to make the texture appear as thouigh it's going around in a circle on the flat face of a cyclinder instead of it appearing as though it is going across the face of the prim? Like the spokes of a bicycle would be turning. default { // state_entry() is an event handler, it executes // whenever a state is entered. state_entry() { // llSetTextureAnim() is a function that animates a texture on a face. llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,0.25); // animate the script to scroll across all the faces. } }