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daValDunnit

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  1. I do have a question, is there an art to getting a good non-glossy texture with materials? I'd love to get a nice weave or fabric texture, but it seems to me that without the specular map (and therefore some shine) i just cant get the depth. I try to turn down the gloss in the specular map as much as i can, but the effect gets lost without the gloss, shine and light. All the materials objects seem to have that plastic look. Does anyone know where there are some good models i can look at inworld, that look more like fabric or timber, and less like plastic?
  2. too bad other readers got all hooked up on the politics of your model, your question was, Jake Koronikov wrote: The issue that has been bothering me from the dawn of SL materials is: There is a huge amount of users that do not keep the "advanced lightning model" setting on. How to make my creations to look good for both materials and non-materials viewers at the same time....and I am still not sure what is the absolutely correct workflow for that when dealing with SL. Anyway, I do not know why I wrote this. Maybe just to ask: Has anyone else been fighting with non-material vs. material viewer features combined together? so i just wanna say yes, i love the advanced lighting and i make my creations with it. But they look terrible in viewers without the good graphics cards. I am beginning to make 2 versions of my models, one for use with ALM and one for use without. Although i wonder if the users who dont use ALM even notice a difference. Certainly those who do will notice
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