Thank you for all reply, thanks to all !
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Hello Corri,
You told me "Make sure you add all 26 bones under the "joints-array" field in the .dae by editing it with a text editor. Refer to the wiki for the bone names."
I did it, before i have in my *.DAE file :
<Name_array id="skirtMeshController-Joints-array" count="8"> mHipLeft mPelvis mHipRight mTorso mKneeRight mAnkleRight mKneeLeft mAnkleLeft</Name_array>
And i change it to :
<Name_array id="skirtMeshController-Joints-array" count="26"> mHipRight mKneeRight mAnkleRight mFootRight mToeRight mHipLeft mKneeLeft mAnkleLeft mFootLeft mToeLeft mPelvis mTorso mChest mNeck mHead mSkull mEyeRight mEyeLeft mCollarLeft mShoulderLeft mElbowLeft mWristLeft mCollarRight mShoulderRight mElbowRight mWristRight</Name_array>
I can check the "Skin weights" case, so thank you so much !
But when i wear it, it's wearing on my hand avatar :matte-motes-crying:
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Hello DanielRavenNest,
You told me "After you added the bones, you need to actually weight the model vertexes to whichever bone(s) it needs to follow. For a skit it's generally the mPelvis, and the hips."
In the skin parameters i had open my Weight Table, i have some 1.0 and some 0.0, but i don't know how to do the correct weight. Here a snapshot : Could you please give me more information.
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Hello Medhue,
You told me "Guessing here, but I use an old 3ds Max, and I've never been able to upload a partially rigged mesh. I have to upload a full mesh. So, even if all I want is the jeans that I made for the avatar, I have to upload the avatar with the jeans, before the uploader will let me upload it."
I had export only my skelton and skirt. I tried to export with my avatar too but it still doesn't work, its upload my skirt with my avatar and wear all in my hand
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So now i can check "Skin weights" case but can't wear it (only in my hand avatar like any objects)
I hope someone could help me.
Thanks again