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Prometheus Daines

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  1. Anyone know a simple way to display a texture ONLY in mouselook via UUID (such as a crosshair HUD). Pulling my hair trying to find reference material.
  2. It's likely it comes with an alpha to hide the rest of your avatar, so id say go for it, but be sure the whole item is modifiable so that you can stick a resize script in it (if it doesn't already have one) and be able to change color and rotations, etc etc. If it doesn't have an alpha with it, just create a new alpha and hide head, upper and lower and be sure no other "Prim" items are attached to your avatar. If you want your ghost to have a necklace or something, simply make a copy of one you already have, wear that copy and resize/move it around the sculpty and you should be good .
  3. Today a customer (Zinti) purchased from me the following items: Product Item ID Status Price Payment status Recipient Actions AI7200 Interactive CDJ System & Dock [Mod/Copy] 2.0 71368386 Delivered L$0 Paid Zinti George Carlin - Seven Words [Long] 71368387 Delivered L$60 Paid Zinti I received the L$60 for the gesture, however the L$0 promotion for the AI7200 Interactve Decks ended on Sunday, July 1, 2012. The effective price of the AI7200 as of Sunday is L$500. Both my records and Zint's records indicate that the amount paid was L$0. I am not going to hold Zinti accountable for this issue as of yet, as I do believe this was a marketplace error. I do however, want to know where my money went? The following logs have been posted with the permission of Zinti, if they should help: Chat Log Purchase E-Mail
  4. Well then I guess I wait, me and friend did rotations, texture scroll and move vectore in 20 minutes, I only need the script, I can drop it in the prims and set perms easy enough. She's not on very often though. Also, those figures seem incredibly unreasonable for a scripting language that even Philip Linden says he wished he would have spent more than 15 days to program. I guess it's time I look into some Java & LSL books. Second to that, I'm asking for tips on how to script in a linkset for 10% commission, not have anyone do all the work for me.
  5. Okay. I realize this is a lot of work. I am open to suggestions and working as a team. The decks are going for: Mod/Copy: L$500 Mod/Xfer: L$1000 Full Per: L$2000 That being said, I am willing to share 10% of the first 25 sales in exchange for the help. You will also be credited in in the User Manual Notecard.
  6. Item Image Okay, so this deck is something new for SL, each part moves independantly, but, scripts are only called upon when executed, hopefully decreasing load on a sim. So far, llTargetOmega, GetPos, and the moving texture scripts all work fine. I have had some help getting the items to function without defining a link # Also, what is currently scripted is scripted so that if the prims are moving or have been moved from their original position, when and if the mixer is picked up with parts moved or moving, they return to their original position and stop upon re-rez. What I need help with? Two things. I need a script that saves the current color state and changes the color of a prim when clicked (remember without defining a link #) and then change it back to the original color state when clicked again. The knobs? I would like them to save state and rotate along an A > B > C >A rotation, meaning clicking it rotates it say 45° left, clicking it again rotates it 90° right, then clicking it one last time rotates it 45° left back to original position, clicks after this would start the A > B > C > A rotation over again. Is this too far-fetched? IM me in game if you can help. (if offline, send a FR with subject "script help" and I will approve).
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