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IIianII

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Posts posted by IIianII

  1. On 7/28/2021 at 8:20 PM, 3DWolfGlasses said:

    Hello, are you still looking for a photographer?
    I'm a returning user to SL, figured I'd look for some work, stumbled across your post, I tried to IM you in world, but, upon searching 'Nuka Littlepaws' it didn't bring up your profile.

    do you have flickr? I'm also LF a photographer. message me inworld iiianii

  2. someone who can create nice texture on a mesh is what I'm looking for 

    we all know we can download 3d models online. but someone with a talent to create a good looking texture for sl? that's tough to find

    it's why I was specific about that

    we can talk about pricing inworld

    iiianii  message me there for deets

  3. I'm getting 2 errors when I export my mesh clothes

    Chest is not defined in SL 462 weights not exported

    Limited weightcounts to 4 for 1133 verts in Group2648.000

     

    I'm not an expert on blender so if somebody has seen this and solved the problem I would appreciate the help. I'm stucked right now, I've tried everything I can and know but to no avail.

  4. With all these awesome features we have on SL, such as bento, bake on mesh, sl materials, shadows and ALM, I wonder about what's the right way of texturing mesh while keeping in mind all the features mentioned?

    I also want to know how does the majority of creators bake textures? I use the combined bake option on blender and that's it. Do people still blend AO maps to their final bake or do they bake each maps separately and combine them on PS?

    To be more specific, if I'm gonna make a table what's the best or most correct way of texturing it in 2018?

  5. I'm in need of a photographer for my marketplace ads of men clothing items (for now). I usually make my own ads but I've decided to hire one now due to lack of time.

    OK for starters, read this below;

    Requirements:
    Must have a male mesh body (Slink and/or Signature) PS. Will also make unisex and female clothes in the future when i get my own fem devkits )

    No particular experience required

    Below average or first time sl photographers/artists are also welcome to submit their applications

     

    Basically, anyone who loves creating art (i don't discriminate) and someone who has the insight for ad arts.

    Everything else not mentioned here can all be discussed in details/negotiated in-world via ims: "iiianii resident" and thru my email here: galatheussecondlife@gmail.com

  6. One of the things that I have struggled with for a while now is getting the right brightness of my mesh.

    When I compare my stuff from others it seems like they all got it right while mine are either too dark or too bright.

    So when I put other creator's stuff together in a scene they all sync in nicely like it was made by one person

    but when I put mine next to them the color/brightness/contrast is off (too dark or too bright)

    I want to not have to worry about that and have a more efficient workflow. I hope I'm not in an island on this

    I guess my question is if there's a certain way to bake the textures to make the colors/brightness uniform with others or have the right brightness for sl?

     

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