I do have a question, is there an art to getting a good non-glossy texture with materials? I'd love to get a nice weave or fabric texture, but it seems to me that without the specular map (and therefore some shine) i just cant get the depth. I try to turn down the gloss in the specular map as much as i can, but the effect gets lost without the gloss, shine and light. All the materials objects seem to have that plastic look. Does anyone know where there are some good models i can look at inworld, that look more like fabric or timber, and less like plastic?