Hi guys. I have been searching for threads for this problem, and there were a few, but none of the answers worked for me. I am not the one to give up so I thought I could give it another try. Whenever I try to use transparency on parts of my meshes, I get this triangles distortion. I looked on this thread : https://community.secondlife.com/t5/Mesh/Checkerboard-distortion-about-phong-reflection/td-p/2326219/highlight/true Unfortunatelly, none of the answers there helped me. The transparent part, I uploaded it as a separate object, and I have applied Solidify modifier on it. Even when I tried to make it two faced by extruding it and assigning two different materials to it, it still gave me the same distortion. Even if I put the lower part of the skirt 50% transparent, it gives me the same result. Does anyone have any other suggestions on fixing this? You could also contact me inworld .