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Codex Alpha

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  1. UPDATE: 9pm PST 04.30.16

    So I've followed the instructions on the Debug Permissions page, and followed the instructions;

    "The important lesson here: if you can avoid it, do NOT change an object's permissions when it's in your inventory. If you do, be sure to rez it to apply ("slam") those permissions, then take the resulting copy."

    So I dragged a copy to rez, changed the permissions, deleted the old inventory item, and saved the copy with the proper permissions. However the change is still ignored. The slam-bit refuses to register the changes?

    

    So permissions in-world are correct.

    Saving the object to inventory with correct permissions is not changing the slam bit

    The item when rezzed again, shows correct permissions (to me)

    The item shared with an alt that has correct permissions, still denies copy and mod permissions to New Owner


    Changing the slam bit in inventory, then rezzing it to 'apply' the changes, and saving the resultant copy, shows slam bit changes, but when rezzed by alt/customer still denies copy/mod.

    These issues do not seem to have a problem with test cubes...


    Update: 9:37pm

    Changing permissions on simple cubes are as expected. Even changing them in inventory (the wrong way) still gains the results I would expect following the guidelines.

    On mesh however and linked meshes I have made, the permissions are ignored. I was, in fact doing it correctly, but still not getting the permissions one would expect.

    Update: 10pm

    Yep nothing works. Unlinking objects, rebuilding objects,etc.

    Any pre-existing linked object products simply ignore permissions changes, no matter what.

    Update: 11pm:

    

    Rebuilding items from the base meshes, with fresh scripts, objects and such, and setting copy/mod permissions on the newly created and 'pure' objects does nothing.

    Permissions will not change.

    Slam bit still registers non-copy, and customer says no-copy still.

     

     

  2.  


    Rolig Loon wrote:

    See my answer to your identical question at

     


    Rolig Loon wrote:

    I suspect that you have been setting permissions on the objects while they are still in your inventory, which means that they will not become effective until they are rezzed. The next owner will not see the perms you have set. The way to beat that is to be sure to set perms only on objects that are in world.

    Yes! This may be the case. I may have been doing that lately and/or on past objects that may be causing this.

    On my tests of course, I set the properties on the test cubes in the world, and not in my inventory, so never thought it would make a difference.

    In the past, because of the same issue, I would change the properties of the object in my inventory list, then upload it back up to the MP, unaware this would not change a thing.

    I will double check this


    Rolig Loon wrote:

    Also, set the Advanced Permissions option in your Build menu so that you see not only the normal perms but also the slam bit that indicates whether the next owner perms are effective or not. Read more about that at
    . Finally, before you put a product on the market, have your alt or a friend double check the perms, even if you are sure that they are correct.

    Yes, thank you very much for your help.

    I will update you here with my results asap.

  3. 

    What is up with permissions?

    I recently spent some time away honing my meshcraft and have returned with a vengeance to create new objects for SL and update the older ones with newer mesh, etc.


    Suddenly my new items don't want to cooperate with the permissions I give them,  and new owners are finding they can not copy or modify the items, even though the permissions have been set.

     

    When testing on cubes and such,  I don't seem to have any issues, the permissions are as I have set them.

    These seems to affect my own meshes, some even being simple 'lantern' meshes with simple script.

    All meshes, textures, and scripts are owned by me, so what could possibly be the problem?

     

    

    So far I have connected all my meshes as desired, then set the copy/mod permissions. However, customers and tests with an alt clearly show they are getting no copy or mod permissions.

    What is going on?
    Thanks for your help.

     

     

     

     

    SOLUTION: Ensure you have copy permissions on each script,image,notecard, animation, etc if you wish for the object to be copied.

    On some of my older products, I had used scripts in individual child prims (linkset) that I had negated to set copy permissions on.

    Also, when adding my own animation/sit poses in some products, I had dragged them from my inventory into the object and also not setting copy permissions on those.

    Also, instead of putting animation scripts like llSetTextureAnim in individual linked items, consider activating them from your master script using llSetLINKTextureAnim (for example). This cuts down on permission errors (and time) by having to go back and check individual prims in your linkset.

    Thanks for all that helped.

  4. On my new freebie aquarium, people are reporting that there is no copy permission on the object,yet I have set it to be so.

    I own and have created each piece and mesh and texture and script in the object, yet it still lists to the customer that it is [no copy , no mod and no transfer] A test with an alt has verified no copy permissions, though it is set.

    What am I doing wrong?

    This is happening with other recent items.. I set the permission, yet the test avatar sees it still as no copy, no modify.

    These objects also have scripts in them that I own, I dont have to set their permissions too after linkin everything do I?

    So confused now. Thanks for your advice


  5. Drake1 Nightfire wrote:

    People have been reselling Transfer items since XStreet days

    What does that have to do with the current discussion of Gacha items and they way they are listed, and use repetitive images to advertise different items?

    Plenty of Transfer items are resold, but in a modified state, with new textures, included in builds,etc, and certainly don't use the same images or tactics the current Gacha trend is


    Drake1 Nightfire wrote:

    I have remains civil, you however have made snide comments time and time again about "using google' and "reading the whole page" as if i am an idiot.

    My intention is not to portay you as an idiot. However, when your responses to my posts demonstrate that you have a lack of knowledge or investigation into a matter, I will have to address it.

    In order to have a constructive conversation, we must agree to the terms, definitions and concepts presented. Also, if I provide a source for my arguments, it is because I want you to understand where I am coming from, and to understand the concepts presented.

    Responding as quickly as you do, and the way you ignore points made, makes it seem you have no interest in learning about, or discussing anything

    It seems you give yourself a pass though, when it comes to asserting the attitude and technical skill of others in dealing with the marketplace usage or other.

    Perhaps if you stuck to addressing the points made, either agreeing or disagreeing with them - and supporting your statements, you might be able to convince me of your position


    Drake1 Nightfire wrote:

    less than 4% of items pop with the search of gacha.. Hardly the whole MP turning into a flea market, considering a lot of those are the machines themselves.

     

    Quoting a percentage is irrelevant, unless you consider the fact that 4% of 100 items is only 4. If the total number of Gacha items were to increase to 1 Million, then 4% would still make a significant impact on the appearance, maintenance, organization, presentation and usage of the SL Marketplace. Where did you get the 4% statistic from? Do you have a source for this claim?


    Drake1 Nightfire wrote:

    you can not equate what a gacha is in RL to what is in SL. The ones in RL are part of a larger system and have extra benefits to various games.. The ones in SL are more like a random item giver.

    Ok, so your response is a good example of how you demonstrate that you have not read the sources I have provided, or have some other obstacle I am unaware of that does not allow you to comprehend the content of said articles.

    If you truly had read the articles in their entirety, in order to expand your knowledge on the subject, you would not have made the statement you just did.

    The principles of gashapon in RL and in SL are exactly the same. One pays for a random item, in hopes of it being a rarity, similar to the vending machines you can find in any convenience store today. For online usage, it has been determined by many authorities to be considered gambling, and an undesired activity - especially where children are involved.

    In fact you keep emboldening the stupidity of the system, by constantly admitting the Gacha scheme is full of 'crap', and that it 'offers random items. I am not sure why such activity should be allowed on the Marketplace, for the reasons I have listed and clearly supported previously - that which you have summarily ignored in order to just repeat yourself.


    Drake1 Nightfire wrote:

    They (gacha item listings) are not Spam. They do not fall under any definition of spam by LL standards.

    

    Technically no, not at this time. I have demonstrated, however, how the Gacha scheme and the listing practices of said scheme could possibly damage the MP, as well as how they are definitely pushing at the fringes of the TOS.

    Since the products are not shoes or coats, nor have anything to do with color or size, and IN FACT are advertising different items, but using the same images - creating image spam and non-clarity on the MP, that they COULD and MAY be outside the guidelines

    Repeating yourself that it is not spam does nothing to support your argument, as you make no statements to explain why. Perhaps you are here just to fight, and not learn from discussing issues with others


    Drake1 Nightfire wrote:

    Coming to the forums to talk about it and effect change is foolish.

    How so? Elaborate.


    Drake1 Nightfire wrote:

    LL does not pay a lick of attention to the forums.

    What Linden Labs does or not do is irrelevant.

    We are the participants, creators and users of Second Life. We make or break this experience with what WE do, or don't do, and how we treat others who want to discuss SL issues.

    Its not Linden Labs selling copyrighted items, spam items, and stupid Gacha sales schemes. That comes from the merchants of SL themselves.

    This is why I tackle these issue with YOU and other users themselves, down at the grass roots. Unless you can demonstrate that it is LL promoting things - the responsibility for the success and enjoyment of SL falls on you and I.

    I'm looking forward to the future of SL - and what it offers both users and creators alike, hence why I participate on forums and discussions, to affect change one on one.

    What has been your purpose here, in this topic and others, other than to attempt to stifle and discourage discussion?

  6. 

    'Gacha" and "Gasha" are shortened versions of 'gashapon" and 'gachapon" and orginated from vending-machine-dispensed capsule toys.

    "The terms gashapon (ガシャポン?) or gachapon (ガチャポン?) refer to variety of vending machine-dispensed capsule toys popular in Japan and elsewhere. "

    "Gashapon" is a Japanese onomatopoeia composed of two sounds: "gasha" (or "gacha") for the sound of a crank on a toy vending machine, and "pon" for the sound of the toy capsule dropping into the receptacle.

    - https://en.wikipedia.org/wiki/Gashapon

     

    Kompu gacha, or “complete gacha” is a monetization mechanic in social games that heavily incentivizes the practice of gacha — paying a small amount of money to get an item at random, similar to purchasing toys from a vending machine.

    Japan’s Consumer Affairs Agency has officially declared kompu gacha illegal.

    Jin Matsubara, Japan’s minister of state for consumer affairs and food safety said “significantly increasing the passion for gambling is not appropriate to the education of children.”

    - http://www.adweek.com/socialtimes/japan-officially-declares-lucractive-kompu-gacha-practice-illegal-in-social-games/525608

    If you had read the entire wiki page from top to bottom, your understanding of where 'Gacha' and "Gasha" came from, and further used Google to expand your knowledge on the matter, you will find that each spelling is dependent on the source of the Gacha scheme.

    The vending machine Gacha is fine, but the use of such in online multiplayer games, that group which SL belongs to, has been outright banned in Japan, because it is recognized as gambling.

    Such machines in the game world I wouldn't trust anyway, and don't think belong in SL. And they most certainly don't belong on the SL Marketplace.


    Drake1 Nightfire wrote:

    It's not spam...


    Once again, you seem to not understand what 'spam' is.

    When a seller posts multiple listings using the SAME image, usually consisting of images of 20 products, but only 1 is available, and only 1 item of the picture is presented, AND can be found repeating the same images for 20 products in the search window... looks like spam to me..

    

    Which product is which?

    I see 5 images listed:

    Each image has a teapot, an ornamental frog, a lunchbox, a spatula and a dandelion in a vase.

    Each image is exactly the same. There are 10 other images of other sets on the same page, with the same arrangement and color hue and style. No defining picture to separate one product from the other.

    Which image do I click on to get the ornamental frog? All the images are the same.

    Ok, this must be the ornamental frog. Or is it? **bleep**, I clicked on the lunchbox listing.. **bleep** these images! Why is this not spam?

    You seem to keep asserting it is not spam, when the use of similar images to promote different items (as in advertising that ONE item in the picture of 20 items - the re-using this image in multiple listings creates VISUAL spam), then it cannot be good for a online marketplace, which needs to be clean and efficient for finding items.


    Drake1 Nightfire wrote:

    ... and you had better not flag it as such. That would be an abuse of the reporting system.

    If one were to report the numerous and growing listing infractions on the marketplace, it would be a full time job.

    No. Instead I come to the forums to talk about it, and hopefully affect change, or at least see other opinions on the matter.

    However, with a loose interpretation and tightening up of policies, the listing practices of many Gacha sellers, especially in the aspect of image representation could be very well going outside the guidelines of proper listing practices - or getting very near it.

    For example, from the "Item or Keyword Spam" listing of the SLMP guidelines;

    "Item spam is creating more than one product listing for any single item, and will not be tolerated."

    - https://marketplace.secondlife.com/listing_guidelines#keyword-spam

    "Clear variations of an item, for example, an item offered in multiple sizes (such as small, medium, and large shoes), or an item offered in multiple colors (such as a blue and black sport coat), are, however, allowed and are not considered item spam"

    - https://marketplace.secondlife.com/listing_guidelines#keyword-spam

     

    

    Does the multiple listings of a gacha pack, which can have 20 items using the same images, and is not a 'clear variation', not have a spam or negative effect on marketplace shopping?

     

    This simple image was a quick example, but on some pages, especially under the 'newest' setting and on 'show 96 images per page', there is CLEARLY multiple listing with the same images being presented, with no CLEAR VARIATION between the products being sold.

     

    Gacha packs are not 1) Multiple colors of the same item or 2) Multiple sizes of the same item.


    Therefore, Linden Labs should consider revising their listing practices to accomodate Gacha, or disallow it altogether, as it creates spam of images, and repetition of items being sold, and multiple sellers selling, and reselling the same items.


    Drake1 Nightfire wrote:

    No, people can now resell the gatcha items they don't want on the MP..

    Users can sell the items they don't want and become a merchant.

    Merchants can sell the items they don't want and stay merchants...

    Gatcha sales are like a big flea market..


    So then yes, it is a sales scheme, by definition. This scheme doesn't sound good at all.

    It is going to cause a lot of spam on the marketplace, repeated listings of the same product, repeated images of the product, and multiple sellers selling the same items.

    When did the marketplace turn into a flea market, instead of a place to purchase items that users have made, presumbably out of originality, creativity and imagination?

    --------------------------------------------

    To summarize my response to you, I believe that the listing practices of the Marketplace need to be looked at, especially with this new wave of Gacha type of advertising, selling and reselling, and the spam that it creates on the MP, both in the use of the same images on multiple listings (some up to 20 listings for the same 'pack).

    Many MarketPlace search suggestions have been made by other posters on this forum in the past, and improvements will come, and I will be here to put my 2 cents in.

    I'd just appreciate a little more patience from you or others before making assumptions and personal attacks, and to remain civil in these discussions.


  7. Pamela Galli wrote:

    And once again you demonstrate that you are impervious to enlightenment.

    Once again, you demonstrate how you cannot simply participate in a conversation properly and instead resort to unwanted and antisocial personal attacks.

    If you have no comment or opinion on the original post, keep your assumptive and inflammatory responses to yourself.

     


    Torrie Mint wrote:

    I know what you mean I was looking for some stuff for a little coffee shop set-up I had on my home sim and good lord page after page of rare Gacha stuff buildings cups bikes complete and not complete set-ups after about page 5 I gave up and built it myself.

    When they say rare it is that because it will be rare they get any of my linden but the couple times I have played them I set a limit for how much I'm willing to lose and play. If I get what Im trying for before my limit good for me. If I get junk I dont want I just delete it. I have no problem flushing unwanted gacha stuff down the trash can.

    Just seems like a horrible system to have in  Second Life, and reminds me of the gambling schemes of old. If anything this needs to be observed and strictly enforced, as I can see this could cause great confusion amongst users, and a decline in confidence in shopping in the Marketplace.


  8. Drake1 Nightfire wrote:


    entity0x wrote:

    Suddenly I'm coming across a lot of products with the same image over and over again, and an influx of 'gacha' based item sales.

    This can't be good for SL. Since when is purchasing things you don't know what you will receive, basically equating to gambling on the marketplace acceptable?
    But, you know what you will receive.. one of the items listed. Its kind of like a claw machine game..

     

    On a practical note, many stores are opening up to do the very same thing, which appears to be a reseller type of money profiteering venture.

    This is filling up many sections with spam images that are all the same, yet sell different kinds of items.
    It's not spam and you had better not flag it as such. That would be an abuse of the reporting system.

    Is this where we are heading are sales schemes now?
    No, people can now resell the gatcha items they don't want on the MP.. You couldn't do this with the previous version.

    Thanks for your feedback and consideration on this issue. What are the benefits to SL users and merchants alike to have this now?
    Users can sell the items they don't want and become a merchant. Merchants can sell the items they don't want and stay merchants, i guess.

    Gatcha sales are like a big flea market.. Wander around hoping to find something  useful in all the crap.

    As to the title of the OP.. No we really don't need to talk about it.. And it isn't spam. Before anyone says anything i have seen it spelled with and without the T. I have seen it spelled as Gotcha and Gocha as well.. We really need to come together and have one spelling..


    Oh we do need to talk about it, and will, if people want to. You will not dictate what gets talked about on a public forum.

    You can put to rest your concern with the spelling, as a simple Google search for yourself would have gained you a quick answer, and the realization that the term 'gacha' I used, is correct.

    -https://en.wikipedia.org/wiki/Gashapon

    Having a flea market idea is fine in theory, as one would 'wander' about a sim seeking little treasures not found elsewhere or even on the marketplace, and in limited quantities.  A 'flea market' reselling of items on the marketplace is not where it should happen - even if it is popular. It's cluttering up the search engines with a lot of 'crap' - as you have defined it - so needs to be addressed.

    When one searches the marketplace for a certain item, very, very many results are from seeminly unrelated or unable-to-ascertain the actual relevance of the Gacha type listings. You will find many times that there may be 20-30 Gacha and similar sales schemes and their images cluttering up their page.

    Since each image is EXACTLY the same, the ad made in haste and laziness, and each item's product is not CLEARLY displayed or even described, and when done repeatedly is called 'spam'.

    Are people all that desperate for money that they are willing to destroy the convenience and use of the marketplace to find things they want to use in SL?

     

  9. I believe with this move that they are discouraging those who withdraw smaller amounts (like I do as a beginner).

    A recent transaction brought the net worth  down by $.25 per 1000L, so the net is less.

  10. I would think it would be fine, as long as the reviews are honest.

    However, I prefer that customers create the reviews, good or bad, as they are the ones who truly invested in the product and have used it.

    To pay someone for reviews that didn't buy it on their own? A little manipulative and dishonest.

    However, paying people to try out and test your product for feedback privately (without the use of reviews) would be fine.

  11. 

    'Gacha" and "Gasha" are shortened versions of 'gashapon" and 'gachapon" and orginated from vending-machine-dispensed capsule toys.

    "The terms gashapon (ガシャポン?) or gachapon (ガチャポン?) refer to variety of vending machine-dispensed capsule toys popular in Japan and elsewhere. "

    "Gashapon" is a Japanese onomatopoeia composed of two sounds: "gasha" (or "gacha") for the sound of a crank on a toy vending machine, and "pon" for the sound of the toy capsule dropping into the receptacle.

    - https://en.wikipedia.org/wiki/Gashapon

     

    Kompu gacha, or “complete gacha” is a monetization mechanic in social games that heavily incentivizes the practice of gacha — paying a small amount of money to get an item at random, similar to purchasing toys from a vending machine.

    Japan’s Consumer Affairs Agency has officially declared kompu gacha illegal.

    Jin Matsubara, Japan’s minister of state for consumer affairs and food safety said “significantly increasing the passion for gambling is not appropriate to the education of children.”

    - http://www.adweek.com/socialtimes/japan-officially-declares-lucractive-kompu-gacha-practice-illegal-in-social-games/525608

     


    Suddenly I'm coming across a lot of products with the same image over and over again, and an influx of 'gacha' based item sales.

    This can't be good for SL. Since when is purchasing things you don't know what you will recieve, basically equating to gambling on the marketplace acceptable?

    On a practical note, many stores are opening up to do the very same thing, which appears to be a reseller type of money profiteering venture.

    This is filling up many sections with spam images that are all the same, yet sell different kinds of items.

    Is this where we are heading our sales schemes now?

    Thanks for your feedback and consideration on this issue. What are the benefits to SL users and merchants alike to have this now?

     

    Examples below:  (All marketing/business identifications scrubbed, no prejudice intended, used for examples only)


    

    Ok, so even as spammy as I still think this is, especially when;

    1) It is listed 10 times on the MP for each color it comes in

    2) The same image and similar descriptions will be used for EACH product in the image - also with possible multiple colors

    3) The same image can/will/is used by multiple sellers, creating an exponential presence of said image....

    This is acceptable by LL guidelines.

     

    

    Quite a bit less clear, no product highlight, description only

    1) Using multiple images that are, to the eye, exactly the same

    2) Tons and tons of products in the same image, no clarification as to which you are actually getting

    3) Descriptions only, vary

    4) Same image used with multiple products and multiple sellers

    5) Opinion: Very spammy.

     

    But this is acceptable by LL, correct?

     

     

     

     

     

     

     

     

    

    Here is where it gets interesting, and where many people here want to deny there is a problem;

    1) Same images used

    2) No clarification

    3) Description only

    4) Same brand, multiple sellers

    5) Different prices

     

     

     

     

     

     

    Anyone can find these examples doing a simple search for [item], put to 96 images per page, click on 'Newest' or "Best Selling" or whatever sorting scheme you want - and find this going on.

    My position was that many of these sellers and examples are at the least pushing the boundaries of the guidelines, and even going outside of them.

    It was my opinion only that this is an ugly and spammy practice, and only contributes to the confusion of the average shopper - and annoys the veteran ones.

    Really, if this is how people like to shop, by making the purchase of a simple item into a Grand Easter Egg hunt, and they want to gamble with their dollars trying to guess which item they get, and having to search through multiple sellers and repeated images and listings for the same exact product - all power to them.

    For the rest of us, it amounts to effective (not LL legal) spam, and either the practice needs to be strictly monitored, or another way of sorting these products so as not to turn the MP into an ugly cesspool.

    Much like those spamming demo and rental products using the $0L Category - which is also currently acceptable, but also pushes at the boundaries and guidelines and also creates effective (not LL Legal) spam, we need a way to keep products in the categories they truly belong in - especially if it's filters or other methods.

  12. I haven't suffered any abuse in Second Life, outside of public sandboxes I suppose. Even then, getting slapped around by some script in a public sandbox or private land is easily remedied by leaving.

     

    The irony is that peope think I'm abusing THEM by walking around on their land, or opening up their virtual fridge to 'get a sandwich", or sitting in their favoruite living room chair (dressed as a tiny meerkat with a tie, pipe and top hat) and just looking at them all cute like.  I guess the humour is lost on many... because SL is so serious.

  13. Only you can answer that question. We all have our different reasons for participating in Second Life. What's yours and can/will it be fulfilled?

    At it's core, Second Life is  3D Virtual Chat community. Nifty settings, lots of things to do and roleplay, but at the end of the day, is there anyone to chat and share ideas with?

  14. 2008-2009 is when the economy in RL took a nose dive for many of us.. We're still playing catch up... if we ever do. That will put a serious dent into our disposable income and ability to support land, sims and many other things.

    I hope Second LIfe is around for some time, as I see great potential and fun and creative opportunities in it... just gotta weather the economic storm first though...

  15. I prefer to teach myself from books and online resources... BUT a mentor can get you over humps that can really slow you down while self-teaching.

    I don't need to be a 'student', 'apprentice' or otherwise, but I could use a supportive community and loose 'mentorship' to accelerate the learning curve. Sometimes I get stuck on stupid things, just because I'm unaware of the workflow, or tools that can be used.

    That's all I need though, is to be pointed in the right direction. Its too bad that most people are hoarders of knowledge and simply do not want to help you at all in Second Life (from my experience)

  16. It's how the kids nowadays show their displeasure with a random post you make on Reddit, or any other forum or public space.

    They find every single YouTube channel and video you have, every post you have ever made, every site you are a member of, and downvote you off the internet.

    It's a sad state of the internet nowadays. If someone disagrees with you, they may just want to destroy you utterly.

  17. As with any 'older' game or online community, eventually 'abuse' claims get ignored and treated with form emails, because the majority of claims are wastes of time to investigate.

    When World Of Warcraft started, GM 'moderators' would quickly answer any claims of abuse, and even scolded or banned abusers for a day..

    Only 6 months later, after having every self-entitled whining gamer making abuse claims about everything under the sun, GMs no longer responded as much and the system was turned over to token email responses.


    As a poster previously mentioned, deal with the matter yourself as best you can, learn to investigate and manage your sim to the best of your power (you're the admin and owner), and only file a claim if it is a recurrent problem and make your case as detailed as possible to get their attention.

    Your complaint was probably 1 of a thousand that day, mixed in with petty 'abuse' and 'ripoff' claims, and gets lost.

  18. I don't know of anyone 'famous' in Second Life, therefore they are not. I also don't need celebrities in Second Life. Second LIfe is about meeting new people in a 3D Virtual Chat world - let's not make it like RL.

    My 'affections' for certain people are more based on their generosity of information, mentorship or teaching.

    Those are 'famous' to me, because they give back to the community, which I hope to be in the position to be one day myself, as I become more experienced with creating 'experiences' and nifty products and 'things to do' for people. I just can't afford sims or land, so I can't do anything in that department yet, but I'm working on cool products for people to use.

    I have a love/hate relationship with many of the 'elite?"/experienced creators in 2nd Life, but some notables who are generous with their time, talents and knowledge, and I appreciate them greatly.

  19. This seems to be the average profile in Second Life. In general I get the feeling people don't want to be approached or 'bothered', and it has always made me scratch my head or laugh about it with peers... that people want to act in Second Life like they do in Real Life... with privacy and law and rules and the same antisocial 'leave me alone, don't talk to me' type behaviour we live with each day.

    That being said, I can appear to be 'antisocial' myself, but it's only that I'm always working on one project or another and it's hard for me to just stop and talk.

    It also doesn't help if someone DOES approach me, and I read a profile like this that they have, then it makes ME not want to get involved, since I'm none of the personality traits mentioned.

    I just want to find those that are friendly, creative and understand creators come and go in conversations as they work on things, inspire each other to create more new things, and have a general creative and supportive vibe in Second Life.

    At least with the crowds in SL I've been exposed to so far, I don't really find that sort of community (unless they have an ulterior motive like $$$ to 'play supportive'. (eg.. an 'african animal'-named community and a 'double-letter' named community).

  20. Please outline more specifics in future posts;

    1) What MAGE magazine is about, what audience it serves

    2) Themes of art and photography and stories  you are looking for

    3) Artist compensation for contribution (if any)

    4) Permissions you will need on said contributions

    5) Forms, formats that you desire

     

    I'm always looking for projects to do, so more information would be nice, and you might get more replies :D

    • Like 1
  21. Have a great looking club.  Getting the word out only goes so far if people come, see how ugly it is, and leave never to return.

    It cannot be mediocre.

    It cannot be a simple square for a dance floor and cylinder prims for the dancers to dance on.

    It cannot be garishly decorated with empty store ad boxes around the perimeter. Advertising is fine, as well as selling products, just put it off to the side like a souvenir shop, not front and center. After all , we don't go to our local pubs and nightclubs and have clothing ads on the dance floor by the owner of the bar.

    If I were to build my own nightclub (one day I will), it will hopefully be architecturally and asthetically cool, but I would also sell items that are directly related to the experience (furniture, building components, music equipment, textures, props, etc) so that anything you see in the bar can be sold, right down to the booths and seats. Not only would there be music and a live DJ on the weekend at least for events, but the rest of the week there is enough for people to see and do and explore in related areas nearby that people come back the rest of the week.

    Of course this is just my opinion only, but I think it goes a long way to the success or failure of a nightclub in SL is how it looks. People arent just looking for night life in SL, they want a hangout that they can return to regularly - so it has to look and be cool.

    DJs before streaming radios is important. Streaming radio stations have a very limited selection of songs that repeat quite noticeably, I don't even use them much on my land because of it. Though streaming radios on off-times is acceptable, on a Friday or a Saturday night when I'm stuck in the house, I want to hang out at a cool club in SL that has a live DJ and/or live set at least.

    One must recreate the live experience in SL, or bound to fail.

    Advertising is important as always, but an empty club won't keep anyone.

    Also, I'm not sure about how events work in the SL Viewer.. and event will say 8pm SLT, then you go to the club or land and the event isn't even happening.. this kills SL and the experience as well. Events need to be on time, or actually valid.

     


  22. Nefertiti Nefarious wrote:

    A few texture sellers have a "Personal use only" notioce ... don't buy from them.


    Why not?

    Early in my Second Life experience, I used all sorts of things with varying permissions. I did fine. I made scenes then took photos or made Machinima out of them.

    Its like you're trying to get customers to trust YOU, but not other sellers on the market...

     

    Also from your own marketplace from a texture listing for sale (of course), you say


    Nefertiti Nefarious wrote:

    You've probably see these textures for sale here, or in world, often with stern warnings about not reselling them, being passed off as original work. They are downloaded from a site called FilterForge.com where they are the result of some amazing mathematical graphics filters. Why am I reselling them? The EULA of the site they come from says it's OK to redistribute and even resell the "presets" - the samples of the filter output. I'm annoyed at seeing them for sale as if they were original. I just hope to make enough to cover the upload charges eventually.


    I would hope that this is not how you will continue to sell your products, by bashing other texture creators on Second Life, and asserting that they are selling downloaded textures from FilterForge. You're hoping to gain trust from potential customers, by alleging that other creators are being deceptive as to what they say are 'original' textures.

    Filter Forge is a Photoshop plugin for creating textures. Blender can also create random materials and textures built into the software. Photoshop, Gimp, Krita, JASC Paintshop Pro and probably Manga Studio can be used to create patterns, textures and materials with tools and plugins as well.

    By your logic, nothing created from these things would be original or could be credited towards the artist creating them. "Guys don't buy this guys textures, because he uses the Filter->Render Clouds filter in the process in Photoshop"

    Now if you feel guilty for using some presets in Filter Forge or other application, and you did it with ease, its up to you what you feel you can sell them for. I have my own pricing system for the textures or products I will sell which is based on its uniqueness, the time put into it, and what I would like from it - this can vary depending on the current skillset, etc. In the past I have featured products for free because I only used prims inworld and free textures from a sandbox, and I did it for fun, so I priced them accordingly. Creating a high quality custom screen animation for another product is a different matter, and is priced accordingly as well.

    Your sales pitch also ignores the fact that there are those of use who DO create our own textures from scratch much of the time, get photos of our own wood and concrete and fabric, or hand paint them, etc. When we claim that we have original and unique textures, not only is it a selling feature, but it is a fact.

    I don't mean to come down on you too hard, but just to inform you that trying to gain business by pointing at other businesses and saying that they are not to be trusted, but to trust you, is not the best way.

    (just some unsolicited feedback)

     

    PS. Don't accuse your potential customers of being 'Freeriders" neither


    Nefertiti Nefarious wrote:

    Want more cool textures? Want to make your own instead of free-riding off my uploads and the kindness of strangers?

    They're hardly freeriding as soon as they pay you $L for your pre-rendered textures from Filter Forge :D

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