento Feedback Thread

    I just saw on one of the videos on YouTube as Catwa plays the animation, similar to the trans and the shape to change job and then after 2-3 seconds - bam - and to restore the original shape of the face ... (Well, Well, if you say with authority that I have to use only the rotation and slider together ... But it's sad, because the Trans more quality animation.
  7. Project Bento Feedback Thread

    hmm .. I thought catwa like that did it ... - No?
  8. Project Bento Feedback Thread

    I do a woman's head and want to use sliders and animations with translating for her. My problem - how to return the skeleton to its original position after playing the animation with TRANS (face). This problem is especially noticeable if the user changes the slider and create your shape. I have read this topic and you say - use a background animation to return the bones back after TRANS animation. But what should be the "background" animation? What's inside? Here's my blender, I do like to your video -
  9. Project Bento Feedback Thread

    I learned to use 2 types of animation you want to create one animation and play it with a low priority, but - what is to be animation, TRANS or Rotation? and some bones in it should be involved, ALL?
  10. Bento Face Animation&custom shapes problem

    Oh, thank you very much! You gave me the right direction. And judging by the volume of this information - is a big problem) Well, I will now look there. Once again - thank you.
  11. Bento Face Animation&custom shapes problem

    It does not matter - poses or live animation! My problem - how to return the skeleton to the user-set form after playing the animation or pose! I can not understand - what do you say.
  12. Bento Face Animation&custom shapes problem

    In the chat avastar told me that "translating" can not be used in the animation. And only need to "rotate" the bones. I understand there are two ways to solve the problem - 1. Do not use the translation and make animation "reset" and 2. That's what you say, that reset "pose" But how? I could not understand unfortunately ... (
  13. Bento Face Animation&custom shapes problem

    And yet - if I do the animation for the bone rezet -That they rezet stanadart in the shape of a skeleton. And it means that the user who has changed the shape of the face - to lost this shape. How to deal with this?
  14. Bento Face Animation&custom shapes problem

    Oh, that sounds interesting, but I do not fully understand what I do with it? Yes, I use a script to play the animation, but I'm a bad writer unfortunately. Ine need to somehow paste these commands into my scenario ?? But how and where?