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0og

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  1. ahhhhhh that worked I got the creator of the prim, then TPd right to the store lol Thanks buddy =)
  2. Would be cool to be able to chubby up like that with the sliders getting a smooth look, but as it just ends up with a shape full of skin spikes sticking out all over the place.
  3. most of the avatar including parts of the face is prims. I've IMd the guy a few times he never replies, he just sits there with his protest sign for hours not saying anything. It might be something he even made himself....who knows
  4. I wasn't that impressed with the avatars when I joined. They're really lagging behind in that department. The content creators are having to make whole mesh avatars or parts of as a work around for improvement. However it's not good when you see three women standing around with the same mesh face or body or even on a daily bases. The whole idea is to be unique and different not look the same. I don't know if the avatars have been improved upon since SL started but really they need to step our avatars up to a whole new level. Skin spikes and skin flaps and skin dips isn't progress. Stagnated.
  5. Ahhhh! I like that one. Thanks a lot Xiija
  6. Oh totally different. I would have never figured that out. Thanks a lot.
  7. to make the texture appear as thouigh it's going around in a circle on the flat face of a cyclinder instead of it appearing as though it is going across the face of the prim? Like the spokes of a bicycle would be turning. default { // state_entry() is an event handler, it executes // whenever a state is entered. state_entry() { // llSetTextureAnim() is a function that animates a texture on a face. llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,0.25); // animate the script to scroll across all the faces. } }
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