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BarbiBi3holes14

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Everything posted by BarbiBi3holes14

  1. Okay... so.... I've been designing SYSTEM clothes for over a year, and with the implement of MESH, I'm freakin' lost!!! Where do you actually PUT the appliers? I don't actually MAKE sculpts or that kind of thing, I mostly just texture the stuff that is already IN the system... I guess you'd say for the "classic" avatar. I HAVE the Omega Applier KIT, but I have NO idea how to use it, or where to put the appliers, as I don't actully MAKE anything that's mesh. When I finish an outfit, I pack it in a box, and I put it out for sale. All the clothing items are IN the box, but they can't be worn by anyone with a mesh body..... only the classic avatars can wear them, and it limits sales greatly because mesh bodies can't wear my outfits. My question is.... where do I put the Omega Appliers? Do I just put them IN the box with the outfit, and they just WORK, or do I have to put the applier IN the individual piece of clothing? This is obviously impossible to do with SYSTEM made clothing. I don't think I'm stupid, but I just don't understand HOW to get the Omega Appliers to work! I've been searching all over, and I just can't seem to find HOW to use the appliers..... even with the videos I've seen... they just make it seem even MORE complicated!!! I've even looked at the "Omega for Dummies"..... how about somebody like ME... I need "Omega for DUMB Dummies"! Can ANYONE..... PLEASE explain this in dummie speak.. so that I GET IT? I would REALLY appreciate the help.... THANK YOU.
  2. My thanks for the tip, Iri, but that's where this script is from. :0) I did actually go there, found on her on the net, and I did get both kits, the single board AND the multi item vendor kit. Obviously, the single item board works fine, but seems a bit large for my tastes AND the store. It takes up a lot of room and limits how much can be displayed on the walls. The multi-vendor/item board also works fine, I even have her partner split script. The problem is.... neither works in teh multi-item board. The 2-way, and even the 3-way that I do have works fine for a single item board sale, but it doesn't work for a multi-item board. Once an item is purchased, the script DOES split the sale, 2 and even 3 ways, but the problem is it also allows the purchaser to obtain ALL items in the multi board, not JUST the one they purchased. In effect, what that does is allow the purchase, say of a L$99 "SINGLE" outfit, but if there is 15 different outfits in the board, the purchaser receives ALL 15 outfits, NOT JUST the one they purchased! The amount is still split as the script dictates, but I loose the sales of the other 14 outfits, because the person making the purchase of only 1 outfit, receives ALL 15 of them! That is the delemma here. I'm thinking that there is no way to split a sale with a partner or even 2, using a multi-item sales board. And, being a small boutique store, there is not enough room to hang 200 "single" item posters to do what the multi boards do for much less prims! I could put, not saying it's intelligent, say 200 outfits, that's 200 prims, 1 for each single ad poster, in a multi board that is only 5 prims. I don't see any type of script that is available for use in a multi-vendor board that could differentiate the sale of just 1 item, other that just putting ONE item in the multi board, which does kind of defeats the PURPOSE of a "multi board"! :0) For the scripters here, that might be something to consider working on.. just a thought. ☺ I'm sure I'm NOT the only person that has had this situation come up, and I believe that there may just be a lucrative market for such a script... if one could actually get one that worked! Again.. just saying. ☺☺☺ So, thank you for all the help and suggestions, I really so appreciate your generousity in taking the time and all your responses. Have a great wonderful life with peace and joy... and love. Cordially, Barbi GB Styles
  3. Yes, thank you. I am posting the original scropt that came WITH the Multi-Vendor board. I'm sure it is probably a simple addition to the script to take it from a 2-way split to a 3-way one. Unfortunately, I am not so knowledgeable in scripting to alter this one. I have done some very simple editing, but have no idea how to do this particular alteration. Here is the "original" vendor script in its entire form: //Vendor - Split Income With Partner (Version 3.0) //Do not remove the following information... //Originally Coded by Nick Fortune and called Sales Assistance- 09/01/2004 //Updated by Chaiboy Rang - 07/29/2007 //Updated by Chimera Firecaster - 05/01/2010 //Small Revision Chimera Firecaster - 02/19/2011 //Extensive revisions Chimera Firecaster - April, 2014 // //Information on the 2014 revisions . . . // - It's easier to enter a price directly in the script rather than // setting it up in the description of the item, a technique which // was used in all previous versions of this script. // - I've also set up the "Pay" dialog box so that it only includes // the price of the item. In previous versions the customer could // enter a lower or higher amount. This is less confusing to the // customer and less chance of errors on the part of the creator // - I've also included information on Second Life's "Allow Total // Access" message. It's important to allow access or the partner // will not receive their share of the proceeds. // - Another new addition is a check feature. The script checks // to make sure the UUID is valid and if it is valid, it reports // back with the unique name (log-in name) of the partner // - Improved the text of several messages // - Finally, the script was reformatted in current LSL standards // // More information on this scripts and other free Second Life scripts can // be found on my website at: http://chimerafire.wordpress.com/ // //General purpose of script: // This script allows you to sell items and split the profit with a partner. // // What you need to do: // // 1. Using a "box" prim, flatten it out and make a poster. I'll call this the // "Vendor Poster." Add a texture which illustrates your product. To the // contents of the poster, add this script plus your product AND the demo of // your product. // // 2. Look in the "Contents" of the vendor poster, right-click on this script // and select OPEN. You'll make a couple of modifications. Look for // "Enter the price of Your Item" (below) Change 111111 to the amount you are // charging for the product. // // 3. You'll also need to enter the name of the item you are selling and the name // of the demo item. The name must be exactly the same as name in the item's // "General" tab. The best way to do this is to right click on the item you are // selling and select "Edit." Look under the "General" tab and copy the "Name" to // the clipboard. Then paste the name in the appropriate place in the script // as indicated below. By using copy and paste, you'll be assure the name is // exactly the same. Do that also for the demo Item. // // 4. Two more values are required to appropriately pay your partner's share. // FIRST, you need to enter your partner's UUID key. // If you don't know what that is, do a search on web for information // on how to obtain it. Or you may visit: http://chimerafire.wordpress.com/ // for a free script to obtain an avatar's UUID key. // SECONDLY, you need to enter the percentage of the total that you are paying // your partner. The default percentage is 50%. You can make this whatever // you and your partner have mutually agreed upon. Enter the value as a // decimal. For example, if you are paying your partner 40%, enter the // value as .40 // // 5. Save the script by clicking the "Save" button at the bottom of the script // editor. When you save it, Second Life will trigger the following message: // "Warning. [Name of Your Vendor Poster] wants total access to your Linden Dollar // account. If you allow access, it can remove funds at any time . . . Do not // allow access if you do not fully understand why it wants access to your // account." In order for this script to work properly and provide your // partner with their share, you must click on the "ALLOW TOTAL ACCESS" // button. What this means is that vendor poster that you have created can remove // your partner's share each time someone purchases the product. If you // don't allow access then your partner will never receive any money. and all // of the money will end up going to you. Since it is the script in the vendor // poster which is distributing the money, it only does so when you have a sale, // and you do not have to worry about your account being emptied. // // 6. Look in the "General" tab of the vendor poster and make sure that // "TOUCH DEFAULT" IS turned on AND make sure that "FOR SALE" is NOT checked. // This will save you several hours of heartache (Can you guess that I spent a // day dealing with it...yikes, yes!) If you have any Pay settings turned on, the // script will not work properly, so don't forget to check these settings // // 7. Just to make sure everything is ready, do a "Re-set" of the script. You can do // that by opening the script and clicking on the "Reset" button. You'll get the // Allow Total Access message again. Be sure to click the "ALLOW TOTAL ACCESS" // button as explain above or your partner will not receive his or her share. // // //Note: this is a FREE script. It is given generously to the Second Life // community without the expectation of anything in return. It may be // distributed, but please do not charge for it. That's bad form and will // most certainly bring bad karma to those who dishonor the kindness of others. //-----Do Not Remove Above Header //INFORMATION THAT YOU NEED TO ADD . . . // 1. PUT YOUR PARTNER'S KEY IN THE NEXT LINE BETWEEN THE QUOTES: where the x's are your partner's key key gPartner = "xxx-xxx-xxx-xxxx-xxxxx"; // 2. PUT THE PERCENTAGE YOU WISH TO PAY YOUR PARTNER IN THE NEXT LINE float gPercent = .50; // 3. PUT THE PRICE OF THE ITEM IN THE NEXT LINE BY REPLACING 111111 WITH YOUR PRICE integer gPrice = 149; ///----------------Don't need to change anything below this line------------------- key gOwner; integer gCut; integer gPerms = FALSE; string gObject; default { state_entry() { if (gPartner) { llOwnerSay("Your partner's UUID is: "+(string)gPartner); llOwnerSay("Your partner's name (log-in name) is: " + "secondlife:///app/agent/" + (string)gPartner + "/about"); } else { llOwnerSay("There's a problem. Check your partner's UUID. Second Life is reporting that it is not valid."); } gOwner = llGetOwner(); if (gPrice == 111111) { llInstantMessage(gOwner, "Ooops! You are missing the price for your item. "+ "Enter the price where indicated in the script, save the script and start again."); } else { llSetPayPrice(PAY_HIDE, [gPrice, PAY_HIDE, PAY_HIDE, PAY_HIDE]); if (gPartner != "") { gCut = llRound(gPrice * gPercent); } gObject = llGetInventoryName(INVENTORY_OBJECT,0); llRequestPermissions(gOwner,PERMISSION_DEBIT); } } on_rez(integer passed) { if(llDetectedKey(0) != llGetOwner()) { llResetScript(); } } run_time_permissions(integer type) { if ((type & PERMISSION_DEBIT) != PERMISSION_DEBIT) { gPerms = FALSE; llInstantMessage(gOwner, "The proper permissions have NOT been set. Your partner will NOT "+ "receive his/her percentage. In order for your partner to receive their share, you must "+ "'Allow Access' Re-set the script and choose 'Allow Access'"); llRequestPermissions(gOwner,PERMISSION_DEBIT); } else { gPerms = TRUE; llInstantMessage(gOwner, "The proper permissions have been set so that you'll be able to "+ "share the proceeds with your partner."); if ((gPrice) && (gObject != "")) { if (gPartner != "") { llInstantMessage(gOwner, "Item being sold: "+gObject+".\nFor the amount of: "+(string)gPrice+"$L. "+ "\nPartner will receive: "+(string)gCut+"$L cut."); } else { llInstantMessage(gOwner, "Selling "+gObject+" for "+(string)gPrice+"$L. [NO Partner Defined.]"); } } else { llInstantMessage(gOwner, "I have permissions, but your box is missing contents or missing a price."); llInstantMessage(gOwner, "Fix error and touch to reset when ready."); } } } touch_start(integer total_number) { if (llDetectedKey(0) == llGetOwner()) { llResetScript(); } else { llWhisper(0, "If you would like to purchase this item, right click and select PAY."); } } //Note that the test amount < gPrice or amout > gPrice is not necessary since the Pay dialog box //will only show the correct amount. I've left this in the event you need have //more price variability money(key giver, integer amount) { if (gPerms == TRUE) { if (amount < gPrice) { llSay(0, gObject+" costs L$" + (string) gPrice); llSay(0, "You paid $L"+(string)amount+", which is not enough!"); llGiveMoney(giver, amount); } else { llSay(0, "Thank you for your purchase!"); llGiveInventory(giver, gObject); if (amount > gPrice) { llGiveMoney(giver, amount - gPrice); } if (gPartner != "") { llGiveMoney(gPartner, gCut); } } } } } END OF SCRIPT As you can see, this script is designed to work with the board it comes with, and does a 2-way split with a partner, which works fine. I can set the UUID, the percentage of the split & the price of the outfit, which is then divided per the script. I'm sure that there is a way to adapt this script and add another UUID for a 3-way split, but again, I am not really that knowledgeable with scripts, as of yet anyways. :0) My delemma is, with the landlord taking 50% of the sale, which I know is a bit much, if I use this script, which would work, I would then have to keep track of what is sold, and then pay my partner directly the share that they would be entitled to. Because this is not an actual enterprise to make a living in SL, but more of a hobby that allows me a bit of creativity that I would like to subsidize somewhat with perhaps SOME return on my expenditures. Thanks so much to everyone who has responded so kindly. I really do appreciate all of your assistance and input, and am so thankful for anything that perhaps can be done with this. Much love, peace and joy, Barbi
  4. Thank you, but you lost me at the first right turn. lol It seems perhaps a bit more explanation is required. The Multi-board runs on a notecard, runs through a cycle of pictures of the item when a forward or back arrow is used. the notecard list 1.. the texture (picture) of the item, 2. the boxed item to that particular picture, and 3. the price of the item. This script is ALSO in the contents, which is supposed to do teh split once teh purchase is made from the board. Once the customer finds the item, they right click and select pay from the pie chart. When they do that, they are supposed to receive JUST that item purchased, but instead, receive the entire number of items, including all textures and boxed items for a single price of the ONE item they're purchasing. This script works fine in a single item AD POSTER, and splits the sale 3 ways, AND, it also does the split correctly when used in the Multi-display board. The problem is, inteh Single Poster, there is only the texture (picture) and 1 boxed item, which they do receive, but inthe Multi-board, they receive the entire contents that is in tehboard, not the individula item they purchase. I had thought that THAT was controlled by the notecard, as to which item is selected for purchase? The script works fine, in either, but what I am attempting to prevent is the customer receiving all of the contents in the inventory, and just receiving the particular item that they purchase. Again, I DO see that the script says... default { state_entry() { llRequestPermissions(llGetOwner(),PERMISSION_DEBIT); llSetPayPrice(-1,[price]); integer i; for ( i = 0; i < llGetInventoryNumber(INVENTORY_ALL); i++) { string item = llGetInventoryName(INVENTORY_ALL, i); inventory += [item]; In my other single board scripts, where the purchase is only split 2 ways, between my partner and I, this particular area instead says "(INVENTORY_OBJECT)" I'm assuming that "ALL" means ALL that is in the inventory or the contents of the board? Is this not able to be altered so that it doesn't say ALL, but OBJECT in some way, without writing an entire script? Sorry to be such a noob, but I'm pretty much at a loss as to this particular issue. I've pretty much figured out nost of everything else myself, wiht thehelp of Internet searches and my own intelligence and common sense, but theNet isn't helpful in this particular circumstance. Thanks for the responses though. I do appreciate them. Barbi
  5. I am new to all this, so I am asking if there is anyone that can maybe assist me, I would appreciate it greatly. I am just starting out, and I have a store that the landlord takes a 50% split of all sold items. I and my partner also have a split, so instead of tracking the sales, we decided on a script to make the required divisions. The landlord provided me a script that does do the split, but when put into a Multi-Display Ad Board, when someone makes a purshase of a particular item, they not only get THAT item they purchased, but EVERYTHING in the Contents! So, say there is 15 items in the contents of the AD Board, and the customer purchases 1 item, they get that item, and all other items that are for sale, but they should not get ALL the items, just the one they purchased. I do see in the script that there is 2 places where it says "INVENTORY_ALL", but I'm not sure if that is the problem. The script DOES work for a single item purchase from a single item AD Poster; i.e. does the 3-way split of the purchase, and delivers the single item in the contents available to purchase. I would really love to use this script in the Multi-Boards, as it would reduce my alloted prim usage greatly using Multi-Displays rather than indivdual, single item AD Posters. Here is the script: ////////////////////////////////////////////////////////////////////////////////// integer price = 149; // set this to the price you want to sell the object for string keyforshare1 = "UUID OF FIRST PARTNER SPLIT"; //put the key of person that gets the share here float cut1 = 0.5; //0.5 = 50% 0.25 = 25% and so on string keyforshare2 = "UUID OF SECOND PARTNER SPLIT"; //put the key of person that gets the share here float cut2 = 0.10; //0.5 = 50% 0.25 = 25% and so on /////////////////////////////////////////////////////////////////////////////////// list inventory = []; default { state_entry() { llRequestPermissions(llGetOwner(),PERMISSION_DEBIT); llSetPayPrice(-1,[price]); integer i; for ( i = 0; i < llGetInventoryNumber(INVENTORY_ALL); i++) { string item = llGetInventoryName(INVENTORY_ALL, i); inventory += [item]; } integer index = llListFindList(inventory, [llGetScriptName()]); inventory = llDeleteSubList(inventory, index, index); } run_time_permissions(integer perm) { if(perm & PERMISSION_DEBIT) { state cash; } } } state cash{ state_entry() { } money (key id, integer ammount) { integer share; if(keyforshare1!="") { share = llRound((float)ammount * cut1); llGiveMoney((key)keyforshare1, share); } if(keyforshare2!="") { share = llRound((float)ammount * cut2); llGiveMoney((key)keyforshare2, share); } llGiveInventoryList(id, llGetObjectName(), inventory); } } END OF SCRIPT I would be much thankful if somebody could perhaps modify this script so that it is only permitting the item purchased to be dispensed, and not the ENTIRE contents of items. Thanks so much for any assistance. Barbi
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