Hello all :) I have been uploading my own mesh models with no issue. But today on BETA I am getting a texture error message. I have ruled out or checked: (a) each material only has an underlying texture that is a jpg and sized for SL (b) the .dae file as them listed in name/number order except two which are at the top texture 98 and 99. *not sure if this creates an issue (c) it's a complex mesh model with multiple meshes and 99 textures. (d) no issues with physics etc - when I untick the texture option it uploads fine. I checked texture 85 in case that was a clue in the log and it seems ok and no different to the others. I never had have this issue before. It would be back breaking to manually put on each texture so any ideas on where I am going wrong? :) Thanks WARNING: completed: upload failed WARNING: log_upload_error: stage: upload http status: 200 WARNING: log_upload_error: err: {'TextureIndex':i85,'error':'TEXTURE_EMPTY','identifier':'NewAgentInventory_InvalidAsset','message':'The texture is empty.'} WARNING: log_upload_error: mesh upload failed, stage 'upload' error 'TEXTURE_EMPTY', message 'The texture is empty.', id 'NewAgentInventory_InvalidAsset'