Jump to content

Eowyn Southmoor

Resident
  • Posts

    478
  • Joined

  • Last visited

Posts posted by Eowyn Southmoor

  1. I own just under 50 boats, so I might be qualified to reply :$

    It would help if you were more specific with what you're after:

    Sailing boat or motor boat?

    Size?

    Price Range?

    How many people do you want to take on the boat (if any?)

    Any other requirements (ie: speed, modifiable, GTFO compatible, adult poses etc)

    • Like 1
  2. 8 hours ago, Bubblesort Triskaidekaphobia said:

    I swear, sometimes I think there's a linden somewhere with a switch that turns my group IMs off and on, and he's laughing at me, LOL.

    I feel the same way when it comes to other avatars that appear as a cloud.  As soon as I type "you're a cloud" they suddenly rez in, almost as if my typing triggers some hidden rendering update xD

    • Like 4
    • Haha 2
  3. I know the OP has fixed their issue but I just want to mention that on FS (not sure about other viewers), there is a setting in the Build menu in Preferences that limits how far you can drag objects, which includes dragging them via the edit arrows.

    It's "Limit Drag Distance" - and if it is enabled (can't remember if it is on by default or not) then you wont be able to move any object further than that limit unless you actually type in the co-ordinates directly.

    • Thanks 1
  4. My personal preference would be for more HUDS to employ multiple "screens" that you scroll through.  This would mean each screen could be large enough to be easily readable, without needing the HUD to take up half your screen. 

    There's a brand of hair I often wear, and their colour hud takes up the entire right hand side of my screen - for me it would be much better if they just grouped each colour set (blondes, browns, reds etc) on their own, then you scroll through the HUD until you get the section you want.

    • Like 6
  5. I've noticed a trend there (and other places in SL too frankly) where more rentals becomes available as the weather in the northern hemisphere become more agreeable. So i'm guessing that maybe some people spend more time in SL during their RL winter where maybe they don't get as much chance to be doing things outdoors.

    • Like 4
  6. 2048 textures sound great for creators who do optimize their content and will combine several individual textures onto the one UV map.

    Unfortunately SL is full of creators who wont do that, so expect to see 2048 belt buckle textures coming soon.

    Most creators also wont go back and "update" their older products to optimize them for the new 2048 textures either, which means they'll end up just sticking 2048's all over their stuff (or for mod stuff, their customers will do that), or they will leave everything as it is, consigning tons of useful content to the scrap heap because it's suddenly not a fashionable product unless it uses the latest thing 9_9

    • Like 2
  7. 12 hours ago, Persephone Emerald said:

    I hope that in the next 5 years they work on improving Mainland.

    Not sure at what scale you're thinking when you say improving mainland, but the Moles constantly make minor improvements to mainland continents.  Over the past 3 years they added quite a few new roads, as well as fixing issues with some others.  They've also changed various signs and textures on some mainland areas, including drawing more attention to region corners if a road bisects them.

    Just pointing this out so people are aware that improvements on mainland are always occurring at some level, it hasn't been abandoned ;)

     

    • Like 10
  8. 33 minutes ago, Frigga Freidman said:

    Did you know that there's a (very) small cabin hidden away in Chippewa Junction, where the community center for the trad regions is located...? (Perhaps it had been a prototype for a log home - now *that* would be too small...)

    You'll also find the same cabin in the Sheldon and Backhill regions in the camper theme ;)

     

    • Like 3
  9. 12 hours ago, Zallia Creeley said:

    How are folks doing with moving to LaraX?

    At a current shopping event I finally found the first LaraX outfit I want to buy.  At this rate, should only be 2 or 3 years before I actually have a useable LaraX wardrobe 9_9

    Maybe some of my 5.3 clothes have been updated, which would be really handy, but so far I haven't come across any simple method of determining that.  Are any stores listing or displaying what they are updating?

    • Like 2
  10. I own a Teegle.  At the time i purchased it (some years ago now), I felt like overall it was better than the Waterhorse.  However, since then, the Waterhorse horses have been updated (that or they've released new ones) and after testing them I believe they are now better overall.

    I should add for clarity, that I like to ride in mouselook view, as this feels more realistic. Originally, both Teegle and Waterhose horses had the same issue where, in mouselook view,  they would only move in the direction you were looking.  This always annoys me no end. 

    The new Waterhorse horses however, have fixed this issue, which means you can ride the horses in mouselook view, and move in one direction, whilst looking around independently, just like you would in RL if you were sightseeing along a trail etc.  This is the main reason why i think Waterhorse is now better, but obviously if you ride in 3rd-person view then this doesn't matter.

    • Like 5
  11. 11 hours ago, Love Zhaoying said:

    My understanding of "the main reasons" why land-owners would require PIOF is:

    1. Keep people out who aren't likely to spend L$.

    2. Keep people out who would attempt to hide any/all identity from LL (whether due to age or other reasons).

    True? False?

    Some countries have restrictions on use for credit cards in foreign countries etc, so that sometimes its not possible for a resident in SL to supply PIOF to LL.  They aren't trying to hide anything from LL.

    I know several people in SL who this effects, so the only way they can buy anything in SL is to earn L$ in-world first.  

    Unfortunately because people mistakingly think PIOF is the same thing as Age Verification, these people sometimes find themselves banned from some "public" places, whether it be a club, community place etc

     

    EDIT:  So to answer your question,  your points are probably correct in determining that those are the most likely reasons people use PIOF as a restriction, but it's a shame that in doing so it punishes innocent residents.

    • Thanks 2
  12. Firestorm has the option to use double click for direct teleports via the world map or mini map (not sure what other viewers have that feature)

    Firestorm also has the option to walk your avi to a location within a region based on double clicking the area of ground you want to walk to.

    Single long-clicks are also used on some vehicles for various switches, especially ones used for lights, where standard click = left turn signal, long click = right turn signal

    etc

  13. 50 minutes ago, BilliJo Aldrin said:

    Just to clarify, is it okey to have adult furniture in my house in Belli as long as I don't use the adult menu?

    I have lots of adult furniture with cuddle menus.

    You can have adult furniture in Belli, and use the adult poses too, as long as any adult activity is done "behind closed doors" as per community standards for M-rated land, so in other words, naughty furniture kept inside the house, and turn of parcel privacy. 

    • Like 2
  14. I remember a few years ago i had similar issues with the FS AO - the animations seemed to slide for several seconds before actually looking normal.  At the time I couldn't work out what was causing it, so I stopped using it and went back to my trusty regular AO.  Never found out what the issue was, but I know that these days I use the FS AO and it seems fine.

    • Like 1
  15. You cant manually edit any of the default fences / borders etc because they aren't yours.  In most cases, the fences in a lot of themes actually sit outside your parcel borders.  The textures are supplied so you can apply them to any existing prim or mesh items you might own in order to match your items with the theme and existing Mole made items.

    • Like 5
  16. 23 minutes ago, Quartz Mole said:

    They were correct.   When a vehicle has someone sitting on it, it's a bit like a temp-on-rez object, in that its LI is set against any spare LI on the region that's not being used for anything else.    

    Not sure you read what they claimed Quartz or maybe it's phrased oddly.  They said that vehicle LI comes out of the region total regardless if it's sat on or not.

    Whilst obviously every object in a region counts towards the region prim limit, I'm sure you know that when a vehicle is just rezzed out in a parcel, then it's LI also comes out of the total for that parcel as well - which was pertinent to earlier discussion about abandoned vehicles filling up parcels.

  17. 10 hours ago, Extrude Ragu said:

    I did go on a rally with them. It was fun, sim crossing crashes were definitely a big problem, but funnily enough they all happened on corner crossings. I didn't have any issues going across regular crossings.

    Region crossings for most people are substantially better than they were several years ago.  Code changes LL made prior to the cloud uplift (and documented on these Forums if you want to search for it) now allow vehicles to cross with far less delay and rubber-banding, and more reliably as well.  Hundreds of people per week participate in those Grid Drives, with the group scheduled times being the most popular, often getting at least 30 all doing the drive at the same time.

    The start can be a bit chaotic, but as drivers spread out things become much smoother.  In most cases, over 90% of people complete the drives without any region crossing issues, the only exception being when an occasional region is actually off-line.  However, there are always a few that may encounter some issues, but for the most part it comes down to their own limitations rather than the performance of the grid itself (poor internet, heavily scripted avatar, bad viewer settings etc).

    The reason corner crossings are such an issue for many simply comes from most people not understanding how SL works, and therefore not knowing how to avoid potential problems.  A corner crossing is no different than a regular crossing, it just happens to be two regular region crossings set close together.  A person crosses from region A into region B, then only a second later attempts to cross into region C, whilst region B is still in the middle processing the previous crossing - that's when someone is likely to get unseated from their vehicle.

    The correct approach is simply to slow right down, make the first crossing from A to B, then actually stop in region B for a few seconds, before accelerating again and crossing into region C.  The pause in the middle allows the simulator to catch up.  Most people don't bother slowing down, and that is the issue.  It also helps to have parcel lines enabled on your mini-map, and have the mini-map zoomed in, that way you can see exactly where the region corner is.  You can also hit Ctrl-Alt-Shift-P which will show property lines, including region borders, directly onto the ground itself  (although enabling this does reduce your FPS somewhat)

    I know this is generally off-topic but I just wanted to dispel this myth that corner crossings are some kind of impassable thing in SL when in reality, they can be managed quite easily.  People also tend to complain about how many corner crossings there are on the SL mainland, but if you count them all up and compare them to how many normal crossings there are, you'll see that corner crossings are only a tiny percentage.

    • Thanks 1
  18. 7 minutes ago, Extrude Ragu said:

    I talked to some of the leaders of the Drivers of SecondLife group the other day at the community exhibition event, who informed me that vehicle LI always counts towards region impact, regardless if sat on or not.

    That is incorrect. As has already been mentioned in this thread, when in a parcel, the moment you unsit from your vehicle, your vehicle is now simply another object, just like any other object that might be in the parcel, and therefore the LI of the vehicle gets included just the same way as any other object currently rezzed on the parcel.

    If this wasn't the case, then every vehicle owner could simply keep 20 vehicles rezzed out at home without them running out of prims in their parcel.

    The only exception  to that which possibly gets around it is if your vehicle is scripted to automatically turn temporary the moment you unsit from it.  I'm personally not aware of any vehicles scripted like that - if they are out there, then they are rare.

    • Thanks 1
  19. There are some car rez zones in the original part of Belli, there just isn't as many as what was added to later themes.  Off the top of my head, these ones spring to mind (mainly cause I used to use this route often):

    http://maps.secondlife.com/secondlife/Gallaudet/163/233/32

    http://maps.secondlife.com/secondlife/Badger Mounds/243/154/32

    Make sure you enable parcel borders on your Mini-map and you'll be able to spot them as you drive along.

    • Like 1
    • Thanks 1
  20. 1 hour ago, Extrude Ragu said:

    I'm aware of very high LI vehicles, but most of those are enthusiast things with the engine modelled and everything else, more of a decoration than anything else. I think region owners will need to set some limit to stop people taking the cake.

    This is completely untrue. Most road vehicles in SL aren't using shells specifically made for SL, and so their land impact is generally quite high, well certainly higher than 32 anyway.  It's not that uncommon for the average car in SL to use at least 50 LI

    Though unrelated to the idea of parking and going shopping, as mentioned by others, boats are also almost always more than 32 LI, especially sailboats, which can indeed run into several hundred LI.

    These are common vehicles used by many, not vehicles that are "more of a decoration" as you've suggested.

    "32" gets bandied about as a number because it is the physics limit for a vehicle before it stops working, so whilst a big sailboat might be in total 150 LI, only 32 (max) of that is actually physical. It still counts as 150 though when you "park" it.

    See the building section here: https://wiki.secondlife.com/wiki/Limits

     

    • Like 2
×
×
  • Create New...