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Tsuki Saphed

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Everything posted by Tsuki Saphed

  1. Yep. I do a lot of building and scripting. some projects are my own but most of it is for others. and it's really annoying to build things right now with the rubber banding of prims and even scripts sometimes don't save or run correctly, as if bug fixing wasn't already tedious enough.
  2. I've seen mention of Speedtest in here. just want to mention that SpeedTest works on MegaBits. not MegaBytes as your browser does when you download a file. The differance betwee Bits and Bytes is 8. so for example. 10Mbits / 8 = 1.25 MBytes. 10MBytes * 8 = 80Mbytes. Hope this is usefull to anyone.
  3. @Theresa Tennyson: Yeah I know this but its like that all over the Netherlands unless you buy the most expensive package an ISP has to offer but even then there is going to be a huge differance between upload and download. Fiber Optics isn't all that wide spread over here. its either Cable or DSL, Can tell you this much once they get Fiber Optics in my town I'll be switching over, because Fiber Optics is the only type of connetion that has a 1:1 Download-Upload Ratio. Cable and ADSL is like... 20:1 Ratio. Even so. everything has always worked fine. its only in the recent week's that SL's been having problems.
  4. Ok glad it isn't just me then. here's hoping for a quick fix
  5. Yes-yes... I'm sure you see plenty of posts about lag everywhere but I haven't found one of this particular type of lag.. And before anyone jumps down my throat: Yes my connection is good, yes my machine is good, Yes I've put the bandwidth setting to that which corresponds with my bandwidth, Yes I've made sure that my viewer's Port number is forwarded correctly, which I have done manually and Yes it is still valid. No I haven't made any changes in software or hardware wise. (will post specs of machine, connection and all that jazz at the end for those who doubt this.) Lag meter shows all green on Client, Network and Server. Statistics paint a good picture too; FPS: 80+fps Packet loss: 0% Ping sim; 187msec (I'm in the Netherlands so that's normal for me) everything I see is fine, but I noticed the Ping Sim periodically jumps up to 226msec for no reason. drops down after a moment or two. What Symptoms of lag am I experiencing? Well stuff takes longer to rez. When I'm building the parameters of the object I'm editing rubber bands, (Ever been walking around a sim and suddenly you shoot back to a postion you were a few moments ago?) and that is every parameter. Scripts sometimes have a pause to them. like when using an LLdialog on a piece of fornature or a color change hud for your shoes. Even chat lags. I'd have typed something in and it takes an actual two to 4 seconds before it shows up. Animations don't always work straight away. I sometimes have to toggle my AO off and back on to get it to work right. When I right click an object I own or am working on, I literally have to wait 2 seconds before I can select the edit option. and don't get me started on how often I just crash. All in all its making it rather troublesome to be in SL right now not to mention annoying and this started happening about a week ago and its across SL, not just in one isolated sim. Does anyone here know what is going on or how to fix it? Specs for you none-believers: Connection: ISP: Tele2 Location: The Netherlands Download: 1.3 MBytes Upload: 100 KBytes System: Motherboard: Asrock X58 Super Computer Processor: Intel i7 930 @ 2.80Ghz (4 CPUs) Memory: Kingston, 16 GB total Graphics card: Nvidia GeForce GTX 650 OC 4GB OS: Windows 7 Ultimate 64-bit
  6. Ok so... I'm using llGetSubString to brake up a message into multible part. the message the script gets is this: "70d353e2-7137-bb03-b101-821db0399d39 pos <93.32597, 121.76630, 2002.50000>" and goes thorugh the desired functions: if (camID == llGetSubString(message,0,35)) { if (llGetSubString(message,37,39) == "pos") { vector pos = (vector)llGetSubString(message,41,-0); }however when it troes to isolate the vector that follows <93.32597, 121.76630, 2002.50000>, it doesn't absorb it correctly. did a test with llOwnerSay and apperantly LLGetSubString(message,41,-0) says: 7<93.32597, 121.76630, 2002.50000> odd seeing as there isn't a 7 between pos and the vector. for fun I changed the getsubstring from 41 to 42, still that number seven keeps popping up and I have no clue how.. simply put pos gets assigned a null vector because of that 7. any help?
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