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Everything posted by XbabylonX

  1. I cant, Im not a premium member
  2. Hello, is LL slow lately for sending money to a paypal account? I made a request on 12th June and its still "in progress" mode. They usually complete the transaction in 7-10 days.
  3. So if I use 2501 objects at once (each one will send 1 instant), 1 of them will fail, right?
  4. Hello, reading about instant messages (http://wiki.secondlife.com/wiki/LlInstantMessage) there is something that confuses me and its not technical. Its confuses me because english is not my native language. So it says : All object IM's are throttled at a maximum of 2500 per 30mins, per owner, per region in a rolling window Could someone explain me the meaning of this in practice? Thank you.
  5. Thanks, Ill take a look at it too!
  6. The reason that I want to get the viewer's datetime which is common(?) for everyone.
  7. Perhaps the topic's title confused the things. Yes this returns the time, I assume that using llGetDate( ) will return the date of the viewer's correctly, right?
  8. Thats one more reason I need to shout to myself the viewer's datetime, to remind me that its not Friday indeed.
  9. It looks like nothing from here http://wiki.secondlife.com/wiki/Category:LSL_Time returns the exact datetime the viewer's show, if Im not mistaken.
  10. Why quoting the above when we already dealt that I need the one in the viewer's window?
  11. Yes, the viewer's time for SLT
  12. XbabylonX


    Hello all, I was wondering, is there any way to get the time displayed in the client window?
  13. "YES" from the dialog menu when clicked sends "YES" where this "YES" is not found anywhere else inside in any other script file.
  14. Hello, how is possible to click a button on a dialog menu from script file 1 and this action trigers a link_message from script file 2? Script file 1 dialogChannel=-1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); listenHandle=llListen(dialogChannel, "", llGetOwner(), ""); llDialog(llGetOwner(), "Click a button", ["YES","NO"], dialogChannel);Script file 2 link_message(integer sender_num, integer num, string msg, key id) { if(num==1) { 'THIS IS TRIGGERED!!!!!!!!!!!!!! } }:smileymad::smileyfrustrated::smileymad::smileyfrustrated::smileymad::smileyfrustrated::smileymad::smileyfrustrated: PS the listener in script file 1 does not get triggered.
  15. "Hello, this is Babylon ♥" Could you tell me the total bytes of this? And which code you used to get it? Thank you.
  16. Hello, is there any way to calculate the total bytes of a string? Thank you
  17. Hi, Im looking for store owners who would like to be promoted for free. Requirements: 1) Have a in-world store 2) Support a giftcard system For more info contact me in-world. Thank you
  18. Please ignore everything. I stupiditly set the object's permissions when its on the ground (before pass it to the next owner), instead of setting them when its inside my inventory, where there is the correct place to set the permissions for the next owner.
  19. Hello all, I made a script for an object which is only copy permitted. The script is simple, requests debit permissions from the next owner, sets the price and then when the owner pays it it starts functioning. Everything well so far except that the object gets full permed. :matte-motes-confused: Anyone could explain me why this happens?
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