Item Image Okay, so this deck is something new for SL, each part moves independantly, but, scripts are only called upon when executed, hopefully decreasing load on a sim. So far, llTargetOmega, GetPos, and the moving texture scripts all work fine. I have had some help getting the items to function without defining a link # Also, what is currently scripted is scripted so that if the prims are moving or have been moved from their original position, when and if the mixer is picked up with parts moved or moving, they return to their original position and stop upon re-rez. What I need help with? Two things. I need a script that saves the current color state and changes the color of a prim when clicked (remember without defining a link #) and then change it back to the original color state when clicked again. The knobs? I would like them to save state and rotate along an A > B > C >A rotation, meaning clicking it rotates it say 45° left, clicking it again rotates it 90° right, then clicking it one last time rotates it 45° left back to original position, clicks after this would start the A > B > C > A rotation over again. Is this too far-fetched? IM me in game if you can help. (if offline, send a FR with subject "script help" and I will approve).