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Chrystina Noel

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Everything posted by Chrystina Noel

  1. I've been hanging on to my mainland with the intention of reopening my old shop but have just never built anything there. Time for it to go but I have no idea how much to sell this for so please tell me if this is unreasonable- I won't be offended! Currently for sale for 40k. The parcel is edge of the grid and roughly rectangular, view can't be blocked. Neighbors have nice properties mostly. It's a really quiet area, not much traffic in general. http://maps.secondlife.com/secondlife/Deerdark/195/207/36
  2. Checked this, it says it's attached to my right hand so I looked there, there's nothing. Tried attaching it to different points but still nothing.
  3. the problem I'm having is actually the same as this: http://secondlife.lithium.com/t5/Mesh/Maya-to-SL-problems-calculate-weights-button-still-dissapearing/td-p/1065443 I've tried the solutions there and none of them worked. I get an error when I try to open the skeleton mentioned so I can't use that. I was originally using kirsten's viewer to upload and now I've switched to LL viewer 3 and I have the same problem with the disappearing button, I'm now not able to upload it if it's rigged and get the same skewed preview window. I'm sure it's probably not rigged properly, there's obviously some problem somewhere. I've done all the steps (make model, select model plus skeleton from the center joint, smooth bind, select all and export) and it moves fine in maya. I'm guessing it's a problem with the way it's being exported but who knows, that's why I'm asking if anyone has any ideas or solutions.
  4. Did you ever find a solution to this problem? I'm having the same issue and I can't get anything to work
  5. Hey all. Been scouring the forum to see if I could find an answer or a similar problem but wasn't able to find anything so I thought I'd ask. To start, I'm using maya 2010. I've created some simple meshes and rigged them as per the instructions found on here, that part seems to work fine. In maya I'm able to move the skeleton and the mesh moves with it etc. I then select everything and export using the fbx exporter (I've tried the colladamaya/opencollada one and it seems to just make maya hang, left it for ages and nothing happens it just freezes). At this point I go into sl and attempt to upload my mesh. I check the option for skin weights. Everything looks find in the preview, I can see the mesh and it looks normal. So I go ahead and upload it. Now here's the problem, I can rez it on the ground and it looks fine, just as it should although tiny because I haven't scaled it properly. I then attempt to wear the mesh but for some reason, it disappears. I'm wearing it but I can't see it. I've tried with a couple of different meshes. First I made a dress and had this result so then I rigged a giant ball over the entire skeleton and tried to upload that to the same effect. Any help would be greatly appreciated!
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