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stefandetoifrench75 Janus

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  1. Gael, A huge thank you for this great topic, you summed up the problem with a very detailed explanation ... I found the same problems as you... and I'm very worried. Indeed, it is extremely frustrating, initially I thought to an error or forgotten in the development of this project to simultaneously work on the sliders and facial animations, and I was just thinking that having the opportunity to work on rotations and translations bones would solve this problem ... And now I perceive myself that this is not a bug or forgotten, but the sliders and animations do not work together but I would say even worse, they are conflicting and make the result very rough and unsightly. I think this problem has never been identified and explored before, since most new bones on the face, which was supposed to bring a great improvement and innovation creators and users to mesh heads. I hope and pray very hard to make this HUGE problem to be considered by the team, because in the current state, it is impossible to exploit this new project, which was promising, I think if it is not improved, all users will reject the blame on the designers and will never understand this problem resolutely very technical and difficult to explain. Another big thank you Gael to spend time and work for all mesh head designers. I hope they will be more likely to support your efforts to find solutions. Also thank you to Gaia for your investment and your innovative jewelery "Avastar" which greatly improves our lives. As well as other creators involved in identifying the problem project. Hopefully Linden invest as much as you, with the aim of improving the problem of THEIR platform. <3
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