Hello, I'm a little stuck at the current point in my mesh project, and I was hoping someone here might be able to help me out of my confusion :( I'm attempting to make a four-legged avatar attachment - picture a centaur's lower body. It is supposed to "replace" the avatar's legs (as in, I would like to hide the avatar's real legs and have these rigged to move along with them), as well as add two additional rigged "hindlegs". Here is what I tried to do: Duplicated the avatar's legs.Copied the bone weights from avatar.blend to each of the pairs of legs.Joined the legs into one mesh.Parented the legs to the avatar.blend armature (at first, I tried two armatures, one for each legset, then tried to parent both pairs of legs to the same armature)When I uploaded it to SL, the first or front legs looked just as they were supposed to, but the hindlegs were heavily distorted. They were rigged, to be sure, but I think it is a mistake to rig both sets of legs to the same armature? What is the right way to go about doing this? Thank you for your time!