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SirCloudy

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  1. Okay so this is a somewhat vague yet extremely irritating problem, as I can't really give an exact example of what causes it. But in a nutshell, while coding, saving and testing etc, my script will suddenly stop working. Even after re-saving AND resetting all scripts in the object, baring in mind the script saves without error. Not even the state_entry event will trigger in the default state after reset! The only way I can get around this is creating a new script inside the object, copying over the old code into it and deleting the old one. Then it suddenly starts working again. This would surely indicate there is nothing wrong with the code itself? Does anyone know of what actually causes this in general or am I going to have to post my code.
  2. I've solved the issue now. Thanks everyone who replied, the help is appreciated. An FYI for anyone whoever digs up this thead on Google with the same problem: By using a child prim attached to the root prim X meters below itself, I hid the root prim by shrinking it as small as possible, changing the alpha to 0 then moving it inside the owner. All this while the child prim is below ground and visible creating a 'pseudo-below-ground-object'.
  3. Hi, I'm currently developing a little project and part of which involves a ball following the owner. This ball follows the owner until it is clicked on, then its position offset (relative to the owner) will move it below the ground. This bit works, however when the owner offset is changed to a value which should make the object follow the owner below the ground, it doesn't work. Now, I've set the object to phantom, yet it still seems to collide with the land. Is there any way of turning land collisions off, so the object can pass both under and above land height like it is... phantom-ing through other prims? I've noticed llSetRegionPos() defaults below land Z values to 0, but even llSetPos() has the same behaviour. Thanks in advance.
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