Hello, 1st: I always generate my sculpts with the "Planar" stitching. So in the past my collision map was basically a cube. But recently I noticed the "collision" edges of my sculpts are gone. After some playing around I was able to determine that the Sculpted Prim now have a collision map of a sphere, regardless of "stitching". But won't this break some old content? I for one had relied on the "Planar" stitching for the 1 Sculpted Prim staircase trick. I was using it for a Sculpted wall in a few houses...whose corners are now gone. I was just wondering if someone knew what had happened, it is a temporary glitch or do I need to pull, and rework where possible, some of my work? Does anyone know what is up with this?