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Sketchbook

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Posts posted by Sketchbook

  1. Hi, I have been trying (bangs head) to figure our the physics model so I can make my own.   I have read lots of threads here which get very complex and are over my head (sorry).     I am trying to make a very basic piece of furniture.

    I don't need complex physics it's a static piece of furniture so I just need a cube shape.

    I built a cube that each corner reached each furthest corner of my model (so 6 polygons) but it isn't working.  I put an illustration of what it would look like (top down view) here - pretending black was my furniture piece and red the physics model.    Should I be creating triangles?

    I am very lost and can't seem to get a beginner's level explanation to help me make the right sort of model or any templates to learn from.

    Any help much appreciated :-)

     

    Cube.jpg

  2. Hello all :)

    I have been uploading my own mesh models with no issue. But today on BETA I am getting a texture error message.   I have ruled out or checked:

    (a) each material only has an underlying texture that is a jpg and sized for SL

    (b) the .dae file as them listed in name/number order except two which are at the top texture 98 and 99. *not sure if this creates an issue

    (c) it's a complex mesh model with multiple meshes and 99 textures.

    (d) no issues with physics etc - when I untick the texture option it uploads fine.

    I checked texture 85 in case that was a clue in the log and it seems ok and no different to the others.

    I never had have this issue before.  It would be back breaking to manually put on each texture so any ideas on where I am going wrong?  :) Thanks

    WARNING: completed: upload failed
    WARNING: log_upload_error: stage: upload http status: 200
    WARNING: log_upload_error: err: {'TextureIndex':i85,'error':'TEXTURE_EMPTY','identifier':'NewAgentInventory_InvalidAsset','message':'The texture is empty.'}
    WARNING: log_upload_error: mesh upload failed, stage 'upload' error 'TEXTURE_EMPTY', message 'The texture is empty.', id 'NewAgentInventory_InvalidAsset'

     

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