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MrNicholai

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Posts posted by MrNicholai

  1. The region snapshotter hasn't been working for a while anyway. I constantly see the same tiles on the world map for days at a time, with piles of vehicles up against a sim border. The chances of 30 vehicles crossing the same sim border at the exact same second is fairly low, so hell if i know what's going on with it

  2. It frequently happens to me on a particular crossing. Komaga Take > Oshima. Komaga has 10847 free prims, Oshima has 11595 free.

     

    Plane is an Adventure Air DC-10-30F with an LI of 95. Mostly mesh aircraft.

     

    I did, however, notice that Komaga is Magnum and Oshima is bluesteel. The bug also triggered going from Welsh > Taber. Again, both have sufficient prims but crosses from one server channel to another

  3. I've been seeing the same problem. Specifically on the crossing from Jones Locker > Indian. I enter jones locker, the next region fails to appear and the plane gets eaten on the crossing between the two regions. After that, i cannot teleport out or even walk back the way i came.

     

    Sounds like a network problem at the datacentre to me

     

    Oh and it's not just the blake. I had the same thing happen east of Bay City

  4. This isn't actually true. It seems to be one of those things LL put in to effect then undid somehow. Vehicles currently use the parcel pool.

     

    I've hit a couple of situations where i'll get half way across a region, flying normally, and hit a full parcel, resulting in the loss of the aircraft. So alas, they borked the plan to have them draw from a different pool

  5. I like to use photoshop as an analogy.

     

    Say you're making a nice new shirt for SL. You use templates so you download the relevant files, which takes time. You then have all these layers that need to be made in to one single  texture.

    Think of the old way as an amatuer doing it. It takes time because they don't really know what they're doing. They make mistakes and it ends up looking a bit messy sometimes. They get it all together, into one texture and upload it. 

     

    The new way is the master texturer. They already have the relevant tools and can put it all together in a far shorter time with less mistakes. No waiting for templates and other files to download. No faffing around with correcting mistakes.

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