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Zeotetra

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Posts posted by Zeotetra

  1. 11 hours ago, Lillith Hapmouche said:

    Again: you seem to know plenty of stores which still support SLink in their new releases. Why don't you name a few?

    The "big guys" like Cold Ash, Dead Wool, Gabriel, Lapointe & Bastchild etc. certainly don't.

    Information is there check it out yourself :D

    11 hours ago, Seicher Rae said:

    Skell says in his blog, support for this body by clothing designers is waning. So can we please stop the PR for Slink? This is not a thread about just Slink, pro OR con. Yeesh. 

    Skell? who is that sorry not sure, I am free to voice what i believe thank you as much as you to your view call it what you will pr or not :P

    Until other creators can produce more optimized body and heads, slink is better in that respect.
     

     

    • Sad 1
  2. 2 hours ago, Marianne Little said:

    I must reply once more because I disagree with @Zeotetraand I have to write in just in case you still follow the thread. It is her opinion, but it does not work for the skin you linked to. This skin can not be used with Slink Redux or system avatars. It can be good advice for other skins, but not in this case.

    What skin would that be exactly?

    What do you disagree with specifically?

     

     

     

     

  3. 8 hours ago, animats said:

    It's all very simple. See?

    Could be simplified but at least you see the options

     

    4 hours ago, PermaRuthed said:

    No wonder Slink is losing designer support.

    I see and who are those designer slink are losing i am curious?

     

    3 hours ago, PermaRuthed said:

    No wonder Slink is losing designer support.  That flowchart is a big old tangled mess of spaghetti.

    Not a mess of a spaghetti a bit of an over exaggeration :P

    take a look at this spaghetti!
    proxy-image.jpg.ecd4781567e67741ef655d60502f0208.jpg

     

     

  4. 2 minutes ago, Lillith Hapmouche said:

    Yeah, go for Geralt or SLink if you don't want clothing...

     

    Do you desire high polygon count and wreck sl by all means follow the sheep, or decide for yourself look into the demos and check for yourself.

    They do have clothing depends what style of clothing your after, perhaps the slink support could guide you more on that too.

  5. Easiest way in my opinion

    Slink redux body the complete pack it is a swimmers body frame hands and feet all in 1 if that is your style.

    head slink separately or you can just use your system avatar head.

    It is bom (baked on mesh) so you can apply skin and tattoos etc on the body and head.
    If you go all slink including mesh head there is no neck line that some suffer from when applying a texture.

    Also demo is free and can try to see how it is before purchasing.
    If you still need more help can contact the slink support they are very helpful.

    Here is the place
    http://maps.secondlife.com/secondlife/Slink/45/124/25

    Alternatively stick to system avatar!

  6. 13 hours ago, Moira Timmerman said:

    It depends on how much disruption and how complex the changes are, I suppose.  I think there probably is a limit to what can be realistically done behind the scenes and merged into the current without shutting everything down while major updates/conversions are performed.

       

    yes, the question then would be could the community tolerate a disruption, and how long could it take LL to complete?
    Also taking into account blips and tweaks those are bound to happen somewhere down the line.

     

    13 hours ago, Moira Timmerman said:

    There are people who want complexity and script limits enforced for large events - and then those who do not want their ability to wear what they want, wherever they want, infringed on.  There is even disagreement among those who are much, much more knowledgeable than me about whether the complexity calculation is measuring the right things,

    Its a tool and an interesting tool to have, may not be 100% however it can give an idea than not knowing at all.
    Usually i would use more than 1 tool e.g.when i am in a rp sim the sim owner also makes an effort to show others how much they are using such as the

    On a board:

    - Complexity
    - Script amount & time

    I like these tools too

    - Wireframe:  Ctrl shift R
    Use this as another way to see how dense the object, items, from what i saw on a video the more dense the wireframe the more complex and its use of polygon

    - Hilight transparent : Ctrl Alt T
    Use this to see any extra items i may have hidden away sometimes they can be inside the body too

    - Then i also like to see what texture size i am using in some objects this from the sl wiki helped me
    http://wiki.secondlife.com/wiki/Texture_Usage


    Just wish all these tools could be easily accessed in one area many do not press all these short cuts and to activate those by accessing them in advanced menu
    ctrl alt shift D and the same again to toggle off.

    14 hours ago, Moira Timmerman said:

    There are times when I think if I hadn't ever started reading in the forums, there would be things that I wouldn't be concerned about - I'd not be worrying about avatar complexity, I'd be running around the world seeing everything wonderful because my LOD setting was at 4.0, my parcel would be filled with wonderfully soft-looking alpha blended plants and grass, I'd be wearing multi-onion skinned head and body without even thinking about finding out what BOM was all about, and probably still be 2.0m tall...   But overall, I am glad that I do read here, and that there are so many knowledgeable creators and users here posting, so that through time and discussions and debates, a sense of general standards and guidelines starts to emerge (which is not always black & white, cut and dried, so while I do agree there are some things LL could be better at informing users of,  some of it comes out of the discussions and debates here by those "in the trenches", so to speak). 

    Agree, wouldn't of known all this either, and it really makes sense and how we can make a better experience for the community.
    You can make things look pretty, and all that, but if everyone did their part... sadly that is not always the case. An example with covid19 not all wear mask or take procedures to protect it is not just an individual it can effect everyone not the greatest analogy but i think you know what i mean :D
     

     

     

     

    13 hours ago, Moira Timmerman said:

    There are people that are going to wear what they want to wear regardless of the complexity

    If it was optimized in the first place wouldn't be an issue

     

    10 hours ago, animats said:

    Many people in the industry are very interested in finding out how Unreal Engine 5 works.  Unreal Engine 4 does large amounts of preprocessing and optimization on content while building level maps. UE5 apparently does more at run-time, so it's better suited to a dynamic environment like Second Life. Technical details are scant at this point. There is an impressive demo. They managed to get the GPU to do level of detail. SL needs that to deal with SL's elaborate clothing.

    I wonder what the minimum/recommended hardware would be for UE5 hmm

    This is for UE4.25
    https://docs.unrealengine.com/en-US/GettingStarted/RecommendedSpecifications/index.html

     

    UE5 does look very interesting wonder what other engines would be of interest and how does it compare to the latest havok engine?

    • Haha 1
  7. 24 minutes ago, Moira Timmerman said:

    I don't think that SL could be made perfect for every community's perspective

    Yes but it could be made much better!

     

    26 minutes ago, Moira Timmerman said:

    I do think that there will continue to be further changes and improvements into the future

    Truly hope so, not just for aesthetics but optimization and performance too.

     

    28 minutes ago, Moira Timmerman said:

    about building, optimizations and creators, although there may not be specific direct information from LL to creators, there is a lot of information here in the forums about what makes items optimized or unoptimized and information creators can use to improve their products

    There is yes i agree, and it shouldn't just fall on the community to do that, LL can provide specific information & even at least approve community information also.

     

    34 minutes ago, Moira Timmerman said:

    it is probably too late to implement some of those measures without really disrupting SL as we currently know and use it.

    To cope with a little disruption or to endure an issue and let it drag on ahh
    Even road works have little disruptions but at the end they create new paths for vehicles to move.

     

    38 minutes ago, Moira Timmerman said:

    Non-creators have some responsibility as well, to understand and use some of the tools that are available for choosing what they purchase, caring about their own avatar complexity and how it might impact others,

    LL should at least have updated information regarding this made clear, to be more aware and be more informed would help much more.
    Instead the focus seems to be more on looking great, creating, and so on. Notice that on the main sl website, why not add a section on sl tools and how to optimize.

     

    41 minutes ago, Moira Timmerman said:

    If building tools are made too simple, I would worry that some of the functionality and parameters needed by the tools for complex creations would be limited, which in turn would limit what creators were able to build. 

      Yes i agree, but there should be some guidelines and implications that going beyond a certain point would result in added weight etc etc

     

    43 minutes ago, Moira Timmerman said:

    I think that it is probably a balancing act for LL in deciding what they can do that doesn't completely disrupt existing things, yet provides a better experience for a large part of the user community, yet stays within the workload budget of what can be accomplished with their development staff, yet allows them to keep their overhead costs within a range that doesn't require them to raise end costs for the users but allows them to perhaps decrease them. 

    Very good point, and do hope they will continue to make progress towards a  better sl

     

     

  8. 16 hours ago, Drakonadrgora Darkfold said:

    For some people it can lead to friends yes, but not with all. For some you will still be nothing more then causal play partners that neither care or worry about each other any more than what you had for breakfast three weeks ago last tuesday.

    Some start of as play partners and then they play so much that rl becomes second life and second life becomes rl then they make pixels and life as we know it

     

    • Haha 1
  9. 3 hours ago, Lord Ravenhurst said:

    Only in SL will you find a thriving ecosystem of pretenders and patsies.

    The 'pretenders' aren't particularly inventive or clandestine by nature, they don't need to be, they are precisely the partner persons of a certain disposition are seeking.

     

    2 hours ago, Drakonadrgora Darkfold said:

    Because it's the truth no matter how much anymore want's to disagree with it. Sl is no different from rl at its core. 

    I don't sugar coat my words or thoughts.. it is wasteful to do so. 

     

    proxy-image.jpg.65942f74a904930249ff325683cd7ac7.jpg

    • Haha 2
  10.  

    1 hour ago, Adamburp Adamczyk said:

    I'm from way oop north and I've never known a ruder, filthier, place than London itself (the City, not the SL sim).

     

    People who've asked me about London here in RL, I've always advised them to avoid it like the plague.

    No offense london (rl) is a pile of doodie well that was offensive... i know sorry, no i am not, but i am sorry sort of for those living there.

    There are some nice folks there i feel the folks up north are way more pleasant just my experience though when visiting.

    • Sad 1
  11. 3 hours ago, NiranV Dean said:

    Because LL is a company, needs money to survive and can't do anything that would even remotely anger users... unless they absolutely have to.

    Think that is inevitable either way someone is going to be annoyed and angered.

    - Not doing enough = feel the back lash
    - Putting out nice visual stuff mesh, bom etc = feel less back lash just a nice short term pain killer doesn't focus on the actual issue.
    - fixing the issues = better experience feel the back lash of LL losing profit

    The new investors hope they will inject some well needed funding to sl, it is 2020 the idea of sl is still strong so make it great again please 🤑!
    https://youtu.be/hSdQ4A0xsCM

  12. Most sims are a horror sim to me with lag monster however you could take a look at some gcs sims if your into horror
    They are interactive with the npc's and have zombies that are creepy especially the worms and birds that fly into your face.

    http://maps.secondlife.com/secondlife/Mustang Bay/128/127/2502


    If your talking about just the experience and the creepy atmosphere then i would suggest Doomed ship however more sci-fi

    http://maps.secondlife.com/secondlife/Gibson/118/23/754

  13. Some of you have just hopped in and others have been playing in sl for years!

    What do you think can be improved and why isn't it happening?

    Is this restricted financially or are they waiting for the right skilled individual or group to tackle the issues?

     

    My Questions

    - What if they used a new engine?
    - What if optimization and tools were already accessible and made simple so that we are made aware for everyone even creators/scripters etc
    - Why are some against the move of the severs in the cloud than what they already have?
    - Why can't creators be warned that unoptimized goods will inccur a reminder too many of these can cause a poor reputation so others can see.
    - Why can't stores inworld and in marketplace include vital information such as polygon count, complexity, etc
    - Are LL focusing on important things or could they do more or something different??

     

     

    • Like 1
    • Haha 1
  14. 1 hour ago, Talligurl said:

    You don't really know the normal people very well.

    Then again what you see is what you get and that can be boring to some or interesting to others.

     

    1 hour ago, English47 said:

    What one person finds weird, others may find normal and acceptable 

     

    Yes i find big doodies dancing hilarious, while someone else might find it revolting shrugs

    • Like 1
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