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GatoUke

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  1. I see, thanks! I'll wait for your tutorials then. I once make some basic animations using your DazStudio tutorials, I hope do the same with blender. Thanks again
  2. Would you kindly guide me in the right direction onto where to start for create bento compatible animations with Blender? (specifically for bento hand) Aside from obviously donwload Blender, what else do I need? I understand that I need this Avastar add on, but I'm confused as to what version do I need... Is there any tutorials for beginners I can watch? Thanks before hand
  3. GatoUke

    Flexi mesh

    Well as I said before, I'm not much of a programmer guy, so I don't quite understand much about the technology behind OpenSim, SL and LL... I guess all I can do is wait and see.
  4. GatoUke

    Flexi mesh

    I see... Then I guess I should abandon all hope and just wait for the next platform? .-. Thanks for the reply tho
  5. GatoUke

    Flexi mesh

    Now that you mentioned it... I almost forgot. But still. current mesh hair and clothes couldn't get those properties, to interact with physics? I mean, can or cannot? All I see here is that LL doesn't care much about upgrading the graphic department ??? Maybe they don't see it as something 'worth' spending time, but since SL has no real goals (as a game or MMO) and the actual use that some people give it (snapshots and machinimas), developing in graphics would be a nailed thing to do... Isn't? I always say, little details make the difference.
  6. and omite the song, the bad animation, and even the fact that are Disney characters... Focus on the clothes, especially in the clothes and hair physics. I'm not a guy of computer and programming (and less say physics and mathematics) but I still don't see how SL could not achieve that kind of graphic details with meshes...
  7. GatoUke

    Flexi mesh

    and omite the song, the bad animation, and even the fact that are Disney characters... Focus on the clothes, especially in the clothes and hair physics. I'm not a guy of computer and programming (and less say physics and mathematics) but I still don't see how SL could not achieve that kind of graphic details...
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