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irihapeti

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Posts posted by irihapeti

  1. my SL dets

    Second Life 4.0.0 (308641) Dec  4 2015 12:20:51 (Second Life Release)

    Second Life Server 15.11.13.307797

    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (3400.03 MHz)
    Memory: 16318 MB
    OS Version: Microsoft Windows 8 64-bit  (Build 9200) compatibility mode. real ver: 10.0 (Build 10011)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTX 660/PCIe/SSE2

    Windows Graphics Driver Version: 10.18.0013.5850
    OpenGL Version: 4.5.0 NVIDIA 358.50

    libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1h zlib/1.2.8
    J2C Decoder Version: KDU v7.2
    Audio Driver Version: FMOD Ex 4.44.31
    LLCEFLib/CEF Version: 1.4.0-(CEF-WIN-3.2526.1347-32)

    +

    my audio dets

    VIA HD Audio: VIA Technologies Ic, 6/15/2015, 6.0.11.800

    NVIDIA HD Audio: NVIDIA Corporation, 4/16/2015, 1.3.34.3

    (i switch between drivers as needed)

    +

    my prob

    on browsers (IE 11, Edge & Chrome) i get audio on Flash and HTML5 media players on both drivers

    in V4.00 viewer, Flash and HTML5 media texture players play (the web page elements show). Just no audio on neither driver

    anyone got any idea why this might be?

    +

    eta example

    http://streema.com/radios/play/94755?player=external

     

    on 3.x viewer all good

    on 4.0 viewer no audio

     

     

     

     


  2. Freya Mokusei wrote:

    P.S., Skip on naming names of groups or charities. You're breaking the Community Guidelines and speaking from the side of your mouth.

    agree

    OP was doing ok with the first post. Then the second post came

    seems OP is pre-disposed to a pov and presumes that everyone else is also


  3. Darrius Gothly wrote:

    I will say that the current crop of 3D Engines are looking pretty phenomenal. If a company were to use one of them in a MMO-kinda way, tack on beginner tools and some sort of economy ... 

    yes

    dunno if you had a look at Torque3D but is pretty good. The terrain and inworld object and character/avatar editing/modding tools are really good. Is MIT license source code as well

    back it into a OpenSim world server (BSD license source code)

    would be a quite good alternative to OpenSim that is still bound to LL in lots of ways

    i think that whats actual needed with OpenSim is a viewer that is not GPL, T3D can provide that. Non-GPL means that indie programmers can make plugins for it and get paid for them on a continuing basis, thru not having to release their plugin source codes. Modellers and inworld scripters (TorqueScript) can get paid for their models and inworld scripts same like always

     

     


  4. Pamela Galli wrote:

    Ah, I did read that :-)  I should go re-read as I didn't remember it that way.

     

    i just pick up on this part specifically

    when Hamlet reposted as Comment of the Week he change the emphasis in the article title and in his take on the comment post, which was not what P.Gibbs was actual saying

    Hamlet does that quite a lot. Misunderstands quite often. But then I am the same like that, so I am forgive him (: 


  5. Pamela Galli wrote:

    Ah, I did read that :-)  I should go re-read as I didn't remember it that way.

    Certainly it is true that you never run out of motivation to grow skills in SL or Sansar.  I think of the thouscands of centuries in which human beings had a few basic things to learn, mostly by the time they were eight or so, and that was it. Nice in a way, but could get boring. I really do not always enjoy feeling like I have to keep learning -- I am very untechnical -- but what else better do I have to do with my time?

    you got nothing better to do with your time ok

    you keep making all that nice furniture ok (:

    bc if you dont then everybody would be sitting on a wooden box, like me. Still wondering what colour to paint it (:

    +

    over the street a while ago was a chat about vehicles. I said same over there. If you guys stop making advanced vehicles then I still be flying round on my plywood box, making brrmmming noises. Which is quite fun, at least for me, but yeah! (:

      

  6. i think LL would in hindsight kick themselves by not doing a SL V2.0 by increments back in the day. When M came for example would have been the time, in hindsight

    instead of doubling down on what they already had, and then trying stuff like V2 viewer which didnt add anything really. Which then lost them a whole lot of time and money, a new CEO even, having to fix it

    in hindsight had LL gone with a SL 2.0 incremental strategy then we would of had something kinda Torque3D-like by now. Is pretty good is T3D, inworld modding-wise for us lesser mortals, while at the same time allows the advanced people to build sims/experiences from scratch

    +

    i think that if LL were even now to build Sansar to even just a T3D standard (just a bit more shiny) then will be pretty good, given that they (LL) know how to manage the massive multi-player environment with a economy, which is the actual hard part I think, and is their advantage over other game engine builder companies

    eta tpyos   


  7. Pamela Galli wrote:


    I missed that article or comments -- do you remember the name or topic of the post?

    my journey to changing my mind started here:

    http://nwn.blogs.com/nwn/2015/12/sl-linden-lab-haters-gonna-hate.html#comments

    was a comment by a person named P.Gibbs

    then Vivienne S. respond to P.Gibbs. Spirited defense of amateur builders

    then I agree with Vivienne

    then P.Gibbs respond to Vivienne

    other people also in the comments about this and that

    +

    Hamlet then later feature P.Gibbs as Comment of the Week, here:

    http://nwn.blogs.com/nwn/2015/12/second-life-prim-era-creation.html

    more people in these comments about this and that

    +

    i started to think about it from my pov. I realise that I dont actual learn anything anymore, I dont grow my skills anymore. I am stuck in the past dreaming of primmage and I am happy there. I just dont want to change, to grow. I dont want to put the work [in anymore]. I got lazy (:

    P.Gibbs and lots of other people do want to grow. They do want to put the work in. Unlike me. So I am now on their side about this

    for sure can say what about the newbies ? We got Minecraft, got SL, got OS, got Torque3D and lots of others for learning the basic basics

     

    eta: [in ]


  8. ChinRey wrote:


    irihapeti wrote:

    3000 people who are in the most engaged group of SL residents

    Best guesstimate about 2500. But we'll never know for sure. The way the "survey" was executed it's fairly certain that there were people who responded multiple times. How many of the replies were duplicates? Somewhere between 10 and 50 percent maybe - can't really narrow it down more than that although the abnormal number of extreme answers can give us a clue.

    3000 * 50% = 1500

    3000 * 90% = 2700

    3000 * guess = 2500

    heres a list. pick 3

     

  9. 3000 people who are in the most engaged group of SL residents

    pick from the list what you do in SL

    building and scripting were picked a distant second

    however we look at these numbers, is still a distant second

    +

    suppose a survey

    go to your SL home and answer the following questions: Yes or No

    1) did you make your own skin?

    2) did you make your own hair?

    3) did you make your own shoes?

    go outside

    4) did you make the tree growing in your garden ?

    5) did you make the vehicle in your driveway ?

    6) did you make your house ?

    7) did you make any of the textures on your house ?

    go inside

    8) did you make any of the furniture in the front room ?

    9) on the furniture did you make any of the textures ?

    10 on the furniture did you make any of the animations ?

    +

    when add these up then would be lucky to end up with 1 in 4 people who would answer more than half of these Yes

     


  10. Alwin Alcott wrote:


    sorry for the loss but learning it the hard way is part of SL for most people, the fact LL doesn't get involved must be they see it as resident to resident issue, if it really was a scam they wouldn't close the ticket.


    this the problem

    we have got so used to this that we actual dont see anything wrong with it. We just go: sorry. feel your pains. oh! well

    +

    eta more

    how many people been scammed over the years ?? heaps and heaps

    the tragedy is that Ebbe Linden is running all over the public media talking about how they are working really hard to bring about changes to prevent fraud

    +

    Ebbe Linden if you read this then you guys need to think about people like Ava. And do something about it

    how many people over the years been scammed in SL ?

    probably in the 100,000s. How much money they be ripped for ? probably in the millions

    and when they do get scammed and ripped they quit. People like Ava, gone

    People like Ava are not jaded hard core long time SL users like us few who got nothing better to do with our time than login to SL

    they come, they open their purses and wallets, and get ripped and scammed. and get their tickets closed and told sorry resident to resident dispute, not our problem. Then they quit and take their purses and wallets with them

     

     


  11. ChinRey wrote:


     

    Except for on tiny little detail: that surtvey was so clumsily done the "results" has no value whatsoever.

     

    heres a list

    [A, B, C, D]

    pick 3

    +

    30 * 3 picks later 1 of them comes 4th

    300 * 3 picks later 1 of them comes 4th 

    3000 * 3 picks later 1 of them comes 4th

    30,000 * 3 picks later 1 of them comes 4th

     

     

     

     

  12. hi Ava

    seems like you got hit inworld by one the fake store promotion discount card scams

    they are really nasty people who are doing this

    I agree with you also. Is really dissappointing

    LL should track these scammers down, get the money back and return it

    not just close your ticket and go: oh! well. to bad. hard times

    +

    yes, people reading might go: Theres a big yellow dialog that tells you to be sure before you agree to grant debit permissions

    but heres the thing. People like Ava, they just shopping inworld spending money buying stuff, then they get a offer from what all intents and purposes appears (even tho it isnt) to be from the shop owner in the shop where they are. Why would Ava suspect thats this is not the case, that there is anything wrong with this ?

    is so wrong that LL just close Ava's ticket and go: not our problem, and let the thief keep the money

     

    eta

    (even tho it isnt)   


  13. Darrius Gothly wrote:

    And therein lay the real snub:

    Geeks:
    But we made this for you!

    Suits:
     Yeah and we paid you for it. Now go away. We have to make money.

    maybe. altho (:

    in the Scripting forums on here theres  3 people who pretty much answer 90% of all the questions ever asked about scripting

    each of them initially had expressed their disquiet about Sansar not using LSL. So what they said was that if is C# (which they havent used before) then they are going off to learn it. Now. They not waiting for Sansar and learn it then

    in the Mesh forums on here is also same. People in there also are really pushing their skills learning, so that when Sansar comes they will be ready

    +

    was a article over on Hamlets blog. Was a person, like our scripters and meshies who arent professionals, a dedicated amateur. And sure they make some little money out of SL making what they do. Stuff they would make even if they never got any money. They do it bc they like doing it. Is lots of other people like this also, out there in the wide world. Doing game mods and stuff like that

    but anyways, this person who commented, done a rant about their frustration building on the SL platform, that they had reached a point where they couldnt grow any further. To grow their skills, to make stuff go extended, they were now at the point where they were making convoluted hacks, and having to use insane workflows to do this

    they saw Sansar as a chance to being able cut out of workflows all the hackery and convolutations

    then another person responded and made a spirited defence for the amateur builder. Which I actual then posted an agreement with

    then the first person reply saying they are a actual amateur as well. A very frustrated one, and basically said: please LL dont cripple Sansar like you did SL

    +

    so I am now agree with the first person

    i still got SL to go oldschool style with prims in if I want. I still got a own private OS continent now as well where I can do same. So I have come to accept now that insisting on having 3 things to primmage in, is maybe being a bit greedy

    given that my peers, builders and scripters, are not only ready to move on, but are also actively building their skills for this. Something I am not doing

    +

    also

    theres a zillion people building with prims in Minecraft. Many of them are growing their skills as well. They want to go somewhere to do this

      

    eta: turpos

      

  14. add more even. It now being Sunday (:

    +

    when look at things like cloth, real water and weather, destructibles and that. Then who wouldnt want these

    like to go boating on a physics water that moves. Sitting on a beach watching the waves roll upto the shore. Going for a swim and have our avatar body and hair get wet. Hair that changes form in response to this

    having animals and creatures and flora and fauna that grow and move gracefully in response to the environment 

    who wouldnt want to be able to tie their hair up, and then on touch have it fall

    is all these little things that people including us more buildy/scripty types do want 

     

  15. just add some more thoughts

    LL is currently sponsoring a Marvellous Designer tutorial, I think that helps confirm that building as they see it going forward is a off-world task for the forseeable future (meaning a future based on current resource availability)

    i think also tbf that LL would like to be able to offer their own building tools, comparable to Maya, Marvellous Designer, etc. In a: Who wouldnt want to be able to offer this kinda way. Is a time and resource problem tho, tools like these take years to dev from scratch

    in the meantime tho, LL do have to build the infrastructure of the [sansar] platform itself, which is a pretty big project. So is understandable LL are applying what resources they have to this. In a: the reality of the current situation is this Or that, not this And that. Even if they would maybe prefer this And that

    +

    just add also

    when look at what can be made in Maya, Marvellous Designer, etc already then it blows SL out of the water; LL would be years and years trying to replicate these tools. And if they got distracted doing this then it leaves a big hole for another company to exploit (which Ebbe has said on lots of occasions that this is LLs worry as a company)

    the hole being a platform that can bring the outputs of these already high-caliber 3rd-party builders toolsets together, in a inworld-like way with avatars/people in them, socialising, exploring, roleplaying, etc, and spending money on their avatars and personal spaces, and experiences they might encounter

    eta [sansar]


  16. Sassy Romano wrote:

    It could only be a failure if it failed to meet its objectives.

     

    Since we don't know what the objectives are, lack of inworld creation tools or cheap land may not be relevant.

     

    I suspect many will be in for a surprise when they discover what and who sansar is aimed at.

    i agree

    the evidence of this is here

    http://www.canarybeck.com/2015/12/08/the-many-roles-we-play-in-second-life/

    over 3000 SL residents participated in this survey. For sure is self-selected this group, but I would say that these 3000+ are in the most engaged group of SL residents

    the top 3 groups: Roleplayers, Socialisers and Explorers (these types of people here in SL and eleswhere) are pretty clearly the target audience for Sansar. When add [in] the Music, Entertainer and Fashionista counts then is a no-contest pretty much.  Builders, Scripters and other technical groups are a pretty distant second, even in SL

    so Sansar is pretty much a done deal I think

    if is hardly any inworld building tools in Sansar (or none even) then oh! well. I will still go on it. Might even learn how to be a roleplayer or something like that, which I never done hardly any of in SL, except going round being nosey (:

     

    eta: [in]

    +

    eta more

    up until I read this [survey results] I was more thinking that Sansar would not be successful without inworld building. The numbers are what they are. So I am let it go now, going what if this and what if that, and no-build then doom

    I will still have go on it and I hope that will be good for LL, and everybody who goes on it for what happiness they can get from it

     

  17. if go to Help \ About SecondLife \ Info and copypasta the info here, then will give us a better idea of what might be the issue:

    heres mine for example to give you a idea of what we looking for:

    Second Life 4.0.0 (308641) Dec  4 2015 12:20:51 (Second Life Release)
    Release Notes

    CPU: Intel® Core i7-3770 CPU @ 3.40GHz (3400.03 MHz)
    Memory: 16318 MB
    OS Version: Microsoft Windows 8 64-bit  (Build 9200) compatibility mode. real ver: 10.0 (Build 10011)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTX 660/PCIe/SSE2

    Windows Graphics Driver Version: 10.18.0013.5850
    OpenGL Version: 4.5.0 NVIDIA 358.50

    libcurl Version: libcurl/7.38.0 OpenSSL/1.0.1h zlib/1.2.8
    J2C Decoder Version: KDU v7.2
    Audio Driver Version: FMOD Ex 4.44.31
    LLCEFLib/CEF Version: 1.4.0-(CEF-WIN-3.2526.1347-32)
    Voice Server Version: Not Connected
    Built with MSVC version 1800

     


  18. Darrius Gothly wrote:

    Or did I just fantasize all that?

    umm! yes

    is ok tho bc I think is still Friday

    +

    if was Saturday then be different

    like we go: what if this ?? and what if that ?

    and LL BoD go: what if we do something else completely different ?

    and we go: why ??

    and they go: what if you dont say why ?

    and then the staff go: what if we leave all you guys to argue amongst yourselfs k ? and we just make what we can ?

    and we go: what if you never ?

    and they go: what if we never and was nothing to login to ?

    and we go: hmm! good idea, carry on ok

    and then the BoD goes: what if you residents and you staffs paid attention to us ?

    and the residents and the staffs go: who said that ??

    and then we all look at each other and go: dunno. Must be somebody ghosted their avatar again. oh! well. They be alright  next time they login in

    (: 


  19. Medhue Simoni wrote:

    The bottleneck in every single game engine, is competent coders.

    ...

    So, the only way I see "experiences" working, is by LL creating the vast amount of them, and handing them to the community to do crazy things with them. The community could just take that code and run with it. And...... really, there are only so many types of games. LL just creates the core of each type of popular game out there, and the community goes nuts with it. Plus, this then allows anyone to create their own RPG, or FPS game, or puzzle game island, or whatever. To me, this is good for everyone. The coders at LL get to really code games, which is much more fun than VW crap, and the community gets good efficient, workable code to create crazy games with. It's 1 thing to clone Street Fighter in Unity, and a completely other thing to do that in a virtual world gone wild.

     

    if was me designing this then I would use Properties and surface them in the Build Editor

    the SL build editor has Properties exposed for static things. Shape, texture, etc. Set this and they are applied to the object. Same as in other types of design-time editors

    take this to the next level: automation

    examples: texture loop, omega rotation, particles, etc

    these are also SL object properties. To apply them in SL we have to use a script. Once applied to the object then the script is redundant. Rather than require a script to set the property, set the values in the Editor at design time and voila. done. No script required to start bringing our objects to life

    +

    the next level of automation is puppeteering. Meaning the movement of a object

    the most complete example of this in SL is vehicles. Again in SL we use scripts to set the parameters/properties of the vehicle. Once applied then it moves. These to can be exposed as design-time properties. Add a Active property for Stop/Start and voila. done

    +

    taking it down to things like Rotation, MoveToTarget, etc

    design-time properties can also be used here. No script needed

    Rotation is the main one that slays most people. Things like: swing swings. door opens closes, wheel rotates, etc, can all be done just by setting the Properties of these at design time

    +

    Sansar is using C#

    properties are a inherent part of the design of C#. If Sansar exposes these at design-time as they are exposed in other C# design editors then will be good

    basically the design imperative of this approach is to remove scripts from the workflow as much as is possible

    is still possible to set all properties with a script. Is just not required. Not requiring this (for most things automation) of artists and creatives is the biggest additive that can be given them 

    i would be very surprised if Sansar is not designed liked this. I be quite depressed as well if is not 

    +

    eta

    is the enabling of automation as design-time properties that is the light jump over other game/experience build engines. If Sansar has this then LL will have the jump

     

  20. i read this the other day and thought was pretty interesting the comments of the people trying it out

    http://www.huffingtonpost.com/entry/samsung-gear-vr-impressions_564e220ae4b031745cf0679a

    is the "do hands ever" phenom that we know about already in SL

    and the last comment kinda finishes it off: "wheres my feets"

    ps

    i also posted in the comments on Hamlets blog. bc he had a article and I remembered about it. So I put here as well


  21. ChinRey wrote:


    irihapeti wrote:

    in the Governor Mansion Clementina is a time capsule. Creator is Ryan Linden, Owner is Jake Cellardoor. Date June 2003

    Interesting. Do you know if it's still there?

    is in the basement

    Is also some pics on the walls from the earliest times. Some from Linden World (the alpha). Also 2 SL maps: map of the first sims, and a second map of the first sims expansion

    is also a pic of Steller Sunshine wearing the first ever SL clothing template, on the wall

    +

    also

    some of the things in the capsule are also at the Stillman Bazaar. Have to fossick for them tho in amongst everything else. Is all kinds of ancient stuff in the bazaar. Is pretty interesting what can dig out of there

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