Hello~ I hope this belongs here and not under building/texturing. I'm new to making mesh objects and sculpties and am not sure of the differences between choosing one over the other. What better way to learn than to ask, right? Anyway, I'm not sure if it should it be based on the scale of the item will be or the detail going into it? Also how it affects its rezzing time and loading detail. I dont know if it; Some specific questions I also have are, If you were to make an object, lets say a chair from a sculpted prims that is one prim for the seating part, another for the legs, and a third for a decorative pillow on it. If you were to remake that chair as a mesh, can you join the pieces together to make it be a one prim object with a UV texture instead of a three prim object with one pattern on each? Or do they still need to export each object seperately and link them in SL? Also, what is -generally- considered too many vertices? I made a bed recently with a canopy, bedposts and draping with the vertice count reaching 2k. I dont plan on uploading it as it was just practice, but would that be considered too much? Thanks so much in advance~