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Melysange

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Everything posted by Melysange

  1. Hello Medhue and thank you very much for your video, it helps a lot and i feel less confused about uv maps now though i have a problem, i am not using the same version of blender as you and when i go into the UV editing mode, i don't have the same menu as you do and i can't find the proper features (sorry about that i still begin with blender by the way ^^) Here is a screenshot of what i have after going into the UV EDITING mode: Thanks again for the appreciated help
  2. Hey guys, I am requesting your help because i can't manage to extract the UV and occlusion map textures from a mesh i made... I am using blender v2.71 with the avastar add-on and i made shoes that i would like to sell full permission and i would like to get the UV map of the mesh and the occlusion map texture but i have no clue on how to do it.. anybody can help me please? Thank you in advance :matte-motes-bashful-cute-2:
  3. Hi Gaia, I've heard about that problem regarding the teeth and eyes, but the avatar i have here comes in one single mesh object, i can't remove the eyes and teeth unless i work face by face and delete it myself one by one, would i have a chance to fix this Bone weighting problem if i do that?
  4. Hello, I have a problem when i try to rig a mesh avatar.. i downloaded an avatar from a website for my personal use just to test how to rig it. (the file is in .dae format) here it is on the picture: As i want to rig it, i make my own skeleton (a basic one as it is just to test and be more confident with Blender tools). I first clicked on add--> Armature--> Single Bone, then i extruded it on the mesh to make it suit the avatar properly. Here is a pic of what i did: But then when i select the mesh model and the armature and press ctrl+p "Deform with automatic weights", i got the following error message : "Bone heat weighting: Failed to find a solution for one or more bones" I've googled it a few times and i saw a video with a few tips like deleting the modifiers used (but i haven't used any) or deleting group vertexes.. I tried everything mentionned in the video but i still have this bone weighting issue.. I am still new to Blender, i know how to make fitted mesh but i can't seem to make a simple rig with the automatic weight armature. Anyone can help please? Ps: I use Blender v2.71
  5. Ok i will wait to get a reply from SLink then and hopefully i can get the kit to help me to fix my problem
  6. I did apply for a few kits from their site yesterday, i am waiting for a reply i hope they will send me what i asked for because i have a small store so far.. But does it mean i'll have to rig the shoes somehow?
  7. Hi everybody :) I need your help for a little problem i am encountering.. I made a pair of unrigged mesh high heels to fit the Slink mesh high feet.. I attached them to my feet and positionned them properly so they can fit my feet perfectly but then once i walk or if my avatar moves, the shoes don't stick to my feet and move a little too. I took 2 screenshots to explain better: This is when i am standing on a pose stand, the shoe fits the shape of the foot properly: And this is how it looks like once my avatar moves: I would like to know how could i make them fit my feet perfectly when i walk or stand normally, knowing that it isn't rigged mesh. I tried a few demo of other shoes for slink feet made by other creators and they all attached their unrigged shoes to the feet and yet it sticks to the feet and doesn't move like mine do :matte-motes-confused: I tried also to attach the shoe to my tigh and to my leg but i have the same issue, the shoe moves and doesn't stick to the foot. I hope someone can help me to fix this, there must be an easy way to do it (i hope).. thanx in advance :)
  8. I have the same problem than you, everytime i manage to rig a mesh it makes it fitted and not simple rigged.. on some mesh stuff it looks ok but on some others it looks deformed when the avatar moves I am still new too to Blender and i am not sure but it's maybe because of the way you export it from Blender? Have you checked the right options? Maybe someone knows a tutorial on how to make a simple rigged mesh that is not fitted?
  9. It works! Oh my god i couldn't thank you enough for your help Gaia! I think the problem was when i uploaded the mesh into sl, i didn't check the skin weight options.. But this time i did, and i also applied the scale and rotation in Blender and now my mesh tank top is perfectly rigged to my avatar! Thank you so much!
  10. Hello Sassy and Gaia, thanks for the help, So I tried again with the workbench you linked Gaia, it seems to work better, i followed the tutorial again and everything looks fine in blender, when i rotate my bones in pose mode, the mesh top follows the movements of my avatar properly like on the picture below: Then i make sure all the right options are checked when i export it, i think everything is fine at this step of the process: I must let you know that i chose an "operator preset" and chose "SL+Open Sim rigged" then it checked all the options you can see on the picture, i watched the video on youtube again and the same options were checked except that her operator preset is called "Second life Rigged" instead of "SL+Open Sim rigged" like on my blender, but i don't think this is the reason of my problem.. So this is what i did, everything seems fine on Blender but then once i upload it on sl, the tank top looks bigger then on blender, and when i click on "wear" once it's uploaded, my avatar wears it on his hand and it's not rigged I didn't tell you but i upload the mesh on the Beta grid of second life (on Firestorm) just so i don't spend my linden for nothing as it is just a test to see if the mesh would suit me or not (which it doesn't lol ), could it be a problem and mess up the rigg when i upload it?
  11. Melysange

    Rigging Issue

    Hello Gaia and thank you very much fore bringing me all those informations, i appreciate it I know i should be able to rigg mesh with the basic features of Blender but for some reason it doesn't work. That's why i posted screenshots step by step in my previous post, hoping someone could see if i did something wrong or if my settings were messed up somehow. It is frustrating because it looks so simple to rigg mesh clothes but i am still new with Blender
  12. Melysange

    Rigging Issue

    I doubt someone will accept to buy it for me, especially if i don't know that person ^^
  13. Melysange

    Rigging Issue

    Hello Sassy, i've heard about it and been told it's a good one but i believe it's not free unfortunately.. is there a legal way to get it for free?
  14. Melysange

    Rigging Issue

    Hi everyone, I create a new topic about rigging issues, i know i made one already (http://community.secondlife.com/t5/Mesh/Problem-with-rigging-mesh/td-p/2762746) but my post is sinking and i still don't manage to rigg any mesh.. So i was wondering what armature/default avatar shape do you guys use to rigg your mesh on and what version of Blender do you use? Because i have followed all the tutorials i could find on youtube but everytime i upload my mesh, it is not rigged at all. I was thinking it is maybe because of the avatar i use or maybe my Blender's configuration is messed up and that would explain why it doesn't rigg anything properly :/ I use the female avatar from here http://lecs.opensource.secondlife.com/fittedmesh/SecondLifeAvatarSkeleton.zip and i have the latest version of Blender (V2.71) If someone could help me i would be really grateful !
  15. Hi Smiles, sorry for the slow reply.. I use Blender v2.71, i downloaded the avatar you sent in your last post and i followed the tutorial again carefully but it's still not working, my mesh isn't rigged and it's driving me nuts :matte-motes-mad: I think the best way to find a solution is to post pictures of what i do step by step: So first, i open the avatar i downloaded from your link, in Blender Then step 2, i import the mesh item i want to rigg, in my case it's a tank top, and i position it on the avatar and make sure it fits it Step 3, i click on my mesh then hold shift and click on the armature, then i press ctrl+P and i click on "Armature Deform with empty group like on that picture Then comes the weight paint mode, so i click on the avatar and press shift and click on the mesh tank top to select both of them at the same time.. then i go into weight paint mode and i click on "Transfer Weight" Now according to the tutorial, the mesh is rigged to the avatar, so i go back into object mode, i select my tank top by clicking on it then i export it as a .dae file.. But then when i upload it in sl i have this: It uploads the tank top but with the avatar and the top is up side down and not rigged at all .. Why does it upload the avatar and not only the top? i noticed at some point (when i do the armature deform with empty groups thing) the avatar merges with the top in Blender, but i don't know why it does that because in the video it doesn't do this at all, it seems easy and i follow all the steps carefully and yet i still struggle with rigging my top I am obviously missing something, but what? Can anybody help? Thank you in advance
  16. Ok, i gave a try to the tutorial you sent me, Ssmiles and i manage to go through it easily though i think my problem comes from the avatar structure i use to work my mesh on.. i use the avatar workbench-265 from machinimatrix and when i upload the mesh i tried to rigg i get that: A huge mesh avatar with a few little avatars underneath .. I noticed on blender that i have those avatars but i didn't touch them, i tried to remove them and keep only the female shape avatar and put my mesh top on it, but when i remove the other avatars it removes the armature of the female avatar (not sure i am being clear sorry it's hard to explain ) Basically here is a screenshot of the avatar i work on: but if i click on the other layers, i also have a second female avatar (it's the huge one we see on th epicture that i've taken in world) and a male avatar: i also have another layer with a basic hair and a skirt.. Are those avatars the reason of my problem? if yes, can i remove them so i only have the female avatar and her armature?
  17. Thank you for the update Dree, this is quite a lot of informations to deal with and try to remember at a time but i will definitly not forget it.. there are so many things we can do with Blender and it's features, it's amazing ^^
  18. Hi, it's me again :) For the last 3 days i've been trying to figure out how to rigg mesh such as clothes and hair so they can fit my avatar's movements, i watched a few tutorials on youtube on how to do it and it doesn't look too complicated and yet i am having an issue.. I followed this tutorial and i downloaded and used the bone structure from the website in the description (i believe it's the default bone stucture that everyone use): https://www.youtube.com/watch?v=bqW3BBRu1DI&index=5&list=FL4Eb79iIBgIi_G1qB1LAvUQ I import a mesh top that i'd like to rigg to the avatar, i move it around and such to make it fit the avatar like on the picture: Then when it looks ok, i select the mesh top and hold shift and click on the bone structure, then i press ctrl+p and i click on "Armature Deform with automatic weights" but then an issue comes up, sometimes i have a message saying " Bone heat weighting: Failed to find solution for one or more bones" .. what does this mean exactly? i don't have this message all the time, but either way, everytime i upload the mesh onto sl, it's not rigged to my avatar at all and the size has increased, like shown on that screenshot: Is there a step that i've missed in the rigging process? It looked too easy to be true :matte-motes-agape: Thanx in advance for your help, Melysange
  19. Ok this is exactly what i needed! it will save me my real lindens ^^ i am going to try it asap, thanx again
  20. Thank you for your help guys you've been awesome i am so excited now it's like a whole new world is getting opened to me haha Next step: test how to rigg mesh! Edit: By the way i was wondering, when in world, is it possible to upload mesh model temporarily for free, just to test and see if it looks right? i know we could do that before with templates but i am not sure we can do same with mesh, and it would be a nice feature because lately i've spent a few lindens uploading mesh but it didn't look right in the end so i kinda wasted my lindens
  21. Ok i just did it it works i now have separated feet! i did press b and selected the foot, this is awesome, now i am going to test and see if i can upload it in sl.. fingers crossed ^^
  22. Thank you for the screenshots, it helps a lot! I did like you wrote and took example on your pictures, but i am stuck on the 4th picture.. i am sure it's very easy to do but, how do you select one shoe? I did it with simple feet just to test, here is what i got: I have applied the mirror modifier and i am in Edit mode but i don't know how to select 1 foot like you do on the 4th picture.. If i just click on the "foot" layer on the top right of my screen, nothing happens, I tried also to hold the C key and brush the foot i want but then Blender froze for some reason
  23. Hi Drongle McMahon, This is confusing me a little bit now, if i get it right, i need to apply the mirror modifier when i am creating the shoe/foot, if i apply it when the mesh is done like i did, i can't mirror it properly because it links the 2 feet together that is right? If yes then it means i have to recreate the shoe bit by bit and apply the mirror from the start? Can i mirror mesh more easily on another program or is Blender the best tool for it yet?
  24. Well actually, when i get in wireframe mode, the feet turn transparent and black, like a black net, i can see the mesh so i guess it's good, but how can i select a foot? because i can't click on it and if i do click on the foot render (on the menu on the right) it puts me back into the object mode
  25. Ok i did that but, after wireframing, the feet are still linked, if i click on 1 foot, it highlights the second one too and if i press P, blender gets glitchy suddenly and my screen becomes grey, do you have an idea why? i can't do anything i need to close and restart it that's my screen after pressing P on the foot: Thank you very much for your help by the way, i am feeling closer to the end now
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