Okay.. Some success now, literally everything started to go as planned. And then suddenly I zoomed out and the left leg is messed up, starting with the hip link bone. (left shoulder) What would cause this? It's not animated, none of the bones in the entire rig are animated, clear pose and everything else doesn't resolve this. It looks fine in edit mode, the skinning layer clears ok, but everything reverts back to this awkward leg pose. Hopefully I won't have to redo my rig.. pasting the pose of the right leg x-mirroed doesn't work correctly now either. Maybe I accidentally toggled somethi
I'm not entirely sure how the deformation of the face bones work - which parts of the body to deform together (I've separated this by head, tail, wings, body), or why it looks like a mess on import. I couldn't find the answer I was looking for here in this forum (though I did not look through each and every page), are there specific export settings in the most recent Avastar that I need to deform the face bones properly? They look really odd but everything else looks ok. The forepaws are only goofy looking because 1. I repurposed the Bento wing bones as fingers and 2. nothing is animated.