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Bonnie Brandi

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Everything posted by Bonnie Brandi

  1. Hello DanielRavenNest and thanks a lot for your reply !!! I had try to paint all parts and the import to Second LIfe works !!! I had select "joint" in SL. My skirt is attach to my avatar but the skirt is totaly deform like an explosion. So I suppose like you said it will take several time to do it. In 3dsMax i had paint my skirt but you said there is another way to do it with Abs. effect in Weight properties, but i can't change this value and don't know why. That's whay i choose the paint option. Thanks again for all, and i will add my first model when it works ^^
  2. Thank you for all reply, thanks to all ! ___________________________ Hello Corri, You told me "Make sure you add all 26 bones under the "joints-array" field in the .dae by editing it with a text editor. Refer to the wiki for the bone names." I did it, before i have in my *.DAE file : <Name_array id="skirtMeshController-Joints-array" count="8"> mHipLeft mPelvis mHipRight mTorso mKneeRight mAnkleRight mKneeLeft mAnkleLeft</Name_array> And i change it to : <Name_array id="skirtMeshController-Joints-array" count="26"> mHipRight mKneeRight mAnkleRight mFootRight mToeRight mHipLeft mKneeLeft mAnkleLeft mFootLeft mToeLeft mPelvis mTorso mChest mNeck mHead mSkull mEyeRight mEyeLeft mCollarLeft mShoulderLeft mElbowLeft mWristLeft mCollarRight mShoulderRight mElbowRight mWristRight</Name_array> I can check the "Skin weights" case, so thank you so much ! But when i wear it, it's wearing on my hand avatar :matte-motes-crying: ___________________________ Hello DanielRavenNest, You told me "After you added the bones, you need to actually weight the model vertexes to whichever bone(s) it needs to follow. For a skit it's generally the mPelvis, and the hips." In the skin parameters i had open my Weight Table, i have some 1.0 and some 0.0, but i don't know how to do the correct weight. Here a snapshot : Could you please give me more information. ___________________________ Hello Medhue, You told me "Guessing here, but I use an old 3ds Max, and I've never been able to upload a partially rigged mesh. I have to upload a full mesh. So, even if all I want is the jeans that I made for the avatar, I have to upload the avatar with the jeans, before the uploader will let me upload it." I had export only my skelton and skirt. I tried to export with my avatar too but it still doesn't work, its upload my skirt with my avatar and wear all in my hand ___________________________ So now i can check "Skin weights" case but can't wear it (only in my hand avatar like any objects) I hope someone could help me. Thanks again
  3. Hi everybody ! (I hope so …) And Happy new year to all ! I tried to upload a cloth mesh model in Second Life and I can’t check the case “Skin weights”. I use : - 3ds studio Max 2010 - SLAV 3ds Max Plugin: http://wiz-bg.blogspot.com/p/slav-3ds-max.html - FBX® 2011.3.1 Plug-ins: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=16126683 Here what i did in 3DS Max : Units & Grid SetupCustomize -> Units Setup… Display Unit Scale -> Metric -> Meters System Unit Setup -> 1 Unit = 1,0 Meters (file http://farm8.staticflickr.com/7026/6643067767_0e4c1cefdf_b.jpg) Tools -> Grids and Snaps -> Grid and Snap Settings… Home Grid –> Grid Spacing : 1,0m (file http://farm8.staticflickr.com/7162/6643067995_562282cfd1_b.jpg)Import my avatar with SLAV 3ds Max PluginMAX Scripts -> Run scripts… -> SLAvatar.mse Select file -> character.xml (I had export it from Second Life Viewer and rename it) Scale : 1.0 Load Create (file http://farm8.staticflickr.com/7011/6643068339_ce6c80a1b0_b.jpg)Delete the parts: hairMesh, eyelashMesh, eyeBallRightMesh and eyeBallLeftMesh Save as MY_AVATAR_MESH.max (file http://farm8.staticflickr.com/7016/6643068671_c85be00433_b.jpg)The skirtConvert it to Editable Poly Modifier List -> Unwrap UVW (file http://farm8.staticflickr.com/7172/6643070515_36370e2ebb_b.jpg) Modifier List -> Skin Bones -> Add Select the 26 bones (file http://farm8.staticflickr.com/7157/6643069449_e9dc3e816e_b.jpg) If I select the “mHipRight” bones, and move it, the skirt move too, so it works in 3DS Max Delete the parts: headMesh, upperBodyMesh and lowerBodyMesh (file http://farm8.staticflickr.com/7164/6643069641_52c6a91bd8_b.jpg)Export -> Autodesk Collada (*.DAE) the “Animations” & “Deformations” are ckecked (I try also to unckeck it but it still doesn’t work) the “Up Axis” is set to “Z-up” (file http://farm8.staticflickr.com/7171/6643069955_c3b47f63f5_b.jpg)Import it on Second LifeBuild -> Upload -> ModelCan’t checked “Skin weights” , same in the “Upload options” tab (file http://farm8.staticflickr.com/7004/6643070125_ed2986deec_b.jpg) First I want to apologies for my bad English. I had read a lot of post since many days and I will come crazy, so I hope you could help me and tell me what I did wrong. I had hesitated to make a new post because there are many about it, but unfortunately I didn’t find the answer to my problem. Thank you so much in advance
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