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TiaraStone

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  1. ty for the reply I am familiar with max and create more accesories than bones etc I found solution bu adding a fbx exporter which converts later the files into dae format. Sadly I dont know anything about blender so I will remain loyal to max. Thanks again for the answer
  2. Hello, I have been reading this post and see this is all related most to blender, as I use 3ds Max I have seen there is a collada exporter to convert the meshes into .dae so my question is. Is it more convenient to create meshes for SL with blender or will it be as efefctive with 3dsMax. My idea of meshing is related to Accesories. Ty
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