I've started playing with mesh after a long hiatus from SL, and I've run into a few problems. I'm not an artist, by any means, so working in 3d only sits right with me when I can be accurate (I like working with Inventor, for example, where I can dimension things). My current pipeline is design in Inventor, build in SketchUp, post-process in Blender, then import to SL. I've got a few general questions: 1: When using SketchUp 8, I can paint materials on faces. This looks pretty good, but when I export the .dae from SketchUp to Blender the materials disappear. I can, however, paint colors and have them export correctly. Is there something else I'm supposed to do to get materials/textures out, as opposed to just colors? [Answered] 2: When importing, how does one get a good physics signature? Even with the highest settings, collision doesn't seem to work right. It says I can also import physics from file, but it doesn't seem to allow me to import (the check box is grayed out). 3: Is there a better pipeline I could/should be using? I've got access to max/maya/etc. Actually, what's a good pipeline in general?