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About KokaiNe666

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  1. Oh thank you very much! I have not bothered my post for a long time, but I came to the same opinion. And - YES, it works. Good luck to you.
  2. Yes, I meant it. But unfortunately, I have not received a response. Or Simoni says that this is not possible, although it is strange
  3. OK. Thank you. Can I do one looped frame animation fixed bones put there as a background animation?
  4. Сould you tell us why in this case it's your animation on your video? - (I have poor English, so I ask you to answer written form, perhaps on the video you say it, but I can not figure out unfortunately.)
  5. I just saw on one of the videos on YouTube as Catwa plays the animation, similar to the trans and the shape to change job and then after 2-3 seconds - bam - and to restore the original shape of the face ... (Well, Well, if you say with authority that I have to use only the rotation and slider together ... But it's sad, because the Trans more quality animation.
  6. hmm .. I thought catwa like that did it ... - No?
  7. I do a woman's head and want to use sliders and animations with translating for her. My problem - how to return the skeleton to its original position after playing the animation with TRANS (face). This problem is especially noticeable if the user changes the slider and create your shape. I have read this topic and you say - use a background animation to return the bones back after TRANS animation. But what should be the "background" animation? What's inside? Here's my blender, I do like to your video -
  8. I learned to use 2 types of animation you want to create one animation and play it with a low priority, but - what is to be animation, TRANS or Rotation? and some bones in it should be involved, ALL?
  9. Oh, thank you very much! You gave me the right direction. And judging by the volume of this information - is a big problem) Well, I will now look there. Once again - thank you.
  10. It does not matter - poses or live animation! My problem - how to return the skeleton to the user-set form after playing the animation or pose! I can not understand - what do you say.
  11. In the chat avastar told me that "translating" can not be used in the animation. And only need to "rotate" the bones. I understand there are two ways to solve the problem - 1. Do not use the translation and make animation "reset" and 2. That's what you say, that reset "pose" But how? I could not understand unfortunately ... (
  12. And yet - if I do the animation for the bone rezet -That they rezet stanadart in the shape of a skeleton. And it means that the user who has changed the shape of the face - to lost this shape. How to deal with this?
  13. Oh, that sounds interesting, but I do not fully understand what I do with it? Yes, I use a script to play the animation, but I'm a bad writer unfortunately. Ine need to somehow paste these commands into my scenario ?? But how and where?
  14. Hi. I need help about play anim-s & sceleton reset. Who knows how to solve the problem of "return" skeleton on its position after the animation, which contains the translatins? Here's an example how to insert these commands to my Anim-s HUD? - I Use BVH format for export face animations and have some bones, such as - for example the tonque that can be TRANS. And blender such settings - Please Help....