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ZenriaCo

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  1. I am hoping this can all be sorted out since the Tour Pods are a massive part of the mainland. It has always made me smile to see one glide by with someone on-board, even when empty I am always happy to see them, knowing that anyone can just hop on when they come upon one. I have heard from so many Zany Zen Railway passengers that they discovered the ZZR just from hopping on a pod that was gliding down the road and I do wonder how many other roadside mainland builds can also thank Yavanna's pods for helping unearth some of Second Life little gems for Pod travelers. I send my thoughts to Yavanna hoping for a swift and smooth recovery. Zen.
  2. Hello LepreKhaun i have changed the script heading following all the Terms of Use, Thank you for helping. oh and by tinkering i meant trying to learn and at some point around 4am i thought it was better to seek help from fellow creators. Sorry if i was in the wrong i will not be using the Forums again for help. Zen
  3. Hello there :) I am currently tinkering with a project that requires a texture change script with dialog menu, Only problem is the script can't be touch to bring the menu up and I am in need of a script that will bring a menu up when i say "Menu" on channel 12. I have tried and tried to get the script to listen but it seems all of my attempts end up in error. Please can someone help me and any help would be much appreciated :) here's the script (slightly modifed for Wiki terms and services) // This script is from http://wiki.secondlife.com/wiki/Texture_Menu_Management // Copyright © 2007-2012 Linden Research, Inc. // licensed under the Creative Commons Attribution-Share Alike 3.0 License // summary http://creativecommons.org/licenses/by-sa/3.0 list MENU1 = []; list MENU2 = []; integer listener; integer MENU_CHANNEL = 1000; // opens menu channel and displays dialog Dialog(key id, list menu) { llListenRemove(listener); listener = llListen(MENU_CHANNEL, "", NULL_KEY, ""); llDialog(id, "Select one object below: ", menu, MENU_CHANNEL); } default { on_rez(integer num) { // reset scripts on rez llResetScript(); } touch_start(integer total_number) { integer i = 0; MENU1 = []; MENU2 = []; // count the textures in the prim to see if we need pages integer c = llGetInventoryNumber(INVENTORY_TEXTURE); if (c <= 12) { for (; i < c; ++i) MENU1 += llGetInventoryName(INVENTORY_TEXTURE, i); } else { for (; i < 11; ++i) MENU1 += llGetInventoryName(INVENTORY_TEXTURE, i); if(c > 22) c = 22; for (; i < c; ++i) MENU2 += llGetInventoryName(INVENTORY_TEXTURE, i); MENU1 += ">>"; MENU2 += "<<"; } // display the dialog Dialog(llDetectedKey(0), MENU1); } listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { llListenRemove(listener); if (message == ">>") { Dialog(id, MENU2); } else if (message == "<<") { Dialog(id, MENU1); } else { // display the texture from menu selection llSetTexture(message, ALL_SIDES); } } } } thank you again for reading :) Zen
  4. Hello Rolig Thank you for the help but the problem is more I am unable to script at all, currently I am on a time limit to finish this build off for a friend and not enough time to learn scripting. Thank you for the help and will look in to it when I can after the build has finished teach a man to fish and all that
  5. Hello there, I am in need of turning this script in to a listening script instead of a touch, plus make it so it only lights up two sides. Help would be much appreciated :) default { state_entry() { } touch_start(integer total_number) { llOwnerSay("active"); llSetPrimitiveParams([ PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_GLOW, ALL_SIDES, 0.05, PRIM_POINT_LIGHT, TRUE, <1, 1, 1>, 1.0, 5.0, 0.75 ]); state open; } } state open { touch_start(integer tnum) { llOwnerSay("inactive"); llSetPrimitiveParams([ PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_GLOW, ALL_SIDES, 0.01, PRIM_POINT_LIGHT, FALSE, <0, 0, 0>, 0.0, 5.0, 0.75 ]); state default; } } thank you for reading :)
  6. ahhh thankies its been a utter pain to figure it out.
  7. hello there i will have to admit i am not scripter but i am somewhat of a builder. I am currently trying make a script that will toggle the name of a prim between two names E.g. "Prim A" to "Prim B" and back again. I have no idea how to go about this. would anyone be able to help me get this simple script what i found what seems to be able to do part of the job working to be touch toggle?. Thank you for reading :) ThE zAnY zEn default { state_entry() { llSetObjectName("NEW PRIM NAME"); } }
  8. Hello all I have a little problem with my railway in a Zeppelin build, currently the problem is the loco likes to go thru the floor to get to the lower level before changing its mind and going back up to the top floor, then on the ramp down to the lower level the train seems to get stuck even tho in the end the loco is phantom I have set the scan range to the min 10.00 meters and the angle of scan is 75.00 for the tight corners would anyone be able to say of any other loco scripts that just scan in front of the loco and not in a sphere, thank you for reading. below are the photos of the project and what i have so far. The Zany Zen :)
  9. hello hello and hello :) i am currently building a railway in my Zeppelin narrow gauge for tight corners and i figured out the corner problem i just have two problems, 1 when i am going along the loco likes to go from the top deck to the bottom deck as it moves forward and only stops when the bottom decks line stops they are around 5 to 9 meters away from each other, the second problem is on the way down from the top deck to the bottom deck the train seems to get stuck like there is a thing in the way but the loco is phantom, all of these things make it very hard to have a run up and down the Zeppelin with out feeling disoriented thank you for reading. The Zany Zen :)
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