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irihapeti

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Posts posted by irihapeti


  1. Cathy Foil wrote:


    The second thing I keep hearing is Bento is somehow related to Sansar.  This couldn't be father from the truth.  None of the bones added or any of the decisions were made with Sansar in mind.  The Bento skeleton has nothing to do with Sansar.  The Bento skeleton has always been and is only for the benefit of SL.

    My hope would be that Sansar could upload custom skeletons.  This would mean that the Bento Skeleton might be able to be used in Sansar.  Don't get me wrong.  This is not insider information.  I am not in any Sansar project group.  Nor have any of the Linden's given me any sort of clue or information about Sansar.

    What I come away with from being on Project Sansar is that LL isn't giving up on SL nor is Sansar a replacement for SL.  While resources at LL are mostly going to Sansar LL is still devoting resources to improving SL.

    thanks for the info. is good to know

    guessing is quite fun. actual info is quite a lot better tho. so thanks (:

    +

    i hope that it will be possible for the Bento skeleton to be used in Sansar as well. That be quite good I think


  2. steph Arnott wrote:

    SL is not a bank.

    is computer programming

    how functions like xor actual work, and what we need to consider when using them in our own scripts, and what the issues are when the decoded outputs are not what our present understandings lead us to think they might be

  3. is a number of reasons why we can get problems

    i just start with the basic one, by a way to begin. (it might not be this, I just use to start the convo)

    without seeing your algo then I think that the basic issue could be caused by the message and secret using different ranges of characters/symbols

    example

    message in range [0..3]. secret in range [0..1] 

    message = 0. secret = 0.  encode: 0 xor 0 mod 2 = 0. decode: 0 xor 0 mod 2 = 0
    message = 1. secret = 0.  encode: 1 xor 0 mod 2 = 1. decode: 1 xor 0 mod 2 = 1
    message = 2. secret = 0.  encode: 2 xor 0 mod 2 = 0. decode: 0 xor 0 mod 2 = 0. err
    message = 3. secret = 0.  encode: 3 xor 0 mod 2 = 1. decode: 1 xor 0 mod 2 = 1. err

    message = 0. secret = 1.  encode: 0 xor 1 mod 2 = 1. decode: 1 xor 1 mod 2 = 0
    message = 1. secret = 1.  encode: 1 xor 1 mod 2 = 0. decode: 0 xor 1 mod 2 = 1
    message = 2. secret = 1.  encode: 2 xor 1 mod 2 = 1. decode: 1 xor 1 mod 2 = 0. err
    message = 3. secret = 1.  encode: 3 xor 1 mod 2 = 0. decode: 0 xor 1 mod 2 = 1. err

    +

    to avoid this then when using xor-like functions then ensure that both message and secret are in the same range, or ensure that the modulus uses the higher range bound and not the lower. e.g magnitude 4 and not magnitude 2 as above
     
    uuids for example, as chars are in the [0..15] range (magnitude 16). So the secret should be at least in this range [0..15] (mag. 16) also. Or greater [0..31] (mag. 32) [0..63] (mag. 64) etc. If was me in this uuid case, then I would also strip out the "-" symbol from the uuid before encoding, and restore after decoding

     

    eta: magnitude

  4. am not really getting your point FMeh

    to make something oldschool from scratch in SL then

    - use a 3rd party tool to create the textures
    - use a 3rd party tool to create sounds
    - use a 3rd party tool to create animations for avatars that will interact with the model
    - use the SL Code Editor to create effect scripts
    - use the SL Builder to create the model by torturing triangles

    then combine all to create the finished thing

    +

    to make something newschool from scratch in SL then

    - use a 3rd party tool to create the textures
    - use a 3rd party tool to create sounds
    - use a 3rd party tool to create animations for avatars that will interact with the model
    - use the SL Code Editor to create effect scripts
    - use the a 3rd party tool to create the model by torturing triangles

    then combine all to create the finished thing

    +

    the torturing of triangles part is the same. Only the tool used for this part is different. The rest is the same as it ever was

  5. thanks, that did it (:

    installed the next:

    viewer: Second Life 4.0.0 (309247) Dec 16 2015 19:01:02 (Second Life Release)

    on server: Second Life Server 15.12.01.308474

    +

    then like Whirly said on the Jira

    on Edge or IE browser (works on either)

    https://get.adobe.com/flashplayer/otherversions/
    Step 1: Windows 10 / Windows 8
    Step 2: FP 20 for Opera and Chromium
     
    dl and install and done

    +

    the following radios will then autoplay on media on V4.0.0

      "http://streema.com/radios/play/102583",                // urban  "http://radio.q-dance.nl/",                             // hardstyle  "http://streema.com/radios/play/1229?player=external",  // grunge  "http://player.bigrradio.com/?autoplay=9"               // popmix

     edit: rewrapped this in code bc I copypasta from my script

    +

    Whirly Fizzle is legend (:

  6. some update

    i updated my audio drivers to the absolute latest

    VIA to 6.0.11.1100 which came out on 12/3/15

    NVidia to 1.3.34.4 which comes with 359.06

    the Youtube HTML5 player now has audio on both. So thats good

    every other HTML5 player I have tried so far still has no audio. Dunno why. I will keep thinking about it

    Flash I have given away, bc most Flash-enabled websites now say: plugin required

  7. the new skeleton bones that LL have delivered for Xmas is really good

    here for those who havent seen it yet: https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206

    joyness has broken out all over the place. Over the street they all going absolutely mental with joyness. Same people in my RL as well. Is so good to see this (:

    +

    to Ebbe and all the gang at LL

    i know that we give you a hard time sometimes about things, me as well sometimes

    you done good with this. Really good

    so thanks and Merry Xmas and Happy New Years to all you guys (:

  8. see that is now a new SL avatar bones set

    http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Bento/5.0.0.309171

    is pretty good I think

    +

    in the sense of transistion, compatibility with Sansar, is even more pretty good. Could mean that the same SL new-mesh avatar can be used in both SL and Sansar, seems to me. I dont see why this would not be the case

    if so then it raises other intriguing possibilities for SL new-mesh models, like buildings and furniture for example. Pretty much all new-mesh models could be made for both platforms. Or at least modded more easily by the creators to display in Sansar, rather than having to make all again from scratch


  9. MaurizioFurverti wrote:




    The group in question publically declared their refusal to get involved in RFL for the reason cited, it's not hearsay.

    as i said. You have a pov on this

    a person's view on abortion as a act, doesnt in itself make them liberal or conservative

    a person who acts on their own view as it affects them only, doesnt in itself make them liberal or conservative

    is only when a person acts on their own view, so that it it affects others, to deny or put upon them the act, can it enter into the political definition of liberal or conservative. Meaning that without application to others our definitions of what is and isnt liberal and conservative is of little use, or practical even

     +

    edit: cut down the quote so not to drag a  innocent bystander into this (:

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