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FernandaCassia

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Posts posted by FernandaCassia

  1. It is not full bright, I have already tested it and it is not active.
    Here is an image of a full perm outfit that does not change dramatically with lighting and no lighting and it does not have full bright active.

    No light [ edit: normal (afternoon) lighting]

    Snapshot_008.thumb.png.0c35d51643f09a86c1fad1c63a74edb0.png

    Light [edit: edited environment setting.(All white, made studio]

    Snapshot_007.thumb.png.93a1599c9d3371c7a8c0300ad924b52e.png

  2. I have noticed that some clothes even without changing the lighting or putting facelight / light remain perfect, same as with lighting. How do you do this? Is there any configuration in photoshop, mesh super low? Or very high? For my clothes with and without illumination change drastically.
    Grateful

    No light = normal (afternoon) lighting.
     

     

    Snapshot_003.thumb.png.97235260d6da3a83d2257d4797326f20.png

    Light = edited environment setting.(All white, made studio)

    Snapshot_004.thumb.png.24ecb5ef29e9af925fb142f15d1a104b.png

  3. The texture of the dress is okay when the avatar is stopped, but when it moves it becomes stained and blurred. Anyone have any ideas how to fix this?

     

     

    error2.png

  4. Hello, I have used blender and avastar 2.73 to upload my clothes to second life and I have been having problems to export clothes to the body (Bellezaa), when I follow the tutorial available by the creators the vertices of the thighs enter one another ,

    1.png.9854086c056dc918ad08fd7e94b20836.png

    And when they go away the (original) skeleton seems liquid, modify the size of the body, when I export them to second life, even though everything is perfect in the blender, they do not fit correctly in the body. Someone help me? Please

    2.png.5f48aeacd3094516ed6572a21a6c3932.png

    03.png.ced750d6c0620c1c8f1ce2ef6f8c92fc.png

    a.png.4d996eaf6f0909a9e7615e451df58686.png

    b.png.e7e08201e772942ad5411b4b8af57079.png

  5. Hello, lately I've seen some mesh stores using a hud that has multiple color options,
    how I create this hud?

    obs .: I have knowledge of Maya, Blender, zbrush
    but I know nothing about script

  6. Sassy, ​​I'm uploading exactly the same image as shown above, but as the error exists only in Second Life I printei the screen (arriving is with the edge of sl and all). If you are looking at the difference from one to the other, you will see that the second life the image is blurred, even without is in mesh. In maya, in blender, in photoshop texture is without error. Just when I upload it to the second life that appears the error.

     

     

    -------------------------------------------------- -----------------------

    Ohjiro, this option does not appear here. As the only Arton said aprece images 128x128px.

     

     

    -------------------------------------------------- --------------------

    Arton, this option is already checked here. It seems that the error is not it.

    Compression.png

    -------------------------------------------------- --------------------

    Sassy, ​​no ... I mean the same image, that when uploading to Second Life is defective. I'm saving in PNG, with the following configurations:

    imagem.png

  7. Hello, I have a strange defect, when I upload this image.
    On my computer, the image is perfect, without any error, but when I upload it to the second life appears defects, as if I had moved into her levels in photoshop. Someone can tell me what to do to stop this error occurs or why it is happening?

     

    Sem Título-2.png

    Photoshop:

    Photoshop.png

    Second Life:

    2.png

     

  8. Hello, I follow the following steps:

     1.png

    2.png

    3-1.png


    Maybe that's because my avatar uses mesh eyes ... and it is precisely that they are bulging ... is to fix it?

     

    -----

    eye images before and after wearing the mesh,
    note: skins are different, because I was experiencing some demos of a store.

    Snapshot_001.png

    Snapshot_002.png

  9. MIstahMoose, if you have a problematic life come not discounting the forum. =)
    I use both, I have no reason to lie to the forum.
    Of course i searched on google a method before, but I intessante takes some tips in the forum since it's made for this, unless you have some rule specifies talking to look for something on google before opening a topic here.
    By the way my native language is Portuguese =)
    Thanks for the tips Jenni Darkwatch.

    001 normal BASE _ ALTO.pngbaked-baked_blinn15SG_ALTO3_MeshSG-ALTO3_Mesh.pngbaked-blinn15SG-ALTO3_Mesh.pngUV _ MAP.png

  10. Hello, for some months i have used 3d programs (Blender, Maya and ZBrush).
    I know the basics, but my textures always go opactas, no glare and noobs ... Could someone give me tips to at least i know where to start to stop putting it shine?
    I make the textures of the clothing using Ambient Occlusion, because the shadow map always gets dark parts.

    NOTE: Use Maya 2013 Blender and Zbrush

    MY CLOTHES  :

    FRENTE_001.png

     

     PARTES_ESCURAS_001.pngMY_DRESS_001.pngVESTIDO_2_001.png

  11. Olá, existe diversas formas de conseguir emprego no second life conversando com amigos e perguntando se eles sabem de alguma vaga de emprego, entrando em grupos em que as pessoas oferecem e procuram emprego ou através do menu procurar > classificados procure um que lhe agrade e converse com o recrutador.

    Boa sorte :)

     

     

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