Hi, I'm currently developing a little project and part of which involves a ball following the owner. This ball follows the owner until it is clicked on, then its position offset (relative to the owner) will move it below the ground. This bit works, however when the owner offset is changed to a value which should make the object follow the owner below the ground, it doesn't work. Now, I've set the object to phantom, yet it still seems to collide with the land. Is there any way of turning land collisions off, so the object can pass both under and above land height like it is... phantom-ing through other prims? I've noticed llSetRegionPos() defaults below land Z values to 0, but even llSetPos() has the same behaviour. Thanks in advance.