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Posts posted by FernandaCassia
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Enjoy the season and bring summer to your Second Life.
Luxurious skyboxes with their own beach available.Visit us in the world: Dass Beach
Or check our available units on the website: Dass Beach.
Pay 4 weeks and Get 1 week free.
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Enjoy the season and bring summer to your Second Life.
Luxurious skyboxes with their own beach available.Visit us in the world: Dass Beach
Or check our available units on the website: Dass Beach.
Pay 4 weeks and Get 1 week free.
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Skin weights
in Mesh
I tried with avastar too, but it was not working. It is a necklace made in zbrush, this version is just a low that I created, because I thought the error was many vertices. If anyone has the same problem:
Avastar> Skinning> Strategy (choise meshes)> so select just uppermeshbody> Blind to armature.Thanks for the answers
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Skin weights
in Mesh
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5 hours ago, SusanPoora said:
Sweet colours❤️
Thank you, this land is very beautiful.
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I already sent a message to him, but I still haven't got a reply. I accept script tips that work with linked objects.
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Boa tarde,
a imagem sempre é redimensionada no perfil não importa em que tamanho faça o upload, eu faço o upload das minhas imagens pelo site do second life, pois possui menos problemas e muda em todos os visualizadores, mas mesmo assim ficam no tamanho padrão.
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I buy RenderWorks Texture Change HUD Scripts 1.0. and I wonder How to apply texture hud to just one object of linked objects?
Whenever I apply the texture, it is applied to all linked objects, but I would like to apply only one. It is a house with several linked objects, each object has its own texture. -
8 hours ago, Chic Aeon said:
Não é realmente uma resposta, mas possivelmente de interesse. Enviei uma loja nova há alguns meses sem problemas. Não é algo que eu normalmente faço, mas parece similar ao seu último andar.
Não há paredes externas como esta indo dentro de um surround. Minha única sugestão seria usar o CUBES como seu modelo de física e ver se isso resolveu o problema. Não deixe os cubos se tocarem. Certifique-se de aplicar localização, rotação e escala para o seu modelo principal e o modelo de física.
Tutorial aqui desde que eu vejo que você está em 2,79
https://www.slartist.com/house-physics-for-second-life-blender_fafd82260.html
Boa sorte!
Thank you very much to everyone who answered the topic, following all the tips, finally get 😃
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I separated the cover, but without success. I modified vertices, but without success. I used Limited dissolves, but nothing, I don't know what I do anymore, I didn't want to lose this building, I spent almost a month building it.
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14 minutes ago, Kyrah Abattoir said:
clear up your log, try the upload again, and reopen your log, the end of the log should more or less stop at the last thing that happened, aka the upload.
2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(902) LLDAELoader::OpenFile : Collada Importer Version: 1.4.1
2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(912) LLDAELoader::OpenFile : Dae version 1.4.1
2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1031) LLDAELoader::OpenFile : Importing Plane.003 model with 1 material references
2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1038) LLDAELoader::OpenFile : Plane.003 references
2019-07-24T03:44:05Z INFO # llprimitive/lldaeloader.cpp(1071) LLDAELoader::OpenFile : Collada skins processed: 0
2019-07-24T03:44:06Z WARNING # llui/llview.h(704) LLView::getChild : Making dummy class LLCheckBoxCtrl named "confirm_checkbox" in Model Preview
2019-07-24T03:44:08Z INFO # llmessage/llcircuit.cpp(1202) LLCircuitData::dumpResendCountAndReset : Circuit: 216.82.48.74:13014 resent 2 packets
2019-07-24T03:44:08Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.30
2019-07-24T03:44:10Z INFO #Mesh# newview/llmeshrepository.cpp(5190) LLMeshRepository::metricsUpdate : EventMarker {'fetches':i1514,'reason':'Mesh Download Quiescent','scope':'Login','start':r193.188727,'stop':r218.921889,'sys_cpu':r0.000000,'teleports':i1,'user_cpu':r0.000000}
2019-07-24T03:44:18Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.10
2019-07-24T03:44:21Z INFO # llui/llfloater.cpp(647) LLFloater::openFloater : Opening floater Model Preview full path: /main_view/menu_stack/world_panel/Floater View/Model Preview
2019-07-24T03:44:21Z INFO # newview/llfloatermodeluploadbase.cpp(48) LLFloaterModelUploadBase::requestAgentUploadPermissions : class LLFloaterModelPreview::requestAgentUploadPermissions() requesting for upload model permissions from: https://sim10004.aditi.lindenlab.com:12043/cap/d26e2234-b012-62df-09b0-acbf0b384591
2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1106) LLDAELoader::preprocessDAE : Preprocessing dae file to remove spaces from the names, ids, etc.
2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(902) LLDAELoader::OpenFile : Collada Importer Version: 1.4.1
2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(912) LLDAELoader::OpenFile : Dae version 1.4.1
2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1031) LLDAELoader::OpenFile : Importing Plane.003_PHYS model with 1 material references
2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1038) LLDAELoader::OpenFile : Plane.003_PHYS references
2019-07-24T03:44:21Z INFO # llprimitive/lldaeloader.cpp(1071) LLDAELoader::OpenFile : Collada skins processed: 0
2019-07-24T03:44:22Z WARNING # newview/llfloatermodelpreview.cpp(4592) LLFloaterModelPreview::onPermissionsReceived : Upload permission set to true but uploadModelUrl is empty!
2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(155) LLMemory::logMemoryInfo : Current allocated physical memory(KB): 1143788KB
2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(156) LLMemory::logMemoryInfo : Current allocated page size (KB): 1045820KB
2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(157) LLMemory::logMemoryInfo : Current available physical memory(KB): 302892KB
2019-07-24T03:44:26Z INFO # llcommon/llmemory.cpp(158) LLMemory::logMemoryInfo : Current max usable memory(KB): 1446680KB
2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(569) LLViewerAssetStorage::logAssetStorageInfo : Active coros 0
2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(570) LLViewerAssetStorage::logAssetStorageInfo : mPendingDownloads size 0
2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(571) LLViewerAssetStorage::logAssetStorageInfo : mCountStarted 1
2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(572) LLViewerAssetStorage::logAssetStorageInfo : mCountCompleted 1
2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(573) LLViewerAssetStorage::logAssetStorageInfo : mCountSucceeded 1
2019-07-24T03:44:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(574) LLViewerAssetStorage::logAssetStorageInfo : mTotalBytesFetched 3234
2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(2801) LLMeshUploadThread::onCompleted : Fee request failed. Not in expected 'upload' state.
2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(753) log_upload_error : Error in stage: fee, Reason: (Http_200)
2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(764) log_upload_error : error: {'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i15,'Vertex0':[r-0.224914,r0.174559,r0.204170],'Vertex1':[r-0.223251,r0.173095,r0.249542],'Vertex2':[r-0.221588,r0.171630,r0.204307],'identifier':'Upload_InvalidAsset','message':'MAV_FOUND_DEGENERATE_TRIANGLES'}
2019-07-24T03:44:27Z WARNING #Mesh# newview/llmeshrepository.cpp(765) log_upload_error : mesh upload failed, stage 'fee', error '', message 'MAV_FOUND_DEGENERATE_TRIANGLES', id 'Upload_InvalidAsset'
2019-07-24T03:44:27Z WARNING # newview/llfloatermodelpreview.cpp(4508) LLFloaterModelPreview::setModelPhysicsFeeErrorStatus : LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(13107200 : )
2019-07-24T03:44:27Z WARNING # newview/lltoastalertpanel.cpp(178) LLToastAlertPanel::LLToastAlertPanel : Alert: Plane.003 failed to upload: MAV_FOUND_DEGENERATE_TRIANGLES\n\nSee SecondLife.log for details
2019-07-24T03:44:29Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.40
2019-07-24T03:44:38Z INFO # llmessage/llcircuit.cpp(1202) LLCircuitData::dumpResendCountAndReset : Circuit: 216.82.48.74:13014 resent 1 packets
2019-07-24T03:44:38Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 6.00
2019-07-24T03:44:46Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(287) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result 1 unresolved ids; expires in 3600.000000 seconds
2019-07-24T03:44:46Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(295) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result failed id 65a4dec4-4950-4b90-b568-066eb8bb07fb
2019-07-24T03:44:49Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.60
2019-07-24T03:44:51Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34059
2019-07-24T03:44:53Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34060
2019-07-24T03:44:55Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34061
2019-07-24T03:44:57Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34062
2019-07-24T03:44:59Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.00
2019-07-24T03:45:02Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34063
2019-07-24T03:45:04Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(287) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result 1 unresolved ids; expires in 3600.000000 seconds
2019-07-24T03:45:04Z WARNING #AvNameCache# llmessage/llavatarnamecache.cpp(295) LLAvatarNameCache::handleAvNameCacheSuccess : LLAvatarNameResponder::result failed id 23153873-1b63-4810-b56c-6d745b605efa
2019-07-24T03:45:07Z INFO #Avatar# newview/llvoavatar.cpp(8705) LLVOAvatar::processAvatarAppearance : Processing appearance message version 34064
2019-07-24T03:45:09Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.50
2019-07-24T03:45:19Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 7.40
2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(155) LLMemory::logMemoryInfo : Current allocated physical memory(KB): 1099868KB
2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(156) LLMemory::logMemoryInfo : Current allocated page size (KB): 1031712KB
2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(157) LLMemory::logMemoryInfo : Current available physical memory(KB): 577853KB
2019-07-24T03:45:26Z INFO # llcommon/llmemory.cpp(158) LLMemory::logMemoryInfo : Current max usable memory(KB): 1677721KB
2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(569) LLViewerAssetStorage::logAssetStorageInfo : Active coros 0
2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(570) LLViewerAssetStorage::logAssetStorageInfo : mPendingDownloads size 0
2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(571) LLViewerAssetStorage::logAssetStorageInfo : mCountStarted 1
2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(572) LLViewerAssetStorage::logAssetStorageInfo : mCountCompleted 1
2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(573) LLViewerAssetStorage::logAssetStorageInfo : mCountSucceeded 1
2019-07-24T03:45:26Z INFO #AssetStorage# newview/llviewerassetstorage.cpp(574) LLViewerAssetStorage::logAssetStorageInfo : mTotalBytesFetched 3234
2019-07-24T03:45:26Z INFO # llui/llfloater.cpp(697) LLFloater::closeFloater : Closing floater toast
2019-07-24T03:45:29Z INFO # newview/llviewerdisplay.cpp(213) display_stats : FPS: 8.10
2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(2801) LLMeshUploadThread::onCompleted : Fee request failed. Not in expected 'upload' state.
2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(753) log_upload_error : Error in stage: fee, Reason: (Http_200)
2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(764) log_upload_error : error: {'BlockName':'physics_mesh','Context':'validateDecompressedPhysicsMeshData','ErrorCode':i21,'FaceIndex':i0,'MeshIndex':i0,'TriangleIndex':i15,'Vertex0':[r-0.224914,r0.174559,r0.204170],'Vertex1':[r-0.223251,r0.173095,r0.249542],'Vertex2':[r-0.221588,r0.171630,r0.204307],'identifier':'Upload_InvalidAsset','message':'MAV_FOUND_DEGENERATE_TRIANGLES'}
2019-07-24T03:45:30Z WARNING #Mesh# newview/llmeshrepository.cpp(765) log_upload_error : mesh upload failed, stage 'fee', error '', message 'MAV_FOUND_DEGENERATE_TRIANGLES', id 'Upload_InvalidAsset'
2019-07-24T03:45:30Z WARNING # newview/llfloatermodelpreview.cpp(4508) LLFloaterModelPreview::setModelPhysicsFeeErrorStatus : LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(13107200 : )
2019-07-24T03:45:30Z WARNING # newview/lltoastalertpanel.cpp(178) LLToastAlertPanel::LLToastAlertPanel : Alert: Plane.003 failed to upload: MAV_FOUND_DEGENERATE_TRIANGLES\n\nSee SecondLife.log for details
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Quote
I've already tried:
Mesh>Clean up > remove doubles
and
Mesh>Clean up > degenerate dissove
and not work.
my secondlife.log file is huge, with hours from 02 to 03, being 08 hours, I have no idea what to copy.
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I can not log in to aditi, the following message always appears:Login Failed.Despite our best efforts, something unexpected has gone wrong.If you continue to experience problems, please check your network and firewall setup.
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I know it's not the purpose of the topic, but this script is wonderful, I just happened to come here when I was going to open a topic about door script, and it worked perfectly for me.
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I'm trying to create a house in SketchUp. Whenever I upload it to the second life it seems to have an invisible prim that causes the avatar to be above it, I activated Phantom in it and then my avatar was below it, I thought to put a prim, but whenever I put the prim with the house the Phantom is active in both and my avatar re-enters the same, how to solve this?
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I threw a pool and a float in my new home and get the following message:
Can't rez object at { 123.255, 208.246, 20.8792 } because the owner of this land does not allow it. Use the land tool to see land ownership.
Both items were not copy, they were gacha, what do I do now to recover them? I've been to the location and they are not there.
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Sorry, but free bodies usually does not provide a good experience, usually a store puts free of charge what has presented some problem or want to call new buyers and blog. My tip is: Buy a body in mesh, try several bodies paid, adjust to stay as you want, buy free clothes that find a blog for him, so you will have notion of what has more free clothes. And migrate to it as soon as you have l $.
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yes, they all work, at least they work well when tested in the store. Mainly adjustable, gave to choose the opening and still
Sell Parcel - 5625 PRIM for 2500L$
in Private Island
Posted
I listed it in the wrong place. Thanks for correcting. It is a plot - 9216m² - in a Full Region. 2500l$ per week.
By purchasing you have all rights. But obviously, you pay a weekly fee.