Jump to content

Triexy

Resident
  • Posts

    28
  • Joined

  • Last visited

Everything posted by Triexy

  1. Iam using 3d max never got a crash on SL, how many polys?
  2. Hi, I want to buy some animations from Dyer Maker Animations & Poses but the creator deleted his animations sadly but true and he doesent answering me. So iam looking for a Person how can do some carry or holding and sit on skirt animations. Greets Triexy
  3. Hi, yes iam still serching, I written to you, ingame you can contact me if you are online. Maybe you can written to me on what day and at what time I hope we will see us online soon Greets and thx
  4. Hi, Iam looking for a HUD scripter, how can helping me out to build up a HUD System for RPG, pls contact me. Iam a 3D Artist in real world and hope I will find a programer on this way. Greets
  5. Hi, I am looking for a HUD programmer to develop a Hud with me, I am a professional 3D game artist more details on IM. _________ Hi, suche nach einem HUD Programmierer welcher mit mir gemeinsam einen Hud entwickelt, ich bin professioneller 3D Game Artist, mehr Details via IM.
  6. The rectangle is from another objects sry forget to hide it. The phyisc object fits 100% because its a copy of the surface from the model. I have try 2 things, the first one was a cube with the same thicknes like the model and the second one was a plane. With Plane the Avatar drops through the model and with the cube it is like on the picture before.  I have no Idea how to fix it
  7. Hi, I want to upload my model on the left side and on the right side the physic model  And after upload my physics are completly wrong. Now I dont know what should I do to fix it.  Thx for your helpout
  8. Hat sich bereits erledigt danke dir und uebrigens ich scripte seit ne Woche oder so das mit dem Befehl hatte ich auch hinterher erkannt, das er dazu gedacht ist Aber danke dir
  9. Ok i have done it now like that dialog menue set the price and after that he need todo a right click on pay. Thx your helpout and to show me how it works at second life really thx it was helpfully. Give it some good Books or something to learn more because I want to learn it correct
  10. Yes the command money is working but I cant use it for a query To example 1 week = 10l$ 2 weeks = 20$ 3 weeks = 30$ 4 weeks = 40$ so the user has clicked on the prim and seeing now a dialog with 1 week 2 week 3 week 4 week after he clicked on 1 week he paid automatically 10l$ on 2 weeks 20l$ and so on.
  11. I have now the player choice his week and after that the he need to do right click and pay but I want player click on 1 week and he transfer the money to me list prices = [10, 20, 30, 40];list buttons = ["1 Woche", "2 Wochen", "3 Wochen", "4 Wochen"];list scripts = ["1_woche", "2_woche", "3_woche", "4_woche"];string dialogInfo = "\nPlease make a choice.";key ToucherID;integer dialogChannel;integer listenHandle;integer index;integer price;integer active = FALSE; default{on_rez(integer start_param){llResetScript();}state_entry(){llSetPayPrice(PAY_HIDE, [PAY_HIDE ,PAY_HIDE, PAY_HIDE, PAY_HIDE]);llRequestPermissions(llGetOwner(), PERMISSION_DEBIT);}run_time_permissions(integer perm){if(perm & PERMISSION_DEBIT)state cash;}}state cash{ state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } touch_start(integer num_detected) { if(!active) { ToucherID = llDetectedKey(0); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); listenHandle = llListen(dialogChannel, "", ToucherID, ""); } else { ToucherID = llDetectedKey(0); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); listenHandle = llListen(dialogChannel, "", ToucherID, ""); }} listen(integer channel, string name, key id, string message) { // Turn off the listener at a convenient common junction. You can usually avoid coding this multiple times. llListenRemove(listenHandle); index = llListFindList(buttons, [message]);//look in the list of buttons for the message index if (index >= 0)//if the message exists in the button list { price = llList2Integer(prices, index);//use the extracted index to get the intended price from the list of prices llSay(0,"Pay Price Set To " + (string)price+" for "+message+ ". Please right-click and pay" ); llSetPayPrice(PAY_HIDE, [price ,PAY_HIDE, PAY_HIDE, PAY_HIDE]);//set the intended price } }money(key payer, integer Amount){ integer test = llListFindList(prices, [Amount]);//checks to make sure amount received is valid if(test >= 0) { string script = llList2String(scripts, test);//find the script name according to the index found above llSetScriptState(script, TRUE);//set the script named to active llInstantMessage(payer, "You have paid for " + llList2String(buttons, test)); active = TRUE;//set to active so that future touches are not used } else { llInstantMessage(payer, "Amount invalid, please try again.");//If the amount paid isn't in the list of prices, tells avatar, and refunds them llGiveMoney(payer, Amount); } llSetPayPrice(PAY_HIDE, [PAY_HIDE ,PAY_HIDE, PAY_HIDE, PAY_HIDE]);}}
  12. I want that the player can choice 1 week in a dialog after clicking on the prim to example after clicking on 1 week he pay and not like now I need to pay
  13. yes but on my script players choice which week and after it I need to pay and not the player
  14. No I want have Player clicks on prim 1. Dialog opens with 1 week, 2 week button 2. Player clicks on 1 week 3. Player pays 100L$ if Player clicks on 2 weeks Player pays 200l$
  15. Hi Ruthven Willenov with a normal paymenu it works I know, but I want have a dialog with 1 week 2 week 3 week 4 week.One person clicks on week 1 to example and after it he paid 100l$
  16. My problem is my if query I am using llGiveMoney and thats my problem, I want to send Money to the owner I have try it with money aso but I dont know how to do it..... integer price1 = 100; integer price2 = 120; integer price3 = 140; integer price4 = 160; list buttons = ["1 Woche", "2 Wochen", "3 Wochen", "4 Wochen"]; string dialogInfo = "\nPlease make a choice."; key ToucherID; integer dialogChannel; integer listenHandle; default { on_rez(integer start_param) { llSetPayPrice(PAY_HIDE, [PAY_HIDE ,PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSetPayPrice(PAY_HIDE, [150,PAY_HIDE,PAY_HIDE,PAY_HIDE]); llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); key id = llDetectedKey(0); } run_time_permissions(integer perm) { if(perm & PERMISSION_DEBIT) state cash; } } state cash { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } touch_start(integer num_detected) { ToucherID = llDetectedKey(0); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); listenHandle = llListen(dialogChannel, "", ToucherID, ""); } //HERE'S OUR NEWLY ADDED LISTEN EVENT listen(integer channel, string name, key id, string message) { // Turn off the listener at a convenient common junction. You can usually avoid coding this multiple times. llListenRemove(listenHandle); if (message == "1 Woche") { llSay(0,"bla." ); llGiveMoney(id, price1); // Startet Script test llSetScriptState("woche_01",TRUE); } else if (message == "2 Wochen") { integer gCountdown = 40; llSay(0,"bla" ); ;//do something llGiveMoney(id, price2); llSetScriptState("woche_02",TRUE); } else if (message == "3 Wochen") { llSay(0,"blat" ); llSetScriptState("woche_03",TRUE); } else { llSetScriptState("woche_04",TRUE); llGiveMoney(id, price4); llSay(0,"bla" ); } } }Greets and thx
  17. Hi Leute, habe inzwischen raus gefunden woran es liegt, das dass Geld vom Besitzer abgezogen wird und dem anderen Avatar gut geschrieben wird. Es liegt an llGiveMoney aber ich weiss nicht was ich fuer einen Befehl stattdessen in einer Abfrage verwenden kann. Hoffe mir kann wer helfen... integer price1 = 100; integer price2 = 120; integer price3 = 140; integer price4 = 160; list buttons = ["1 Woche", "2 Wochen", "3 Wochen", "4 Wochen"]; string dialogInfo = "\nPlease make a choice."; key ToucherID; integer dialogChannel; integer listenHandle; default { on_rez(integer start_param) { llSetPayPrice(PAY_HIDE, [PAY_HIDE ,PAY_HIDE, PAY_HIDE, PAY_HIDE]); llSetPayPrice(PAY_HIDE, [150,PAY_HIDE,PAY_HIDE,PAY_HIDE]); llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); key id = llDetectedKey(0); } run_time_permissions(integer perm) { if(perm & PERMISSION_DEBIT) state cash; } } state cash { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } touch_start(integer num_detected) { ToucherID = llDetectedKey(0); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); listenHandle = llListen(dialogChannel, "", ToucherID, ""); } //HERE'S OUR NEWLY ADDED LISTEN EVENT listen(integer channel, string name, key id, string message) { // Turn off the listener at a convenient common junction. You can usually avoid coding this multiple times. llListenRemove(listenHandle); if (message == "1 Woche") { llSay(0,"blbalba." ); llGiveMoney(id, price1); // Startet Script test llSetScriptState("woche_01",TRUE); } else if (message == "2 Wochen") { integer gCountdown = 40; llSay(0,"blabla" ); llGiveMoney(id, price2); llSetScriptState("woche_02",TRUE); } else if (message == "3 Wochen") { llSay(0,"Blabla" ); ; llSetScriptState("woche_03",TRUE); } else { llSetScriptState("woche_04",TRUE); llGiveMoney(id, price4); llSay(0,"blablba." ); } } }
  18. Hi, I want to rezz a other prim (object) next to my prim and after it I want to touch on my prim and he should scan the enviorment for my object and copy it to the inventory of the first prim. Iam trying it with llGiveInventory but I dont understanding how it works I hope anybody can helping me out,with a example. Greets and thx
  19. And what is if I am using opencollada like blender ?
  20. At the Windowdbar i have 2015.1
  21. I dont know never updated the collada or something like this
  22. Hi, i have some troubles with the export of 3d max, after importing to Secondlife my unwarping is destroyed. Left side 3d max and right side Blender. The Line at the boarder is very stranged, now I need to know how to export it correctly. I hope anybody can helping me out.
  23. Hi, I want to upload some models but I have troubles with the hitbox or physics i dont know really, but my avatar is hovering and want to know how can I fix it -.- and sry I dont know how to insert a image correctly http://www11.pic-upload.de/03.02.15/y1kmp72vgod3.jpg Thx for your help Greets Triexy
×
×
  • Create New...