Phil Deakins wrote:
Aijah Qinan wrote:
Your point may be valid in other gaming forums but it is misplaced in this forum. You point is simply not relevant in Second Life because SL is a user created world. It is not like most other gaming platforms were predominantly male designers create and control everything about the gaming platform thereby lending a semblance of credence to the mysoginistic criticism by feminists about how females are portrayed.
In Second LIfe users create the world. There is no predominant group of male game designers creating content and forcing it on us. We spend real money for the things we want and how WE want to be portrayed in SL. It is therefore a more accurate reflection and depiction of the real world. And if your assertion is correct in that it is a world predominantly populated by females, then we are supporting how we are being portrayed simply by being here and engaging in its existing content.
Feminist don't speak for all of us. Not all of us agree with the feminist agenda and many of us downright despise it just as much as males for similar or different reasons. I, for one, don't care for it. I am female and in no way, shape, or form do I feel the need to be equal to men, just as I am sure most men do not feel the need to be equal to females. We are two different genders armed with different strengths and abilities. And although our strenghts may differ, they are equal in terms of our contribution that makes this world go round.
So it's you women who are cracking the whips that make we men pour out our blood, sweat and tears making the world spin round, eh?
If we don't crack the whip, the work doesn't get done *smiles*