Well are there? I've UVW unwrapped things for other games and i can lay it out how i choose. Does the same apply for sculpted prims as long as i use the texture co-ordinate grid as a template? Or do i have to stick to some sort of rule, i know that a sculpted prim is only one surface, unlike a standard prim. I'm messing around with this really, i've made a simple shield and i've obviously got to the UVW unwrap stage. It flattens as a standard square which isn't really what i need. I need to be able to move things around, re-size things, etc. I'm afraid that if i do this then there will be undesired results when applied to the sculpted prim in-world. I don't want big black gaps appearing on it but i assume if i keep the repeats per face and such the same then there shouldn't be a problem? Could anybody give me some advice as i can see it having hindrance on my progression. A simple sample (almost sounds like a nursery rhyme lol) would be great. Thanks a lot! :matte-motes-big-grin: P.s feel free to contact me in-world if you'd like to discuss it more directly, i'm on all the time lol.