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We are looking to create a fresh and winning new team for a big project of content creations for the virtual worlds SecondLife.com and Imvu.com The team will be managed by creators who have a decennial experience in creation, upload, advertising and selling throught virtual worlds. We already have three success virtual stores since 2009. After filling this form, we would like to test your skills, asking to reproduce an item of your choice, between a list given by us. Please note that the items asked should not be complex, medium to low poly count, have a clean geometry, possibly looking
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We are looking to create a fresh and winning new team for a big project of content creations for the virtual worlds SecondLife.com and Imvu.com The team will be managed by creators who have a decennial experience in creation, upload, advertising and selling throught virtual worlds. We already have three success virtual stores since 2009. After filling this form, we would like to test your skills, asking to reproduce an item of your choice, between a list given by us. Please note that the items asked should not be complex, medium to low poly count, have a clean geometry, possibly looking
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- 3d designer
- store
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[SOLD] Parcel for sale 3696mq 1/16 Tier 7900!
SinfulSky replied to SinfulSky's topic in Parcels for Sale: Mainland
price lowered! -
[SOLD] Parcel for sale 3696mq 1/16 Tier 7900!
SinfulSky posted a topic in Parcels for Sale: Mainland
Tier: 25USD/monthly 3696mq 845 prims sea view 10000 7900L$ teleport now: http://maps.secondlife.com/secondlife/Bleerslaw/163/163/46 -
Thank you for your reply! I will surely do rigged sizes aswell then, now if only I could find the avatar rigged and not fitted :matte-motes-whistle:
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I just started making clothes for sl, and I'm noticing other creators sell both fitted and rigged meshes, what's the difference? I've made a fitted one yet (which change with apparence setting) So what's the point to make sizes? I also don't get which bones are used and which not in the rigged ones only (sizes) Can someone explain, thank you so much!