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Valareos

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Everything posted by Valareos

  1. Curious Hazelnut wrote: I would start by talking to the neighbours with the skyboxes and ask them if they would be willing to either move their skybox higher (up over 1000m) or to paint the outside sky blue. Painting the outside sky blue isn't perfect but it will at least reduce the contrast with sky making it harder to notice. I don't know very many people who have their draw distance set much above 128m. I'm surprised the skyboxes are that much of an issue unless your land is on top of a mountain. That actually comes into the heart on why I looking at this. There is one building that is accessable from land, thatn when your on the top is at a height of 200 meters, so any solution i make has to go to a height of that to enclose my entire place. Yes, you can turn the draw distance down, but the ladns is 144m x 144m and means some place will be inevitably within vew distance of at least one place that has huge billboards on their property. As it is a fantasy/midieval theme, I want to ensure that the rentors and patrons of my place can have a good immesion sensation.. But without causing detriment to any current or future neighbors. And when I advertise adn want to take shots, I have t set a draw distance of at least 200 if I want to capture the castle from the ground, and dont want to have floating objects in the way of the view lol it is also withing sight of a road that invariably seems to have a pileup of cars on it im thinking my best option is a double sided screen. Outside using what is normally an inside panoramic view to surround the area, maybe makign it look like a forest or a lake... those far away see a lake, those closer have a ready made backdrop to build against, and would be buying into the area with the full knowledge it was there... Talk to all immediate neighbors to see if they have an issue against it, and show what im wanting to do. if they fine with it, then thats that problem solved. Inside then can be whatever I want. and making it so the scenery on both sides is phantom so people CAN walk through it back and forth. Thanks everyoen for your opinion and input it is greatly appreciated. ill be sure to add screen shots to this thread once i finished so you can see how well it worked
  2. So, what im looking at here, is wanting to have my area at ground level because im WANTING people wandering around to see it and come in and visit, but got people near that has their skyboxes at a level of around 300-500 (was certain somewhere they are supposed to put them MUCH higher). Its actually that part which im wanting to find a way of hiding (as anything on ground can be done with strategic landscaping) Wish there was a good way o having best of both worlds
  3. Yea, mine is a 144x144 meters, so not able to do spheres, but got a few options... Dont really have neighbors at the moment, one is workign with me to my plans, and another just uses their sky box.... so the entire region is pretty empty as far as direct neighbors. I just dont want to take away from the look.... and 500 meters was without a top on it.. may do a top and can have it less. if I do something like that, would have to make it so people on other side have something to look at.. perhaps making it look like a forest? Or doing the landscaping trick... Hrmm. will have a good think about it
  4. I see what your saying.. even if this one side was ransparent, they would see all the way through to the other side. Not an issue except for near corners where the two sides are closer together... only other option then is on that other side of the screen im simply displaying a picture of my kingdom on the other side or move it all into a skybox, but i wanted to make use of terrain
  5. I am curious on if mainland rules will allow the following: Im creating a themed area, and wish that when your in the area, what you see meets the theme.. I got neighbors with sky boxes at 250 or so meters, which means some of them are visible from the ground under certain settings. This isnt a real bother, nor something I want to raise a fuss about. What I want to do is the following: Surround my land with a privacy wall that extends about 500 meters above the ground. This privacy wall will be transparent on outside, and phantom (people can just pass through it without any trouble) When your inside, it shows a scene more appropriate to the theme. As the screen will not be an eyesore for neighbors, AND will not interefere with free movement through the region, do the rules on mainland allow it?
  6. Kingdom of Drecanis is an RP Community that can trace its roots back 15 years ago to MSN Chat. Now, the owner is bringing that community back in Second Life. With plans for a large mainland city to be developed, this is your oppertunity to get on the ground floor. More homes and business spots will be made available as the community grows, and scripting has begun for our own RP system. Some of our rental properties come with a building on it already, but you are only charged for the prim usage you are allowed. This allows us to have better control over the look and feel of our community, while giving you the best price possible We are offering a special introductary price on all our rentals. Rent now, and lock in that price until you move out! Residental: 2 (L$31-L$76) Industrial: 1 ($L58) Commercial: 2 (L$27-L$81) Silverflame Inn Type: Commercial Size: 928 sqm Prim 18 Price/Week: L$81 Link: Silverflame Inn Silverflame Inn is the cornerstone of the Kingdom of Drecanis. The only ruin still remaining of the old kingdom, it has become the rally point for the recovery of the kingdom. The building contains 2 floors giving plenty of room for patrons. As this is a commercial property, you can use your 18 prims for setting up shops inside, or in the large area outside to display your wares, or simply use the Inn as a center peice for your own RP sessions 1 Silverflame Way Type: Commerical Size: 32 sqm Prim 6 Price/Week: L$27 Link: 1 Silverflame Way This small piece of property is perfect for a street side stall offering a selection of your most popular items. 6 Prims will allow you to place a nice display and a vendor board. Located near the Silverflame Inn, it is an ideal location for the small businessman 1 Town Square Type: Residental Size: 256 Sqm Prim: 34 Price/Week: L$76 Link: 1 Town Square This Viking Style home comes with 34 Prims total for decorating inside or outside. It includes privacy windows at three settings, and a lockable door that can be preset to only respond to you and your family. Perfect for a starting home 2 Town Square Type: Residental Size: 192 sqm Prim: 14 Price/Week: L$31 Link: 2 Town Square A wooden house consisting of a lockable door, this home sits next to the Drecanis Town center. It also has shutting windows, and 14 prims to be able to decorate with whatever you desire 3 Town Square Type: Industrial Size: 256 Sqm Prim: 58 Price/Week: L$58 Link: 3 Town Square This industrial property is designed for those who are into any form of industry, whether it is farming or breeding. this empty lot gives you 58 prims to be able to do whatever you wish with. Perfect for micro breeders and small farmers.
  7. thanks for your input! ill look at those suggesstions and most likley implement them. Thanks again
  8. Ok.. this is what i have so far as proof of concept (making sure i work out any bugs in syntax and such) php page only purpose is to take info from SL, and give back the database reference. it also adds the person to the list if they not already there Here is the script in SL key requestid;string get_post_value(string content, string returns){ list params = llParseString2List(content,["&"],[]); integer index = ~llGetListLength(params); list keys; list values; while (++index) { list parsedParams = llParseString2List(llList2String(params, index), ["="], []); keys += llUnescapeURL(llList2String(parsedParams, 0)); values += llUnescapeURL(llList2String(parsedParams, 1)); } integer found = llListFindList(keys, [returns]); if(~found) return llList2String(values, found); return "";}default{ http_response(key request_id, integer status, list metadata, string body) { if (request_id == requestid) { llSay(0,"Hello, " + get_post_value(body,"Username")); } } touch_start(integer x) { string param = "UUID=" + (string)llDetectedKey(x-1) + "&Username="+ llDetectedName(x-1); requestid = llHTTPRequest("*** MY URL ***", [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"], param); }} And here is the PHP side <?*** DB INFO REMOVED ***$db = mysql_connect(DB_HOST, DB_USER, DB_PASS);mysql_select_db(DB_NAME, $db);$user = $_POST['Username'];$uuid = $_POST['UUID'];if(empty($user)){ echo "error";}$sql = " SELECT * FROM `user` WHERE `UUID`='$uuid'";$result = mysql_query($sql);if (!$result){}$row = mysql_fetch_array($result);$name = $row['Name'];if(empty($row['UUID'])){ $sql2=" REPLACE INTO `user` (`UUID`,`Name`) VALUES ('$uuid','$user') "; $result2 = mysql_query($sql2); if (!$result2){ echo 'Could not run query: ' . mysql_error(); exit; } $name = $user;}echo "UUID=$uuid&Username=$name";mysql_close($db);?> A few questions.. have i done anything that requires me to release a url?
  9. right... so can pull header info as variables for web side, adding in any post information passed via SL, parse it, then make a reply back with imbedded Post Information for SL to look back up and use. Thanks for the help!
  10. it is data being trasferred from an sql database via php webpage parsed by http_response. Those responses are stored as variables to be used. I doubt i can just format the page anyway I want, as I would think the http_response would be looking for a specific layout to match ids with values. feel free to correct me if i am mistaken on how it works!
  11. Ive been looking all over the wiki and the interent to find some examples of this, but cant find what im looking for. In specific I need an example of how the HTTP page is formatted before SL parses it. I know there are free scripts that take care of it, but i need something specialized that i have to make from scratch If i know how to display php generated page that SL reads, I can figure out the rest! Thanks
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